<feed xmlns='http://www.w3.org/2005/Atom'>
<title>ZAPDTR/ZAPD/ZSkeleton.cpp, branch develop</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/'/>
<entry>
<title>Removed StringHelper in favor of the LUS one (#38)</title>
<updated>2026-05-30T18:11:32+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-05-30T18:11:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=232d0bee32d34f0a50a906d8515259f909fb5cdc'/>
<id>232d0bee32d34f0a50a906d8515259f909fb5cdc</id>
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</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>MM</title>
<updated>2023-10-28T05:06:21+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-10-28T05:06:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=5934e4e0772eb910536e566728e14d3537d8e412'/>
<id>5934e4e0772eb910536e566728e14d3537d8e412</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'JackMaster' into mergeJackOntoSquash</title>
<updated>2023-10-18T04:09:24+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-10-18T04:09:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=3f878d401fdcff6e7f898524f3bcf5cf4c2b2532'/>
<id>3f878d401fdcff6e7f898524f3bcf5cf4c2b2532</id>
<content type='text'>
Conflicts:
	ZAPD/Declaration.h
	ZAPD/Globals.cpp
	ZAPD/Globals.h
	ZAPD/Main.cpp
	ZAPD/OtherStructs/SkinLimbStructs.cpp
	ZAPD/OtherStructs/SkinLimbStructs.h
	ZAPD/ZAnimation.cpp
	ZAPD/ZCollision.cpp
	ZAPD/ZCollision.h
	ZAPD/ZDisplayList.cpp
	ZAPD/ZFile.cpp
	ZAPD/ZLimb.cpp
	ZAPD/ZLimb.h
	ZAPD/ZPath.cpp
	ZAPD/ZResource.h
	ZAPD/ZRoom/Commands/SetCsCamera.cpp
	ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.h
	ZAPD/ZRoom/Commands/SetEntranceList.cpp
	ZAPD/ZRoom/Commands/SetLightingSettings.cpp
	ZAPD/ZRoom/Commands/SetMesh.cpp
	ZAPD/ZRoom/Commands/SetMinimapList.cpp
	ZAPD/ZTexture.cpp
	ZAPDUtils/Makefile
	ZAPDUtils/Utils/BitConverter.h
	ZAPDUtils/Utils/Directory.h
	ZAPDUtils/Utils/File.h
	ZAPDUtils/Utils/Path.h
	ZAPDUtils/Utils/StringHelper.h
	ZAPDUtils/ZAPDUtils.vcxproj
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Conflicts:
	ZAPD/Declaration.h
	ZAPD/Globals.cpp
	ZAPD/Globals.h
	ZAPD/Main.cpp
	ZAPD/OtherStructs/SkinLimbStructs.cpp
	ZAPD/OtherStructs/SkinLimbStructs.h
	ZAPD/ZAnimation.cpp
	ZAPD/ZCollision.cpp
	ZAPD/ZCollision.h
	ZAPD/ZDisplayList.cpp
	ZAPD/ZFile.cpp
	ZAPD/ZLimb.cpp
	ZAPD/ZLimb.h
	ZAPD/ZPath.cpp
	ZAPD/ZResource.h
	ZAPD/ZRoom/Commands/SetCsCamera.cpp
	ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.h
	ZAPD/ZRoom/Commands/SetEntranceList.cpp
	ZAPD/ZRoom/Commands/SetLightingSettings.cpp
	ZAPD/ZRoom/Commands/SetMesh.cpp
	ZAPD/ZRoom/Commands/SetMinimapList.cpp
	ZAPD/ZTexture.cpp
	ZAPDUtils/Makefile
	ZAPDUtils/Utils/BitConverter.h
	ZAPDUtils/Utils/Directory.h
	ZAPDUtils/Utils/File.h
	ZAPDUtils/Utils/Path.h
	ZAPDUtils/Utils/StringHelper.h
	ZAPDUtils/ZAPDUtils.vcxproj
</pre>
</div>
</content>
</entry>
<entry>
<title>update to latest version used by SoH</title>
<updated>2023-10-18T02:04:12+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-10-18T02:04:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=e9f4fc638ed904cc0dcdac24ea7708c9a220a702'/>
<id>e9f4fc638ed904cc0dcdac24ea7708c9a220a702</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Update old names to newer ones (#305)</title>
<updated>2023-10-17T03:56:49+00:00</updated>
<author>
<name>Yanis42</name>
<email>35189056+Yanis42@users.noreply.github.com</email>
</author>
<published>2023-10-17T03:56:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=094e797349c86d0baef4a624962f4287aefdfef2'/>
<id>094e797349c86d0baef4a624962f4287aefdfef2</id>
<content type='text'>
* JointKey -&gt; LegacyJointKey

* CamData -&gt; BgCamInfo

* TransformData -&gt; CurveInterpKnot

* TransformUpdateIndex -&gt; CurveAnimationHeader

* SkelCurveLimbList -&gt; CurveSkeletonHeader

* LightSettings -&gt; EnvLightSettings

* EntranceEntry -&gt; Spawn

* PolygonDlist -&gt; RoomShapeDListsEntry

* PolygonType0 -&gt; RoomShapeNormal,
MeshHeader1Single -&gt; RoomShapeImageSingle

* BgImage -&gt; RoomShapeImageMultiBgEntry

* MeshHeader1Multi -&gt; RoomShapeImageMulti
PolygonDlist2 -&gt; RoomShapeCullableEntry

* PolygonType2 -&gt; RoomShapeCullable

* SCENE_CMD_MESH -&gt; SCENE_CMD_ROOM_SHAPE

* implement enum parsing + use NaviQuestHintFileId

* Struct_800A57C0 -&gt; SkinVertex

* Struct_800A598C_2 -&gt; SkinTransformation

* Struct_800A5E28 -&gt; SkinAnimatedLimbData

* Struct_800A598C -&gt; SkinLimbModif

* fix MM issues

* LinkAnimationHeader -&gt; PlayerAnimationHeader (MM)

* CsCameraEntry -&gt; ActorCsCamInfo (MM)

* remaining scene commands (MM)

* format

* removed useless comment

* name skinlimb members

* format

* fixed indentation</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* JointKey -&gt; LegacyJointKey

* CamData -&gt; BgCamInfo

* TransformData -&gt; CurveInterpKnot

* TransformUpdateIndex -&gt; CurveAnimationHeader

* SkelCurveLimbList -&gt; CurveSkeletonHeader

* LightSettings -&gt; EnvLightSettings

* EntranceEntry -&gt; Spawn

* PolygonDlist -&gt; RoomShapeDListsEntry

* PolygonType0 -&gt; RoomShapeNormal,
MeshHeader1Single -&gt; RoomShapeImageSingle

* BgImage -&gt; RoomShapeImageMultiBgEntry

* MeshHeader1Multi -&gt; RoomShapeImageMulti
PolygonDlist2 -&gt; RoomShapeCullableEntry

* PolygonType2 -&gt; RoomShapeCullable

* SCENE_CMD_MESH -&gt; SCENE_CMD_ROOM_SHAPE

* implement enum parsing + use NaviQuestHintFileId

* Struct_800A57C0 -&gt; SkinVertex

* Struct_800A598C_2 -&gt; SkinTransformation

* Struct_800A5E28 -&gt; SkinAnimatedLimbData

* Struct_800A598C -&gt; SkinLimbModif

* fix MM issues

* LinkAnimationHeader -&gt; PlayerAnimationHeader (MM)

* CsCameraEntry -&gt; ActorCsCamInfo (MM)

* remaining scene commands (MM)

* format

* removed useless comment

* name skinlimb members

* format

* fixed indentation</pre>
</div>
</content>
</entry>
<entry>
<title>Done?</title>
<updated>2022-07-31T02:24:40+00:00</updated>
<author>
<name>Louis</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-06-27T16:32:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=0595f813a67315bf6acdc7fcf5cc406ab277d9b1'/>
<id>0595f813a67315bf6acdc7fcf5cc406ab277d9b1</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add cutscene extraction for MM (#242)</title>
<updated>2022-03-26T20:38:55+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-03-26T20:38:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=89a0b26289a7bcb2e5cc450f2792e08b7bb276f9'/>
<id>89a0b26289a7bcb2e5cc450f2792e08b7bb276f9</id>
<content type='text'>
* Initial draft

* crashes a lot less

* Some scenes matches

* GiveTatl

* A class for every command

* CS_MISC

* A few macros

* More commands

* Macros for unknown commands

* small cleanup

* Remove useless destructors and fix warnings

* More cleanup

* format

* Move stuff around

* move commands to commands file

* oot builds again

* Mix OoT and MM SetTime commands

* Name Terminator and Camera

* MOTIONBLUR

* Use CS_TEXT_LEARN_SONG in OoT

* Macros for each type of textbox

* Mix PlaySec and PlayBgm classes

* Mix StopSeq and StopBgm

* Mix the actor actions from oot and mm

* Merge unknown command

* Mix ZCutscene and ZCutsceneMM into one

* Fix SCENE_CMD_CUTSCENE_LIST not using symbol and hardcoded MM cutscenes names

* Mix OoT and MM LIGHTING class

* Mix OoT and MM misc

* Rumble

* format

* remove redundant else

* CS_FADESCREEN

* argument change

* Remove some redundant parameters

* Renames

* format

* Rename ChooseCredits class

* Final cleanup

* line

* GenericCmd class for MM

* Move some extra commands to csCommandsDescMM

* Remove redundant GetCommandOoTFromID

* CutsceneCommand_GenericCmd for OoT

* Move CS_UNK_DATA to GenericCmd

* Final cleanup

* format

* warning</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial draft

* crashes a lot less

* Some scenes matches

* GiveTatl

* A class for every command

* CS_MISC

* A few macros

* More commands

* Macros for unknown commands

* small cleanup

* Remove useless destructors and fix warnings

* More cleanup

* format

* Move stuff around

* move commands to commands file

* oot builds again

* Mix OoT and MM SetTime commands

* Name Terminator and Camera

* MOTIONBLUR

* Use CS_TEXT_LEARN_SONG in OoT

* Macros for each type of textbox

* Mix PlaySec and PlayBgm classes

* Mix StopSeq and StopBgm

* Mix the actor actions from oot and mm

* Merge unknown command

* Mix ZCutscene and ZCutsceneMM into one

* Fix SCENE_CMD_CUTSCENE_LIST not using symbol and hardcoded MM cutscenes names

* Mix OoT and MM LIGHTING class

* Mix OoT and MM misc

* Rumble

* format

* remove redundant else

* CS_FADESCREEN

* argument change

* Remove some redundant parameters

* Renames

* format

* Rename ChooseCredits class

* Final cleanup

* line

* GenericCmd class for MM

* Move some extra commands to csCommandsDescMM

* Remove redundant GetCommandOoTFromID

* CutsceneCommand_GenericCmd for OoT

* Move CS_UNK_DATA to GenericCmd

* Final cleanup

* format

* warning</pre>
</div>
</content>
</entry>
<entry>
<title>Automatic limbs enum generation (#221)</title>
<updated>2022-01-21T02:47:57+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-01-21T02:47:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=119a6883e6f795815744b9afd6a79084c619ddb6'/>
<id>119a6883e6f795815744b9afd6a79084c619ddb6</id>
<content type='text'>
* proof of concept

* SetLimbIndex

* LIMB_DONE

* use proper enum name in limbs

* fix naming

* add ifdefs

* fix me being dumb

* format

* Add EnumPrefix

* EnumName

* Remove autogenerator stuff

* Add warnings

* format

* Use HANDLE_WARNING_RESOURCE  for warning

* object_box special case

* whoops

* Remove overloaded bitconverter methods and use boundary-checker .at method when possible

* Fix warning

* Fix warning

* format

* Hopefully fix every warning now

* docs

* Review

* typo

* Update jenkinsfile for MM

* format

* Force functionpreamble printing in development mode

* Use ARRAY_COUNT on SkeletonHeaders

* Simplify endif in header guards

* fix limbs using the wrong enum value

* use hex in enum comments</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* proof of concept

* SetLimbIndex

* LIMB_DONE

* use proper enum name in limbs

* fix naming

* add ifdefs

* fix me being dumb

* format

* Add EnumPrefix

* EnumName

* Remove autogenerator stuff

* Add warnings

* format

* Use HANDLE_WARNING_RESOURCE  for warning

* object_box special case

* whoops

* Remove overloaded bitconverter methods and use boundary-checker .at method when possible

* Fix warning

* Fix warning

* format

* Hopefully fix every warning now

* docs

* Review

* typo

* Update jenkinsfile for MM

* format

* Force functionpreamble printing in development mode

* Use ARRAY_COUNT on SkeletonHeaders

* Simplify endif in header guards

* fix limbs using the wrong enum value

* use hex in enum comments</pre>
</div>
</content>
</entry>
<entry>
<title>Fix padding generation for double word aligned variables (#223)</title>
<updated>2021-12-26T22:24:12+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-12-26T22:24:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=155a463a54a3bc9b9c86000ae6d819455875ec15'/>
<id>155a463a54a3bc9b9c86000ae6d819455875ec15</id>
<content type='text'>
* Don't produce a symbol for 8byte aligned symbols

* Change Vtx alignment to 8

* Remove Align16

* handle unaccounteds properly when stuff has Align8 alignment

* format

* Fix warning

* typo</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Don't produce a symbol for 8byte aligned symbols

* Change Vtx alignment to 8

* Remove Align16

* handle unaccounteds properly when stuff has Align8 alignment

* format

* Fix warning

* typo</pre>
</div>
</content>
</entry>
<entry>
<title>Warning system (#189)</title>
<updated>2021-11-27T20:06:29+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>73679967+EllipticEllipsis@users.noreply.github.com</email>
</author>
<published>2021-11-27T20:06:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=0966109a1402ac4a070345f9e151b93064d09fc9'/>
<id>0966109a1402ac4a070345f9e151b93064d09fc9</id>
<content type='text'>
* first draft

* take vt.h from mm repo

* Colors

* Fix argument types

* Add argument parser to errorhandler

* Rename ErrorHandler to WarningHandler

* Add -Wno- and more warning types

* header and body in warnings

* Small cleanup

* Replace a bunch of warnings with the new system

Co-authored-by: EllipticEllipsis &lt;EllipticEllipsis@users.noreply.github.com&gt;

* Move stuff around

* Move stuff to header

* Make some more VT macros, new Warning_Build function + macro, ZBackground

* Add remaining warnings

* Add ZResource* param to Warning_Resource

* Add warning help message

* Simplify help message a bit

* Refactor warnings into lots of helper functions

* Fix HANG_INDT in the wild

* Builds now

* Update macros to use bold

* Fix body printing and error colour

* Add -Werror=

* Add warningType to HANDLE_ERROR

* Change some throws into HANDLE_ERROR

* Create init and main maps and write new help printer

* Changed ZTextureAnimation to new w/e

* Typo

* Delete build warnings list file

* Use ERROR in ZResource and ZPath

* Remove extra structs

* Move ifdef into the InitMap, add descriptions

* Actually move into initMap and add descriptions...

* Remove Everything from the WarningType enum

* Make more of the handler arguments const for compatibility

* Fix warning

* Document macros a bit

* Add ImageBackend ERRRORs

* Note on Weverything, rename InvalidData to InvalidExtractedData

* add texture and mesh warnings/errors

* InvalidExtractedData

* Add description for InvalidPNG

* print which warnings are enabled by using debug verbosity

* Fix everything

* Fix some newlines

* Move help to the end, start some documentation

* Remove unnecessary `WarningHandler::`s

* Remove commented code

* Some more documentation

* Make first letters consistenty lowercase, more docs

* Consistently use lowercase, more docs

* Format consistently, more detail in documentation

* Simplify enabled warnings checks

* Rename HANDLE_WARNING_BUILD and add HANDLE_ERROR_PROCESS

* Delete BuildInfo.cpp

* Use PROCESS where possible, bit more documentation

* Add documenation to README, sort when printing help

* Add an example, escalate the rest of the invalids by default

* Format warning names in table

* format readme

* Remove old flags info

* Remove obsolete variables

* Format

* assert.h -&gt; cassert

* Replace some asserts in ZTexture

* Remove test file

* Minor cleanup

* Bit more in the help

* Fix header includes

* Format

* One character in readme

* Update README.md

Co-authored-by: Anghelo Carvajal &lt;angheloalf95@gmail.com&gt;

* Some Morita inspiration

* Convert new errors

* Static warnings/errors

* Merge remote-tracking branch 'upstream/master' into errorlib

* Add explanation for switch control flow

* format

* whooops

* Fix segment warning that doesn't apply now we assume no segment means use VRAM

* Comment out MM in Jenkinsfile

Co-authored-by: Angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: EllipticEllipsis &lt;EllipticEllipsis@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* first draft

* take vt.h from mm repo

* Colors

* Fix argument types

* Add argument parser to errorhandler

* Rename ErrorHandler to WarningHandler

* Add -Wno- and more warning types

* header and body in warnings

* Small cleanup

* Replace a bunch of warnings with the new system

Co-authored-by: EllipticEllipsis &lt;EllipticEllipsis@users.noreply.github.com&gt;

* Move stuff around

* Move stuff to header

* Make some more VT macros, new Warning_Build function + macro, ZBackground

* Add remaining warnings

* Add ZResource* param to Warning_Resource

* Add warning help message

* Simplify help message a bit

* Refactor warnings into lots of helper functions

* Fix HANG_INDT in the wild

* Builds now

* Update macros to use bold

* Fix body printing and error colour

* Add -Werror=

* Add warningType to HANDLE_ERROR

* Change some throws into HANDLE_ERROR

* Create init and main maps and write new help printer

* Changed ZTextureAnimation to new w/e

* Typo

* Delete build warnings list file

* Use ERROR in ZResource and ZPath

* Remove extra structs

* Move ifdef into the InitMap, add descriptions

* Actually move into initMap and add descriptions...

* Remove Everything from the WarningType enum

* Make more of the handler arguments const for compatibility

* Fix warning

* Document macros a bit

* Add ImageBackend ERRRORs

* Note on Weverything, rename InvalidData to InvalidExtractedData

* add texture and mesh warnings/errors

* InvalidExtractedData

* Add description for InvalidPNG

* print which warnings are enabled by using debug verbosity

* Fix everything

* Fix some newlines

* Move help to the end, start some documentation

* Remove unnecessary `WarningHandler::`s

* Remove commented code

* Some more documentation

* Make first letters consistenty lowercase, more docs

* Consistently use lowercase, more docs

* Format consistently, more detail in documentation

* Simplify enabled warnings checks

* Rename HANDLE_WARNING_BUILD and add HANDLE_ERROR_PROCESS

* Delete BuildInfo.cpp

* Use PROCESS where possible, bit more documentation

* Add documenation to README, sort when printing help

* Add an example, escalate the rest of the invalids by default

* Format warning names in table

* format readme

* Remove old flags info

* Remove obsolete variables

* Format

* assert.h -&gt; cassert

* Replace some asserts in ZTexture

* Remove test file

* Minor cleanup

* Bit more in the help

* Fix header includes

* Format

* One character in readme

* Update README.md

Co-authored-by: Anghelo Carvajal &lt;angheloalf95@gmail.com&gt;

* Some Morita inspiration

* Convert new errors

* Static warnings/errors

* Merge remote-tracking branch 'upstream/master' into errorlib

* Add explanation for switch control flow

* format

* whooops

* Fix segment warning that doesn't apply now we assume no segment means use VRAM

* Comment out MM in Jenkinsfile

Co-authored-by: Angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: EllipticEllipsis &lt;EllipticEllipsis@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
</feed>
