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<title>ZAPDTR/ZAPD/ZTexture.cpp, branch JackMaster</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
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<entry>
<title>Updated to use clang-format-14 (#297)</title>
<updated>2023-07-20T23:34:07+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-07-20T23:34:07+00:00</published>
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<entry>
<title>Refactor - Clean up ZTexture, ZFile, and Main (#292)</title>
<updated>2023-05-05T22:24:21+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-05-05T22:24:21+00:00</published>
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<content type='text'>
* ZTexture and ZFile cleanup

* Moved Exporter Set into its own file

* Some minor renaming

* Arguments handled through dictionary instead of if else chain

* Build error fix</content>
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* ZTexture and ZFile cleanup

* Moved Exporter Set into its own file

* Some minor renaming

* Arguments handled through dictionary instead of if else chain

* Build error fix</pre>
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</content>
</entry>
<entry>
<title>Defines for texture dimensions (#233)</title>
<updated>2023-05-03T21:29:19+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>elliptic.ellipsis@gmail.com</email>
</author>
<published>2023-05-03T21:29:19+00:00</published>
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* Create functions to produce and add defines to the header

* Format

* Fix Jenkinsfile

* Make gcc shut up about fallthrough

* Fix symbols that start with g but are not global</content>
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* Create functions to produce and add defines to the header

* Format

* Fix Jenkinsfile

* Make gcc shut up about fallthrough

* Fix symbols that start with g but are not global</pre>
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</content>
</entry>
<entry>
<title>Fix texture exporting. (#269)</title>
<updated>2023-05-01T23:04:29+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-05-01T23:04:29+00:00</published>
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* IA4 and IA8s

* The rest of the formats.

* Fix copies</content>
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* IA4 and IA8s

* The rest of the formats.

* Fix copies</pre>
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</content>
</entry>
<entry>
<title>Fixed issue with include paths on Windows (#284)</title>
<updated>2023-05-01T01:23:26+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-05-01T01:23:26+00:00</published>
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<entry>
<title>Extract palette data from external file (#249)</title>
<updated>2022-06-02T17:20:36+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-06-02T17:20:36+00:00</published>
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<content type='text'>
* WIP

* Done

* Fix

* Fixes

* More fixes

* Fixes for backgrounds.

* Roman's fixes and format.

* Update docs and use tinyxml function for validation.

* Update docs/zapd_extraction_xml_reference.md

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* move tlut texture data to stack variable

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</content>
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* WIP

* Done

* Fix

* Fixes

* More fixes

* Fixes for backgrounds.

* Roman's fixes and format.

* Update docs and use tinyxml function for validation.

* Update docs/zapd_extraction_xml_reference.md

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* move tlut texture data to stack variable

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Fix out-of-bounds reading when converting textures to C (#236)</title>
<updated>2022-01-21T02:05:23+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-01-21T02:05:23+00:00</published>
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<content type='text'>
* Fill buffer to a multiple of 8 bytes

* Remove overloaded bitconverter methods and use boundary-checker .at method when possible

* Add  a warning in oob reads in the  bitconverter

* Remove repeated code

* format

* Whoops

* whoops++</content>
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* Fill buffer to a multiple of 8 bytes

* Remove overloaded bitconverter methods and use boundary-checker .at method when possible

* Add  a warning in oob reads in the  bitconverter

* Remove repeated code

* format

* Whoops

* whoops++</pre>
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</content>
</entry>
<entry>
<title>Fix use of filesystem in ZTexture</title>
<updated>2022-01-17T00:19:13+00:00</updated>
<author>
<name>Elliptic Ellipsis</name>
<email>elliptic.ellipsis@gmail.com</email>
</author>
<published>2022-01-17T00:19:13+00:00</published>
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<entry>
<title>Don't generate extern declarations for unaccounted variables (#229)</title>
<updated>2022-01-02T22:19:51+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-01-02T22:19:51+00:00</published>
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<id>0530b60691122ebbccffe4b8c813acd0438fcde6</id>
<content type='text'>
* Don't generate extern declarations for unaccounted variables

* Update jenkinsfile for MM

* format</content>
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* Don't generate extern declarations for unaccounted variables

* Update jenkinsfile for MM

* format</pre>
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</content>
</entry>
<entry>
<title>Add support for unaligned textures (#215)</title>
<updated>2021-12-28T03:47:01+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2021-12-28T03:47:01+00:00</published>
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<id>a0d3f7b68b754f0233ee0a8f014c4432e87dcc42</id>
<content type='text'>
* its done?

* replace UNALIGNED with u32

* Update Main.cpp

* Update Makefile

* Update ZTexture.cpp

* Update ZTexture.cpp</content>
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* its done?

* replace UNALIGNED with u32

* Update Main.cpp

* Update Makefile

* Update ZTexture.cpp

* Update ZTexture.cpp</pre>
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</content>
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