<feed xmlns='http://www.w3.org/2005/Atom'>
<title>ZAPDTR/ZAPD, branch master</title>
<subtitle>Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/'/>
<entry>
<title>support lus fetching stb (#22) (#24)</title>
<updated>2024-05-08T15:25:14+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-05-08T15:25:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=6137d432999e2790542935a51ed13301ee3a8eb0'/>
<id>6137d432999e2790542935a51ed13301ee3a8eb0</id>
<content type='text'>
(cherry picked from commit f38a9c92eb99368c0607acf356d5651ebdc96f51)

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</content>
<content type='xhtml'>
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<pre>
(cherry picked from commit f38a9c92eb99368c0607acf356d5651ebdc96f51)

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>detangle utils (#21)</title>
<updated>2024-05-03T02:28:56+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-05-02T02:25:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=15b7b3c8a799c861993de122795fa4931a329727'/>
<id>15b7b3c8a799c861993de122795fa4931a329727</id>
<content type='text'>
(cherry picked from commit 222cb8a23bd0fa8b901b1654ac5d6cc2ecb25a2e)
</content>
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<pre>
(cherry picked from commit 222cb8a23bd0fa8b901b1654ac5d6cc2ecb25a2e)
</pre>
</div>
</content>
</entry>
<entry>
<title>support ripping out unused stuff (#20)</title>
<updated>2024-05-03T02:28:48+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-04-07T20:27:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=d7e991526585d12a26ac6e17e16541bcdf668cba'/>
<id>d7e991526585d12a26ac6e17e16541bcdf668cba</id>
<content type='text'>
(cherry picked from commit 9f9d0be3c914354ecabab3695581f1123c13ac20)
</content>
<content type='xhtml'>
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<pre>
(cherry picked from commit 9f9d0be3c914354ecabab3695581f1123c13ac20)
</pre>
</div>
</content>
</entry>
<entry>
<title>Bring over exporter arg and scene changes (#19)</title>
<updated>2024-03-04T00:02:15+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-03-04T00:02:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=ca1e19946b781cb93032f11e6e5eacdd65bb888d'/>
<id>ca1e19946b781cb93032f11e6e5eacdd65bb888d</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Second round of fixes (#13)</title>
<updated>2023-10-21T00:09:54+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-10-21T00:09:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=3d8a9c1efe15ad84bfca78a5a08a02489d8ed98c'/>
<id>3d8a9c1efe15ad84bfca78a5a08a02489d8ed98c</id>
<content type='text'>
* reorder enum to make LUS happy

* remove lines</content>
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<pre>
* reorder enum to make LUS happy

* remove lines</pre>
</div>
</content>
</entry>
<entry>
<title>Fixes for SoH (#12)</title>
<updated>2023-10-20T03:52:25+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-10-20T03:52:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=c99878e642be7068626fe40071d2ba52561e8c77'/>
<id>c99878e642be7068626fe40071d2ba52561e8c77</id>
<content type='text'>
* build ZAPDTR

* Fixed crashes

---------

Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;</content>
<content type='xhtml'>
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<pre>
* build ZAPDTR

* Fixed crashes

---------

Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'JackMaster' into mergeJackOntoSquash</title>
<updated>2023-10-18T04:09:24+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-10-18T04:09:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=3f878d401fdcff6e7f898524f3bcf5cf4c2b2532'/>
<id>3f878d401fdcff6e7f898524f3bcf5cf4c2b2532</id>
<content type='text'>
Conflicts:
	ZAPD/Declaration.h
	ZAPD/Globals.cpp
	ZAPD/Globals.h
	ZAPD/Main.cpp
	ZAPD/OtherStructs/SkinLimbStructs.cpp
	ZAPD/OtherStructs/SkinLimbStructs.h
	ZAPD/ZAnimation.cpp
	ZAPD/ZCollision.cpp
	ZAPD/ZCollision.h
	ZAPD/ZDisplayList.cpp
	ZAPD/ZFile.cpp
	ZAPD/ZLimb.cpp
	ZAPD/ZLimb.h
	ZAPD/ZPath.cpp
	ZAPD/ZResource.h
	ZAPD/ZRoom/Commands/SetCsCamera.cpp
	ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.h
	ZAPD/ZRoom/Commands/SetEntranceList.cpp
	ZAPD/ZRoom/Commands/SetLightingSettings.cpp
	ZAPD/ZRoom/Commands/SetMesh.cpp
	ZAPD/ZRoom/Commands/SetMinimapList.cpp
	ZAPD/ZTexture.cpp
	ZAPDUtils/Makefile
	ZAPDUtils/Utils/BitConverter.h
	ZAPDUtils/Utils/Directory.h
	ZAPDUtils/Utils/File.h
	ZAPDUtils/Utils/Path.h
	ZAPDUtils/Utils/StringHelper.h
	ZAPDUtils/ZAPDUtils.vcxproj
</content>
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<pre>
Conflicts:
	ZAPD/Declaration.h
	ZAPD/Globals.cpp
	ZAPD/Globals.h
	ZAPD/Main.cpp
	ZAPD/OtherStructs/SkinLimbStructs.cpp
	ZAPD/OtherStructs/SkinLimbStructs.h
	ZAPD/ZAnimation.cpp
	ZAPD/ZCollision.cpp
	ZAPD/ZCollision.h
	ZAPD/ZDisplayList.cpp
	ZAPD/ZFile.cpp
	ZAPD/ZLimb.cpp
	ZAPD/ZLimb.h
	ZAPD/ZPath.cpp
	ZAPD/ZResource.h
	ZAPD/ZRoom/Commands/SetCsCamera.cpp
	ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.cpp
	ZAPD/ZRoom/Commands/SetCutscenes.h
	ZAPD/ZRoom/Commands/SetEntranceList.cpp
	ZAPD/ZRoom/Commands/SetLightingSettings.cpp
	ZAPD/ZRoom/Commands/SetMesh.cpp
	ZAPD/ZRoom/Commands/SetMinimapList.cpp
	ZAPD/ZTexture.cpp
	ZAPDUtils/Makefile
	ZAPDUtils/Utils/BitConverter.h
	ZAPDUtils/Utils/Directory.h
	ZAPDUtils/Utils/File.h
	ZAPDUtils/Utils/Path.h
	ZAPDUtils/Utils/StringHelper.h
	ZAPDUtils/ZAPDUtils.vcxproj
</pre>
</div>
</content>
</entry>
<entry>
<title>update to latest version used by SoH</title>
<updated>2023-10-18T02:04:12+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-10-18T02:04:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=e9f4fc638ed904cc0dcdac24ea7708c9a220a702'/>
<id>e9f4fc638ed904cc0dcdac24ea7708c9a220a702</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Update old names to newer ones (#305)</title>
<updated>2023-10-17T03:56:49+00:00</updated>
<author>
<name>Yanis42</name>
<email>35189056+Yanis42@users.noreply.github.com</email>
</author>
<published>2023-10-17T03:56:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=094e797349c86d0baef4a624962f4287aefdfef2'/>
<id>094e797349c86d0baef4a624962f4287aefdfef2</id>
<content type='text'>
* JointKey -&gt; LegacyJointKey

* CamData -&gt; BgCamInfo

* TransformData -&gt; CurveInterpKnot

* TransformUpdateIndex -&gt; CurveAnimationHeader

* SkelCurveLimbList -&gt; CurveSkeletonHeader

* LightSettings -&gt; EnvLightSettings

* EntranceEntry -&gt; Spawn

* PolygonDlist -&gt; RoomShapeDListsEntry

* PolygonType0 -&gt; RoomShapeNormal,
MeshHeader1Single -&gt; RoomShapeImageSingle

* BgImage -&gt; RoomShapeImageMultiBgEntry

* MeshHeader1Multi -&gt; RoomShapeImageMulti
PolygonDlist2 -&gt; RoomShapeCullableEntry

* PolygonType2 -&gt; RoomShapeCullable

* SCENE_CMD_MESH -&gt; SCENE_CMD_ROOM_SHAPE

* implement enum parsing + use NaviQuestHintFileId

* Struct_800A57C0 -&gt; SkinVertex

* Struct_800A598C_2 -&gt; SkinTransformation

* Struct_800A5E28 -&gt; SkinAnimatedLimbData

* Struct_800A598C -&gt; SkinLimbModif

* fix MM issues

* LinkAnimationHeader -&gt; PlayerAnimationHeader (MM)

* CsCameraEntry -&gt; ActorCsCamInfo (MM)

* remaining scene commands (MM)

* format

* removed useless comment

* name skinlimb members

* format

* fixed indentation</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* JointKey -&gt; LegacyJointKey

* CamData -&gt; BgCamInfo

* TransformData -&gt; CurveInterpKnot

* TransformUpdateIndex -&gt; CurveAnimationHeader

* SkelCurveLimbList -&gt; CurveSkeletonHeader

* LightSettings -&gt; EnvLightSettings

* EntranceEntry -&gt; Spawn

* PolygonDlist -&gt; RoomShapeDListsEntry

* PolygonType0 -&gt; RoomShapeNormal,
MeshHeader1Single -&gt; RoomShapeImageSingle

* BgImage -&gt; RoomShapeImageMultiBgEntry

* MeshHeader1Multi -&gt; RoomShapeImageMulti
PolygonDlist2 -&gt; RoomShapeCullableEntry

* PolygonType2 -&gt; RoomShapeCullable

* SCENE_CMD_MESH -&gt; SCENE_CMD_ROOM_SHAPE

* implement enum parsing + use NaviQuestHintFileId

* Struct_800A57C0 -&gt; SkinVertex

* Struct_800A598C_2 -&gt; SkinTransformation

* Struct_800A5E28 -&gt; SkinAnimatedLimbData

* Struct_800A598C -&gt; SkinLimbModif

* fix MM issues

* LinkAnimationHeader -&gt; PlayerAnimationHeader (MM)

* CsCameraEntry -&gt; ActorCsCamInfo (MM)

* remaining scene commands (MM)

* format

* removed useless comment

* name skinlimb members

* format

* fixed indentation</pre>
</div>
</content>
</entry>
<entry>
<title>Update OoT and MM's cutscene names (#303)</title>
<updated>2023-10-08T19:27:57+00:00</updated>
<author>
<name>Yanis42</name>
<email>35189056+Yanis42@users.noreply.github.com</email>
</author>
<published>2023-10-08T19:27:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ZAPDTR/commit/?id=338e35f89afc905399ad90c952d154ae7b20bf75'/>
<id>338e35f89afc905399ad90c952d154ae7b20bf75</id>
<content type='text'>
* progress

* fixed non-matching issues

* moved the enums to their own file &amp; improvements

* format

* split MM and OoT

* more cleanup

* initial MM update

* MM improvements

* format

* class/function name update

* reduce the amount of zeroes (match)

* enum rename

* format

* removed hardcoded enums for OoT

* review 1

* remove mm hardcoded enums

* format

* ActorCutscene -&gt; CutsceneEntry
CutsceneEntry -&gt; CutsceneScriptEntry

* format

* some changes in (actor) cutsceneentry

* config "CutsceneEnumData" -&gt; "EnumData"

* add ``else if``s inside ``ConfigFunc_EnumData``

* more ``else if``s

* removed reference in ``~CutsceneCommand``</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* progress

* fixed non-matching issues

* moved the enums to their own file &amp; improvements

* format

* split MM and OoT

* more cleanup

* initial MM update

* MM improvements

* format

* class/function name update

* reduce the amount of zeroes (match)

* enum rename

* format

* removed hardcoded enums for OoT

* review 1

* remove mm hardcoded enums

* format

* ActorCutscene -&gt; CutsceneEntry
CutsceneEntry -&gt; CutsceneScriptEntry

* format

* some changes in (actor) cutsceneentry

* config "CutsceneEnumData" -&gt; "EnumData"

* add ``else if``s inside ``ConfigFunc_EnumData``

* more ``else if``s

* removed reference in ``~CutsceneCommand``</pre>
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</content>
</entry>
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