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-rw-r--r--ZAPD/GameConfig.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/ZAPD/GameConfig.h b/ZAPD/GameConfig.h
index c478d16..2a783d1 100644
--- a/ZAPD/GameConfig.h
+++ b/ZAPD/GameConfig.h
@@ -31,6 +31,8 @@ public:
std::map<uint32_t, std::string> symbolMap;
std::vector<std::string> actorList;
std::vector<std::string> objectList;
+ std::vector<std::string> entranceList;
+ std::vector<std::string> specialEntranceList;
std::map<uint32_t, TexturePoolEntry> texturePool; // Key = CRC
// ZBackground
@@ -49,6 +51,8 @@ public:
void ConfigFunc_SymbolMap(const tinyxml2::XMLElement& element);
void ConfigFunc_ActorList(const tinyxml2::XMLElement& element);
void ConfigFunc_ObjectList(const tinyxml2::XMLElement& element);
+ void ConfigFunc_EntranceList(const tinyxml2::XMLElement& element);
+ void ConfigFunc_specialEntranceList(const tinyxml2::XMLElement& element);
void ConfigFunc_TexturePool(const tinyxml2::XMLElement& element);
void ConfigFunc_BGConfig(const tinyxml2::XMLElement& element);
void ConfigFunc_ExternalXMLFolder(const tinyxml2::XMLElement& element);