| Age | Commit message (Collapse) | Author |
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* JointKey -> LegacyJointKey
* CamData -> BgCamInfo
* TransformData -> CurveInterpKnot
* TransformUpdateIndex -> CurveAnimationHeader
* SkelCurveLimbList -> CurveSkeletonHeader
* LightSettings -> EnvLightSettings
* EntranceEntry -> Spawn
* PolygonDlist -> RoomShapeDListsEntry
* PolygonType0 -> RoomShapeNormal,
MeshHeader1Single -> RoomShapeImageSingle
* BgImage -> RoomShapeImageMultiBgEntry
* MeshHeader1Multi -> RoomShapeImageMulti
PolygonDlist2 -> RoomShapeCullableEntry
* PolygonType2 -> RoomShapeCullable
* SCENE_CMD_MESH -> SCENE_CMD_ROOM_SHAPE
* implement enum parsing + use NaviQuestHintFileId
* Struct_800A57C0 -> SkinVertex
* Struct_800A598C_2 -> SkinTransformation
* Struct_800A5E28 -> SkinAnimatedLimbData
* Struct_800A598C -> SkinLimbModif
* fix MM issues
* LinkAnimationHeader -> PlayerAnimationHeader (MM)
* CsCameraEntry -> ActorCsCamInfo (MM)
* remaining scene commands (MM)
* format
* removed useless comment
* name skinlimb members
* format
* fixed indentation
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* progress
* fixed non-matching issues
* moved the enums to their own file & improvements
* format
* split MM and OoT
* more cleanup
* initial MM update
* MM improvements
* format
* class/function name update
* reduce the amount of zeroes (match)
* enum rename
* format
* removed hardcoded enums for OoT
* review 1
* remove mm hardcoded enums
* format
* ActorCutscene -> CutsceneEntry
CutsceneEntry -> CutsceneScriptEntry
* format
* some changes in (actor) cutsceneentry
* config "CutsceneEnumData" -> "EnumData"
* add ``else if``s inside ``ConfigFunc_EnumData``
* more ``else if``s
* removed reference in ``~CutsceneCommand``
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* Initial draft
* crashes a lot less
* Some scenes matches
* GiveTatl
* A class for every command
* CS_MISC
* A few macros
* More commands
* Macros for unknown commands
* small cleanup
* Remove useless destructors and fix warnings
* More cleanup
* format
* Move stuff around
* move commands to commands file
* oot builds again
* Mix OoT and MM SetTime commands
* Name Terminator and Camera
* MOTIONBLUR
* Use CS_TEXT_LEARN_SONG in OoT
* Macros for each type of textbox
* Mix PlaySec and PlayBgm classes
* Mix StopSeq and StopBgm
* Mix the actor actions from oot and mm
* Merge unknown command
* Mix ZCutscene and ZCutsceneMM into one
* Fix SCENE_CMD_CUTSCENE_LIST not using symbol and hardcoded MM cutscenes names
* Mix OoT and MM LIGHTING class
* Mix OoT and MM misc
* Rumble
* format
* remove redundant else
* CS_FADESCREEN
* argument change
* Remove some redundant parameters
* Renames
* format
* Rename ChooseCredits class
* Final cleanup
* line
* GenericCmd class for MM
* Move some extra commands to csCommandsDescMM
* Remove redundant GetCommandOoTFromID
* CutsceneCommand_GenericCmd for OoT
* Move CS_UNK_DATA to GenericCmd
* Final cleanup
* format
* warning
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