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path: root/ZAPD/OtherStructs/CutsceneOoT_Commands.cpp
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2023-10-16Update old names to newer ones (#305)JackMasterYanis42
* JointKey -> LegacyJointKey * CamData -> BgCamInfo * TransformData -> CurveInterpKnot * TransformUpdateIndex -> CurveAnimationHeader * SkelCurveLimbList -> CurveSkeletonHeader * LightSettings -> EnvLightSettings * EntranceEntry -> Spawn * PolygonDlist -> RoomShapeDListsEntry * PolygonType0 -> RoomShapeNormal, MeshHeader1Single -> RoomShapeImageSingle * BgImage -> RoomShapeImageMultiBgEntry * MeshHeader1Multi -> RoomShapeImageMulti PolygonDlist2 -> RoomShapeCullableEntry * PolygonType2 -> RoomShapeCullable * SCENE_CMD_MESH -> SCENE_CMD_ROOM_SHAPE * implement enum parsing + use NaviQuestHintFileId * Struct_800A57C0 -> SkinVertex * Struct_800A598C_2 -> SkinTransformation * Struct_800A5E28 -> SkinAnimatedLimbData * Struct_800A598C -> SkinLimbModif * fix MM issues * LinkAnimationHeader -> PlayerAnimationHeader (MM) * CsCameraEntry -> ActorCsCamInfo (MM) * remaining scene commands (MM) * format * removed useless comment * name skinlimb members * format * fixed indentation
2023-10-08Update OoT and MM's cutscene names (#303)Yanis42
* progress * fixed non-matching issues * moved the enums to their own file & improvements * format * split MM and OoT * more cleanup * initial MM update * MM improvements * format * class/function name update * reduce the amount of zeroes (match) * enum rename * format * removed hardcoded enums for OoT * review 1 * remove mm hardcoded enums * format * ActorCutscene -> CutsceneEntry CutsceneEntry -> CutsceneScriptEntry * format * some changes in (actor) cutsceneentry * config "CutsceneEnumData" -> "EnumData" * add ``else if``s inside ``ConfigFunc_EnumData`` * more ``else if``s * removed reference in ``~CutsceneCommand``