summaryrefslogtreecommitdiff
path: root/ZAPD/ZFile.cpp
AgeCommit message (Expand)Author
2021-05-06Add a `format` rule to Makefile (#134)Anghelo Carvajal
2021-05-05Background array declarations now use string literal (#128)Nicholas Estelami
2021-04-28Use OutputFormatter for every C and H file, to improve the generated output (...Anghelo Carvajal
2021-04-24Texture Pool Fully Implemented (#123)Nicholas Estelami
2021-04-24Fix most -Wall warnings (#115)louist103
2021-04-22Add a few errors checks (#119)Anghelo Carvajal
2021-04-22Warn unaccounted and name small zero-only unaccounted as padding (#118)Anghelo Carvajal
2021-04-15Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...Anghelo Carvajal
2021-04-13Refactoring and various features added (#108)Nicholas Estelami
2021-04-02Add Mtx extraction (#105)Anghelo Carvajal
2021-04-01Add prerenders extraction (#106)Anghelo Carvajal
2021-04-01Unmangle backtrace (#100)Anghelo Carvajal
2021-04-01Add more warnings for textures (#104)louist103
2021-03-20Add a clang-format config and reformat all source files (#63)Léo Lam
2021-03-20Final Warning pass (#99)louist103
2021-03-20std::map is already a sorted container, no need to sort it (#88)gamestabled
2021-03-19Fix all warnings output by Clang++ (#94)louist103
2021-03-19Add support to `SkelCurve` and its animation type (#98)Anghelo Carvajal
2021-03-17Add new resource ZSymbol (#92)Anghelo Carvajal
2021-03-12Add horses support (#89)Anghelo Carvajal
2021-03-12A few bugfixes (#87)Anghelo Carvajal
2021-01-23WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)Nicholas Estelami
2021-01-19Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...Nicholas Estelami
2021-01-19Always print an error if there is a bad "tag" (#72)louist103
2021-01-15Various bug fixes.Nicholas Estelami
2021-01-12Various bug fixes and added functionality (#69)Nicholas Estelami
2021-01-08Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...Nicholas Estelami
2021-01-08ZAPD now supports Vector types. (#64)Kenix3
2021-01-05ZAPD now supports scalar types (#54)Kenix3
2021-01-05Made a bunch of declarations static. Removed external writes to declarations ...Nicholas Estelami
2021-01-01Misc changes (#41)fig02
2021-01-01Added in support for player animations (#40)Nicholas Estelami
2021-01-01No longer using snake case name variables and segment offsets now print to 6 ...Kenix3
2020-12-31various changes (#36)fig02
2020-12-31CollisionHeader XML support, LOD limbs, various bug fixes and tweaks (#35)Nicholas Estelami
2020-12-30ZAP2 project renamed to ZAPD (#27)Kenix3