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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAPD
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ZFile.cpp
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Author
2021-05-06
Add a `format` rule to Makefile (#134)
Anghelo Carvajal
2021-05-05
Background array declarations now use string literal (#128)
Nicholas Estelami
2021-04-28
Use OutputFormatter for every C and H file, to improve the generated output (...
Anghelo Carvajal
2021-04-24
Texture Pool Fully Implemented (#123)
Nicholas Estelami
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-22
Add a few errors checks (#119)
Anghelo Carvajal
2021-04-22
Warn unaccounted and name small zero-only unaccounted as padding (#118)
Anghelo Carvajal
2021-04-15
Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...
Anghelo Carvajal
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-04-02
Add Mtx extraction (#105)
Anghelo Carvajal
2021-04-01
Add prerenders extraction (#106)
Anghelo Carvajal
2021-04-01
Unmangle backtrace (#100)
Anghelo Carvajal
2021-04-01
Add more warnings for textures (#104)
louist103
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-20
Final Warning pass (#99)
louist103
2021-03-20
std::map is already a sorted container, no need to sort it (#88)
gamestabled
2021-03-19
Fix all warnings output by Clang++ (#94)
louist103
2021-03-19
Add support to `SkelCurve` and its animation type (#98)
Anghelo Carvajal
2021-03-17
Add new resource ZSymbol (#92)
Anghelo Carvajal
2021-03-12
Add horses support (#89)
Anghelo Carvajal
2021-03-12
A few bugfixes (#87)
Anghelo Carvajal
2021-01-23
WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)
Nicholas Estelami
2021-01-19
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...
Nicholas Estelami
2021-01-19
Always print an error if there is a bad "tag" (#72)
louist103
2021-01-15
Various bug fixes.
Nicholas Estelami
2021-01-12
Various bug fixes and added functionality (#69)
Nicholas Estelami
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2021-01-08
ZAPD now supports Vector types. (#64)
Kenix3
2021-01-05
ZAPD now supports scalar types (#54)
Kenix3
2021-01-05
Made a bunch of declarations static. Removed external writes to declarations ...
Nicholas Estelami
2021-01-01
Misc changes (#41)
fig02
2021-01-01
Added in support for player animations (#40)
Nicholas Estelami
2021-01-01
No longer using snake case name variables and segment offsets now print to 6 ...
Kenix3
2020-12-31
various changes (#36)
fig02
2020-12-31
CollisionHeader XML support, LOD limbs, various bug fixes and tweaks (#35)
Nicholas Estelami
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3
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