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(cherry picked from commit f38a9c92eb99368c0607acf356d5651ebdc96f51)
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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(cherry picked from commit 222cb8a23bd0fa8b901b1654ac5d6cc2ecb25a2e)
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(cherry picked from commit 9f9d0be3c914354ecabab3695581f1123c13ac20)
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* reorder enum to make LUS happy
* remove lines
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* build ZAPDTR
* Fixed crashes
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Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
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Conflicts:
ZAPD/Declaration.h
ZAPD/Globals.cpp
ZAPD/Globals.h
ZAPD/Main.cpp
ZAPD/OtherStructs/SkinLimbStructs.cpp
ZAPD/OtherStructs/SkinLimbStructs.h
ZAPD/ZAnimation.cpp
ZAPD/ZCollision.cpp
ZAPD/ZCollision.h
ZAPD/ZDisplayList.cpp
ZAPD/ZFile.cpp
ZAPD/ZLimb.cpp
ZAPD/ZLimb.h
ZAPD/ZPath.cpp
ZAPD/ZResource.h
ZAPD/ZRoom/Commands/SetCsCamera.cpp
ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
ZAPD/ZRoom/Commands/SetCutscenes.cpp
ZAPD/ZRoom/Commands/SetCutscenes.h
ZAPD/ZRoom/Commands/SetEntranceList.cpp
ZAPD/ZRoom/Commands/SetLightingSettings.cpp
ZAPD/ZRoom/Commands/SetMesh.cpp
ZAPD/ZRoom/Commands/SetMinimapList.cpp
ZAPD/ZTexture.cpp
ZAPDUtils/Makefile
ZAPDUtils/Utils/BitConverter.h
ZAPDUtils/Utils/Directory.h
ZAPDUtils/Utils/File.h
ZAPDUtils/Utils/Path.h
ZAPDUtils/Utils/StringHelper.h
ZAPDUtils/ZAPDUtils.vcxproj
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* JointKey -> LegacyJointKey
* CamData -> BgCamInfo
* TransformData -> CurveInterpKnot
* TransformUpdateIndex -> CurveAnimationHeader
* SkelCurveLimbList -> CurveSkeletonHeader
* LightSettings -> EnvLightSettings
* EntranceEntry -> Spawn
* PolygonDlist -> RoomShapeDListsEntry
* PolygonType0 -> RoomShapeNormal,
MeshHeader1Single -> RoomShapeImageSingle
* BgImage -> RoomShapeImageMultiBgEntry
* MeshHeader1Multi -> RoomShapeImageMulti
PolygonDlist2 -> RoomShapeCullableEntry
* PolygonType2 -> RoomShapeCullable
* SCENE_CMD_MESH -> SCENE_CMD_ROOM_SHAPE
* implement enum parsing + use NaviQuestHintFileId
* Struct_800A57C0 -> SkinVertex
* Struct_800A598C_2 -> SkinTransformation
* Struct_800A5E28 -> SkinAnimatedLimbData
* Struct_800A598C -> SkinLimbModif
* fix MM issues
* LinkAnimationHeader -> PlayerAnimationHeader (MM)
* CsCameraEntry -> ActorCsCamInfo (MM)
* remaining scene commands (MM)
* format
* removed useless comment
* name skinlimb members
* format
* fixed indentation
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* progress
* fixed non-matching issues
* moved the enums to their own file & improvements
* format
* split MM and OoT
* more cleanup
* initial MM update
* MM improvements
* format
* class/function name update
* reduce the amount of zeroes (match)
* enum rename
* format
* removed hardcoded enums for OoT
* review 1
* remove mm hardcoded enums
* format
* ActorCutscene -> CutsceneEntry
CutsceneEntry -> CutsceneScriptEntry
* format
* some changes in (actor) cutsceneentry
* config "CutsceneEnumData" -> "EnumData"
* add ``else if``s inside ``ConfigFunc_EnumData``
* more ``else if``s
* removed reference in ``~CutsceneCommand``
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* Ignore warning args in ParseArgs
* length check
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* Sign player anim data
* Add comment
* better way of getting negative values
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* Cleaned up Main and improved documentation
* Moved ZRoom::GetDeclarationSizeFromNeighbor into ZFile
* Fixed compile issue
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* Detects the right amount of entries but doesn't extract points.
* It works but its bad.
* Fixed something?
* Cleanups
* segptr_t
* Final fixes.
* Fixes.
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* ZTexture and ZFile cleanup
* Moved Exporter Set into its own file
* Some minor renaming
* Arguments handled through dictionary instead of if else chain
* Build error fix
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* Waterbox nodes
* emplace
* VS Filters.
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* Create functions to produce and add defines to the header
* Format
* Fix Jenkinsfile
* Make gcc shut up about fallthrough
* Fix symbols that start with g but are not global
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* Warn on hardcoded pointers
* Fix a bunch of false positives
* Move warning to a more common place
* Add -Whardcoded-generic-pointer
* format
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Co-authored-by: angie <angheloalf95@gmail.com>
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* ZCollision updated to use ARRAY_COUNT
* ZPath updated to use ARRAY_COUNT
* Updated ZCollision and ZPath to only use array count when array size > 0
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* IA4 and IA8s
* The rest of the formats.
* Fix copies
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* Better checking
* cleanup logic and explain with a better comment
* cleanups
* last cleanup
* the last one for real
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* Fixed build error from missing .git directory
* Improved git failsafe
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* Update ZTextureAnimation.cpp
* fix crash
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* S16 for unk4
* Fix for MZX
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* Read from entrance list file
* Remove switch.
* Add check for special entrances.
* Ignore warning for GCC in specific spot.
* u
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ActorList file node.
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Cleanup crash handler.
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Remove overlay reloc building
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Custom header guard support
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