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This reverts commit 81454630ba1fd4245669b29048a72e07ed9a7771.
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* Cleanup libs
* Cleanup Makefile
* Update ExporterTest.vcxproj
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* Remove redundant scene member
* altheaders clean
* it is broken and I don't know why
* fix VTXs
* Fix the stuff I broke in SetRoomList
* Add RoomAltHeader and SceneAltHeader
* fix syotes again and set the size of each ZRoomCommand
* Add SCENE_CMD_UNK_09 todo
* Nuke HintSystem
* run format
* Remove `canHaveInner` from ZRoom since the HintSystem doesn't exists anymore
* Remove sourceOutput member from ZResource
* Update docs
* run format
* Add non 64-bits aligned textures warning
* remove unused json library
* Update SCENE_CMD_UNK_09
* Fix merge issues
* run format
* Clean up actorlist output
* Fix merge conflicts
* format
* Fix actorlist extraction
* Unify AltHeader
* fix merge conflicts
* Run formatter
* minor style changes
* fix using wrong symbols for extracted vtxs from overlays
* format
* fix makefile stuff
* fix merge issue
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* git subrepo pull (merge) lib/libgfxd
subrepo:
subdir: "lib/libgfxd"
merged: "5629265"
upstream:
origin: "https://github.com/glankk/libgfxd.git"
branch: "master"
commit: "008f73d"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* start over
* git subrepo clone git@github.com:glankk/libgfxd.git lib/libgfxd
subrepo:
subdir: "lib/libgfxd"
merged: "008f73d"
upstream:
origin: "git@github.com:glankk/libgfxd.git"
branch: "master"
commit: "008f73d"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
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* Initial exporter implementation
* Updated to use static library.
* minor cleanup
* Cleaned things up a bit
* Fixed merge issues
* Minor commenting
* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)
* Cleaned some stuff up
* Additional cleanup
* Removed some commented out code
* Fixed compilation issues
* Cleanup
* Fixed merge issues
* Got rid of unused windows.h includes
* Cleanup
* Fixed warning
* Removed additional redundancies
* Cleanup
* Fixed merge issues
* Fixed some compiler issues, added makefile for exportertest.
* Removed redundancies and clang formatted
* Made sure exportertest compiles with C++17
* Moved certain files into new "Utils" folder.
* GetExporterMap uses a reference now
* Minor fixes and updates.
* Moved utility code into its own library
* Fixed merge issues
* Fixed compilation issue
* Added missing classes
* Updated makefile
* Minor update
* Forgot to make an enum an 'enum class'
* Minor fix
* Few more adjustments
* Bug fix
* Another bug fix
* Bug fix again
* added comment
* New functions added for exporters
* Made certain fields public
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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subrepo:
subdir: "lib/libgfxd"
merged: "01db163"
upstream:
origin: "https://github.com/glankk/libgfxd.git"
branch: "master"
commit: "01db163"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
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extracted (#133)
* trying to change to libpng
* It works again!
* move the libpng abstraction to another file
* GetBytesPerPixel
* I'm dumb
* fix warnings and remove dead code
* Fix CRC being called multiples times and clean up code
* textureDataRaw
* code clean
* Optimizations and removal of redundant data moves
* ups
* run format
* use fs::path more
* i'm dumb again
* Add a Readme
* remove texDeclarations
* handle tluts better
* vtx change and set segment file
* small changes
* Fix ZAPD ignoring textures declared in a scene in the XML
* small cleanup before tluts
* paletted images are broken
* kinda works for automatic textures
* fix automatic ci
* TEXTURE_DEBUG
* Remove extra `-j`
* Fix extraction of ci4
* Finally palettes OK
* ups
* Move textures map to ZFile
* Fix intersection warnings
* Add `TlutOffset` attribute
* Move Tlut declaration to a later step
* Hopefully the last cleanup of this branch
* Run format
* Always calc hash
* run format
* Delete stb
* fix merge issues
* run format
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(#122)
* Small changes in collision
* Use outputformatter to write C files
* Outputformatter for .h files
* Use more fs::path
* Use gfxd_udata_set and gfxd_udata_get instead of an instance
* Fix merge issues and warnings
* run format
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* started on basic type errors
* Done. For now
* remove libgfxd binary
* Most warnings fixed
* Fix conflicts and new warnings
* Makefile
* Sig
* Clang format
* destructor
* Add a bunch of destructors
* clear the scalars vector after freeing the elements
* PR fixes (Anghelo Alf)
* Fix most clang -Wall warnings
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* ZAPD prints out git hash
* Refactor: ZResource constructor sets parent always.
ZOverlay also no longer a ZResource, since it did not make much sense.
* Organized ZResource a bit
* A number of bug fixes, cleanup, and feature improvements.
* Prepping for legacy dlist disasm
* Fixed some merging issues. Fixed compilation issues with MSVC. Added in proper support for legacy display list disassembler. Refactored parts of ZFile.
* Merge with upstream
* Finished ZFile refactor, and other tidying.
* Fixed up merge issues
* Minor cleanup
* Got rid of libgfxd_win.a
* Fixed matching issue
* Fixed up a few bugs
* Fixed issue with exceptions
* Fixed up merge issues with ZPrerender, along with cleaning up some code
* Additional cleanup
* Fixed merge issues with ZMtx and fixed a bug with ZDisplayList
* Fixes based on PR feedback
* run clang-format (#7)
Signed-off-by: angie <angheloalf95@gmail.com>
* Fixed merge issues with Roz's PR
* Misc fixes
* Fixed MM bug, removed redundant file.
* Removed some commented out code
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
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* remove libgfxd
Signed-off-by: angie <angheloalf95@gmail.com>
* git subrepo clone https://github.com/glankk/libgfxd.git lib/libgfxd/
subrepo:
subdir: "lib/libgfxd"
merged: "2f00ff7"
upstream:
origin: "https://github.com/glankk/libgfxd.git"
branch: "master"
commit: "2f00ff7"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
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* Fix `make setup`
Signed-off-by: angie <angheloalf95@gmail.com>
* Use current libgfxd makefile instead
Signed-off-by: Angie <angheloalf95@gmail.com>
* change make clean a bit
Signed-off-by: Angie <angheloalf95@gmail.com>
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* started on basic type errors
* Done. For now
* remove libgfxd binary
* New libgfxd with MSVC support
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* start
* dlists work
* progress
* vtx works
* texture wip
* debugging
* palletes sorta working
* pal issue sort of fixed
* progress
* fiix
* switching to master
* progress
* OK
* fixes
* whitespace
* libgfxd update
* prep for merge
* use new seg2filespace function
* vtx
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Libraries are typically put into a separate "libraries" or "externals"
directory to keep project source code and external code separate.
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