#include "SetWorldMapVisited.h" #include "Utils/StringHelper.h" #include "Globals.h" SetWorldMapVisited::SetWorldMapVisited(ZFile* nParent) : ZRoomCommand(nParent) { } std::string SetWorldMapVisited::GetBodySourceCode() const { if (Globals::Instance->game == ZGame::MM_RETAIL) return "SCENE_CMD_SET_REGION_VISITED()"; else return "SCENE_CMD_MISC_SETTINGS()"; } std::string SetWorldMapVisited::GetCommandCName() const { return "SCmdWorldMapVisited"; } RoomCommand SetWorldMapVisited::GetRoomCommand() const { return RoomCommand::SetWorldMapVisited; }