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#include "SetEntranceList.h"
#include "Globals.h"
#include "SetStartPositionList.h"
#include "Utils/BitConverter.h"
#include "Utils/StringHelper.h"
#include "ZFile.h"
#include "ZRoom/ZRoom.h"
SetEntranceList::SetEntranceList(ZFile* nParent) : ZRoomCommand(nParent)
{
}
void SetEntranceList::DeclareReferences([[maybe_unused]] const std::string& prefix)
{
if (segmentOffset != 0)
{
std::string varName =
StringHelper::Sprintf("%sEntranceList0x%06X", prefix.c_str(), segmentOffset);
parent->AddDeclarationPlaceholder(segmentOffset, varName);
}
}
void SetEntranceList::ParseRawDataLate()
{
// Parse Entrances and Generate Declaration
uint32_t numEntrances = zRoom->parent->GetDeclarationSizeFromNeighbor(segmentOffset) / 2;
uint32_t currentPtr = segmentOffset;
entrances.reserve(numEntrances);
for (uint32_t i = 0; i < numEntrances; i++)
{
Spawn entry(parent->GetRawData(), currentPtr);
entrances.push_back(entry);
currentPtr += 2;
}
}
void SetEntranceList::DeclareReferencesLate([[maybe_unused]] const std::string& prefix)
{
if (!entrances.empty())
{
std::string declaration;
size_t index = 0;
for (const auto& entry : entrances)
{
declaration += StringHelper::Sprintf(" { %s },", entry.GetBodySourceCode().c_str());
if (index + 1 < entrances.size())
declaration += "\n";
index++;
}
std::string varName =
StringHelper::Sprintf("%sEntranceList0x%06X", prefix.c_str(), segmentOffset);
if (Globals::Instance->game != ZGame::MM_RETAIL)
parent->AddDeclarationArray(segmentOffset, DeclarationAlignment::Align4,
entrances.size() * 2, "Spawn", varName, entrances.size(),
declaration);
else
parent->AddDeclarationArray(segmentOffset, DeclarationAlignment::Align4,
entrances.size() * 2, "EntranceEntry", varName,
entrances.size(), declaration);
}
}
std::string SetEntranceList::GetBodySourceCode() const
{
std::string listName;
if (Globals::Instance->game != ZGame::MM_RETAIL)
Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "Spawn", listName);
else
Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "EntranceEntry", listName);
return StringHelper::Sprintf("SCENE_CMD_ENTRANCE_LIST(%s)", listName.c_str());
}
std::string SetEntranceList::GetCommandCName() const
{
return "SCmdEntranceList";
}
RoomCommand SetEntranceList::GetRoomCommand() const
{
return RoomCommand::SetEntranceList;
}
Spawn::Spawn(const std::vector<uint8_t>& rawData, uint32_t rawDataIndex)
{
startPositionIndex = rawData.at(rawDataIndex + 0);
roomToLoad = rawData.at(rawDataIndex + 1);
}
std::string Spawn::GetBodySourceCode() const
{
return StringHelper::Sprintf("0x%02X, 0x%02X", startPositionIndex, roomToLoad);
}
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