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<title>af/include/6D2720.h, branch main</title>
<subtitle>Decompilation of Animal Forest (Dōbutsu no Mori, N64)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/'/>
<entry>
<title>The NPC PR 2/3 OK (#97)</title>
<updated>2023-09-19T18:44:50+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-09-19T18:44:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=efd664e21960019bab6be475d848b5f9e68ea396'/>
<id>efd664e21960019bab6be475d848b5f9e68ea396</id>
<content type='text'>
* m_npc_schedule OK

Co-authored-by: Maide &lt;you@example.com&gt;

* fix structs

* fixes

---------

Co-authored-by: Maide &lt;you@example.com&gt;</content>
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<pre>
* m_npc_schedule OK

Co-authored-by: Maide &lt;you@example.com&gt;

* fix structs

* fixes

---------

Co-authored-by: Maide &lt;you@example.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>NPC PR 1/3 ok (#96)</title>
<updated>2023-09-15T16:36:15+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-09-15T16:36:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=ef0a26fd481675a955b301d1b2261ded362c4190'/>
<id>ef0a26fd481675a955b301d1b2261ded362c4190</id>
<content type='text'>
* m_npc walk ok

Co-authored-by: Maide &lt;you@example.com&gt;

* fix protos

* fixes

* forgor some fixes

* struct names

---------

Co-authored-by: Maide &lt;you@example.com&gt;</content>
<content type='xhtml'>
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<pre>
* m_npc walk ok

Co-authored-by: Maide &lt;you@example.com&gt;

* fix protos

* fixes

* forgor some fixes

* struct names

---------

Co-authored-by: Maide &lt;you@example.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>m_start_data_init (#61)</title>
<updated>2023-08-18T03:44:08+00:00</updated>
<author>
<name>Maide</name>
<email>34639600+Kelebek1@users.noreply.github.com</email>
</author>
<published>2023-08-18T03:44:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=c863d781327c1d371cb81ad31a4fd06b53e1b953'/>
<id>c863d781327c1d371cb81ad31a4fd06b53e1b953</id>
<content type='text'>
* m_start_data_init

* Fix NPC, m,atch last func

* Rebased

* Rebased

* Update struct names

* PR

---------

Co-authored-by: Maide &lt;you@example.com&gt;</content>
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<pre>
* m_start_data_init

* Fix NPC, m,atch last func

* Rebased

* Rebased

* Update struct names

* PR

---------

Co-authored-by: Maide &lt;you@example.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>m_play (#50)</title>
<updated>2023-08-16T18:11:19+00:00</updated>
<author>
<name>Maide</name>
<email>34639600+Kelebek1@users.noreply.github.com</email>
</author>
<published>2023-08-16T18:11:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=fca5307ea908606c40c051d4c366ed8dcf077258'/>
<id>fca5307ea908606c40c051d4c366ed8dcf077258</id>
<content type='text'>
* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
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<pre>
* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>`m_actor.c` with 1 NON_MATCHING (#49)</title>
<updated>2023-08-14T22:35:04+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-14T22:35:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=f19df74c6ee597f01c3d7def1fdef105d9bdef92'/>
<id>f19df74c6ee597f01c3d7def1fdef105d9bdef92</id>
<content type='text'>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</content>
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<pre>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</pre>
</div>
</content>
</entry>
<entry>
<title>Integrate sheet knowledge into the repo (#9)</title>
<updated>2023-04-03T15:54:50+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-04-03T15:54:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=35cb5d1cfc163b95f48a2bc4f1f22bbff6e9e109'/>
<id>35cb5d1cfc163b95f48a2bc4f1f22bbff6e9e109</id>
<content type='text'>
* boot splits

* code file splits

* functions from sheets

* symbols from the sheet

* bootstrap headers

* common_data

* most segments

* headers for boot files

* add overlays as placeholders

* unname _os files

* named a few files

* code headers

* typo

* Disassemble every overlay

* bootstrap symbol_addrs_overlays.txt

* split yamls

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* boot splits

* code file splits

* functions from sheets

* symbols from the sheet

* bootstrap headers

* common_data

* most segments

* headers for boot files

* add overlays as placeholders

* unname _os files

* named a few files

* code headers

* typo

* Disassemble every overlay

* bootstrap symbol_addrs_overlays.txt

* split yamls

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
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