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<title>af/include/game.h, branch main</title>
<subtitle>Decompilation of Animal Forest (Dōbutsu no Mori, N64)</subtitle>
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<entry>
<title>Graph OK (#236)</title>
<updated>2025-01-03T20:05:50+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2025-01-03T20:05:50+00:00</published>
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<id>f319c8125023f966901131c7ebe479a6f15a750d</id>
<content type='text'>
* graph_proc

* game_get_next_game_dlftbl

* graph_ct

* func_800D38E0_jp

* func_800D3C94_jp

* graph_dt

* graph_main

* graph_setup_double_buffer

* graph_task_set00 WIP

* graph_draw_finish

* func_800D3E40_jp

* func_800D3E14_jp

* Some cleanup

* Fix m2ctx.py

* graph_task_set00</content>
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<pre>
* graph_proc

* game_get_next_game_dlftbl

* graph_ct

* func_800D38E0_jp

* func_800D3C94_jp

* graph_dt

* graph_main

* graph_setup_double_buffer

* graph_task_set00 WIP

* graph_draw_finish

* func_800D3E40_jp

* func_800D3E14_jp

* Some cleanup

* Fix m2ctx.py

* graph_task_set00</pre>
</div>
</content>
</entry>
<entry>
<title>m_prenmi OK (#205)</title>
<updated>2024-07-28T14:28:07+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-07-28T14:28:07+00:00</published>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>second_game OK (#190)</title>
<updated>2024-05-21T16:21:23+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-05-21T16:21:23+00:00</published>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>ac_weather_sakura OK (#157)</title>
<updated>2024-03-22T18:24:09+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-03-22T18:24:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=4b081155a9f62ccc0bf46245cd2219cfb9324cd9'/>
<id>4b081155a9f62ccc0bf46245cd2219cfb9324cd9</id>
<content type='text'>
* weather werk

* ac_weather OK

* format

* review

* sakura werk

* sakura ok

* format

* proto comments</content>
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<pre>
* weather werk

* ac_weather OK

* format

* review

* sakura werk

* sakura ok

* format

* proto comments</pre>
</div>
</content>
</entry>
<entry>
<title>`ovl_first_game` OK (#108)</title>
<updated>2023-10-03T16:49:14+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-10-03T16:49:14+00:00</published>
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<id>87081138ac2bada878f5139fcd747f08196d6b3f</id>
<content type='text'>
* c file

* match 3 funcs

* update

* rename sys_romcheck

* sys_romcheck NON_MATCHING

* match sys_romcheck

* notes

* fix

* review</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* c file

* match 3 funcs

* update

* rename sys_romcheck

* sys_romcheck NON_MATCHING

* match sys_romcheck

* notes

* fix

* review</pre>
</div>
</content>
</entry>
<entry>
<title>m_start_data_init (#61)</title>
<updated>2023-08-18T03:44:08+00:00</updated>
<author>
<name>Maide</name>
<email>34639600+Kelebek1@users.noreply.github.com</email>
</author>
<published>2023-08-18T03:44:08+00:00</published>
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<id>c863d781327c1d371cb81ad31a4fd06b53e1b953</id>
<content type='text'>
* m_start_data_init

* Fix NPC, m,atch last func

* Rebased

* Rebased

* Update struct names

* PR

---------

Co-authored-by: Maide &lt;you@example.com&gt;</content>
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<pre>
* m_start_data_init

* Fix NPC, m,atch last func

* Rebased

* Rebased

* Update struct names

* PR

---------

Co-authored-by: Maide &lt;you@example.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Game renaming (#63)</title>
<updated>2023-08-17T16:19:13+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-17T16:19:13+00:00</published>
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<id>c65a8dbc3903af19fe0253ab8774accbc06b0cb7</id>
<content type='text'>
* rename GameState to Game

* Rename the structs

* fix table

* whoops

* rename play parameter

* format

* undo what i messed in z64compress</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* rename GameState to Game

* Rename the structs

* fix table

* whoops

* rename play parameter

* format

* undo what i messed in z64compress</pre>
</div>
</content>
</entry>
<entry>
<title>m_play (#50)</title>
<updated>2023-08-16T18:11:19+00:00</updated>
<author>
<name>Maide</name>
<email>34639600+Kelebek1@users.noreply.github.com</email>
</author>
<published>2023-08-16T18:11:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=fca5307ea908606c40c051d4c366ed8dcf077258'/>
<id>fca5307ea908606c40c051d4c366ed8dcf077258</id>
<content type='text'>
* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>`m_actor.c` with 1 NON_MATCHING (#49)</title>
<updated>2023-08-14T22:35:04+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-14T22:35:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=f19df74c6ee597f01c3d7def1fdef105d9bdef92'/>
<id>f19df74c6ee597f01c3d7def1fdef105d9bdef92</id>
<content type='text'>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</pre>
</div>
</content>
</entry>
<entry>
<title>m_controller OK (#48)</title>
<updated>2023-08-14T17:20:27+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-08-14T17:20:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=bdb8ef6d5b33c24580d7861c4ccf8d937caac8fb'/>
<id>bdb8ef6d5b33c24580d7861c4ccf8d937caac8fb</id>
<content type='text'>
* m_pause OK

* yeah now it's OK lol

* refactor

* refactor 2

* m_controller OK

* format

* fix size comment in game

* refactor 3

* refactor 4

* refactor 5

* add unused macro</content>
<content type='xhtml'>
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<pre>
* m_pause OK

* yeah now it's OK lol

* refactor

* refactor 2

* m_controller OK

* format

* fix size comment in game

* refactor 3

* refactor 4

* refactor 5

* add unused macro</pre>
</div>
</content>
</entry>
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