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<title>af/include/gfx.h, branch main</title>
<subtitle>Decompilation of Animal Forest (Dōbutsu no Mori, N64)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/'/>
<entry>
<title>Graph OK (#236)</title>
<updated>2025-01-03T20:05:50+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2025-01-03T20:05:50+00:00</published>
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<id>f319c8125023f966901131c7ebe479a6f15a750d</id>
<content type='text'>
* graph_proc

* game_get_next_game_dlftbl

* graph_ct

* func_800D38E0_jp

* func_800D3C94_jp

* graph_dt

* graph_main

* graph_setup_double_buffer

* graph_task_set00 WIP

* graph_draw_finish

* func_800D3E40_jp

* func_800D3E14_jp

* Some cleanup

* Fix m2ctx.py

* graph_task_set00</content>
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<pre>
* graph_proc

* game_get_next_game_dlftbl

* graph_ct

* func_800D38E0_jp

* func_800D3C94_jp

* graph_dt

* graph_main

* graph_setup_double_buffer

* graph_task_set00 WIP

* graph_draw_finish

* func_800D3E40_jp

* func_800D3E14_jp

* Some cleanup

* Fix m2ctx.py

* graph_task_set00</pre>
</div>
</content>
</entry>
<entry>
<title>Prerender (1 NON_MATCHING) (#185)</title>
<updated>2024-05-14T14:46:27+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-05-14T14:46:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=d743f705856f4df2c5fcf741037bfe7b726a2ca5'/>
<id>d743f705856f4df2c5fcf741037bfe7b726a2ca5</id>
<content type='text'>
* Start prerender

* wallpaper_draw1

* wallpaper_draw

* gfx_SetUpCFB

* PreRender_setup_savebuf

* PreRender_init

* PreRender_setup_renderbuf

* PreRender_cleanup

* PreRender_TransBufferCopy

* PreRender_TransBuffer

* PreRender_TransBuffer1

* PreRender_TransBuffer2

* PreRender_ShowCoveredge

* PreRender_saveZBuffer

* PreRender_saveFrameBuffer

* PreRender_saveCVG

* PreRender_loadZBuffer

* PreRender_loadFrameBufferAlpha

* PreRender_loadFrameBufferCopy

* PreRender_ConvertFrameBuffer_fg

* PreRender_ConvertFrameBuffer

* AntiAliasFilter

* ASAlgorithm

* PreRender_loadFrameBuffer

* names

* Remove fake in PreRender_TransBuffer1_env

* PreRender_CopyRGBC NON_MATCHING</content>
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<pre>
* Start prerender

* wallpaper_draw1

* wallpaper_draw

* gfx_SetUpCFB

* PreRender_setup_savebuf

* PreRender_init

* PreRender_setup_renderbuf

* PreRender_cleanup

* PreRender_TransBufferCopy

* PreRender_TransBuffer

* PreRender_TransBuffer1

* PreRender_TransBuffer2

* PreRender_ShowCoveredge

* PreRender_saveZBuffer

* PreRender_saveFrameBuffer

* PreRender_saveCVG

* PreRender_loadZBuffer

* PreRender_loadFrameBufferAlpha

* PreRender_loadFrameBufferCopy

* PreRender_ConvertFrameBuffer_fg

* PreRender_ConvertFrameBuffer

* AntiAliasFilter

* ASAlgorithm

* PreRender_loadFrameBuffer

* names

* Remove fake in PreRender_TransBuffer1_env

* PreRender_CopyRGBC NON_MATCHING</pre>
</div>
</content>
</entry>
<entry>
<title>Update GraphicsContext macros (#182)</title>
<updated>2024-04-29T22:58:41+00:00</updated>
<author>
<name>Cuyler36</name>
<email>Cuyler36@users.noreply.github.com</email>
</author>
<published>2024-04-29T22:58:41+00:00</published>
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<id>749152a745f19e6e1d0705cb7a48f34dd4d8df17</id>
<content type='text'>
* Update GraphicsContext macros

* Fix formatting</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update GraphicsContext macros

* Fix formatting</pre>
</div>
</content>
</entry>
<entry>
<title>Update `OPEN_DISPS`/`CLOSE_DISPS` macros, clean up various fake matches, and match `mSM_draw_mail` (#152)</title>
<updated>2024-03-01T03:01:29+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2024-03-01T03:01:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=55a27a19353e0d5a0d8706ad1a5fcb877290b949'/>
<id>55a27a19353e0d5a0d8706ad1a5fcb877290b949</id>
<content type='text'>
* Update `OPEN_DISPS`/`CLOSE_DISPS` macros and match `mSM_draw_mail`

* Improve matches in `ac_train_window`</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update `OPEN_DISPS`/`CLOSE_DISPS` macros and match `mSM_draw_mail`

* Improve matches in `ac_train_window`</pre>
</div>
</content>
</entry>
<entry>
<title>m_actor_shadow OK (#142)</title>
<updated>2024-02-09T16:55:22+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-02-09T16:55:22+00:00</published>
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<id>4a679da4895cf66b68dd90a601a4c0c9e41e5409</id>
<content type='text'>
* werk

* more werk

* m_actor_shadow OK

* format

* protos fix

* jenkins happy</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* werk

* more werk

* m_actor_shadow OK

* format

* protos fix

* jenkins happy</pre>
</div>
</content>
</entry>
<entry>
<title>ac_train_door OK (#122)</title>
<updated>2023-12-04T17:54:21+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-12-04T17:54:21+00:00</published>
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<id>2de3373647fb4d0cc14ec6a485dac3aec5c0f561</id>
<content type='text'>
* ac_train_door OK

* review</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ac_train_door OK

* review</pre>
</div>
</content>
</entry>
<entry>
<title>Update `OPEN_DISPS` to include `do {} while (0)` (#115)</title>
<updated>2023-11-10T01:08:28+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2023-11-10T01:08:28+00:00</published>
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<id>583faf9088293b6c467c263176fb6018e2ac2693</id>
<content type='text'>
</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>m_play (#50)</title>
<updated>2023-08-16T18:11:19+00:00</updated>
<author>
<name>Maide</name>
<email>34639600+Kelebek1@users.noreply.github.com</email>
</author>
<published>2023-08-16T18:11:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=fca5307ea908606c40c051d4c366ed8dcf077258'/>
<id>fca5307ea908606c40c051d4c366ed8dcf077258</id>
<content type='text'>
* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
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<pre>
* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>`m_actor.c` with 1 NON_MATCHING (#49)</title>
<updated>2023-08-14T22:35:04+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-14T22:35:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=f19df74c6ee597f01c3d7def1fdef105d9bdef92'/>
<id>f19df74c6ee597f01c3d7def1fdef105d9bdef92</id>
<content type='text'>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</pre>
</div>
</content>
</entry>
<entry>
<title>`game.c` OK (#37)</title>
<updated>2023-08-10T00:51:25+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-10T00:51:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=c7729c05c07cf0d60a70cd6c4f456069604a1f43'/>
<id>c7729c05c07cf0d60a70cd6c4f456069604a1f43</id>
<content type='text'>
* C file

* game_dt

* game_ct

* fix offsets and building

* game_init_hyral and SetGameFrame

* more funcs

* game_main

* game_get_controller and func_800D2E00_jp

* Input

* game_draw_last

* a few attempts

* game_draw_first

* improve func_800D2E58_jp a bit

* format

* migrate data and bss

* what

* whoops

* name bss

* minor cleanup

* match game.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* fix malloc function wrongly named

* Update src/code/game.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* C file

* game_dt

* game_ct

* fix offsets and building

* game_init_hyral and SetGameFrame

* more funcs

* game_main

* game_get_controller and func_800D2E00_jp

* Input

* game_draw_last

* a few attempts

* game_draw_first

* improve func_800D2E58_jp a bit

* format

* migrate data and bss

* what

* whoops

* name bss

* minor cleanup

* match game.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* fix malloc function wrongly named

* Update src/code/game.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
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</content>
</entry>
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