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<title>af/include/libc64/aprintf.h, branch main</title>
<subtitle>Decompilation of Animal Forest (Dōbutsu no Mori, N64)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/'/>
<entry>
<title>Bootstrap actors (#56)</title>
<updated>2023-08-16T23:29:49+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-16T23:29:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=647f6deed428e00bfa80c8886a5c88740ef6fa74'/>
<id>647f6deed428e00bfa80c8886a5c88740ef6fa74</id>
<content type='text'>
* rename actors to their profile names. still need to rename thir files

* name the files of almost half the actors

* name the files of the rest of the actors

* name functions used in actor profiles

* create c files

* fix building

* fix fake symbol in ac_ball

* make headers

* bootstrap most of the stuff

* rename ovl_player_actor to player_actor

* name all the actor enums

* actor and object enums

* flags

* restore comment

* avoid building asm/lib because it can be problematic for FULL_DISASM

* format</content>
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<pre>
* rename actors to their profile names. still need to rename thir files

* name the files of almost half the actors

* name the files of the rest of the actors

* name functions used in actor profiles

* create c files

* fix building

* fix fake symbol in ac_ball

* make headers

* bootstrap most of the stuff

* rename ovl_player_actor to player_actor

* name all the actor enums

* actor and object enums

* flags

* restore comment

* avoid building asm/lib because it can be problematic for FULL_DISASM

* format</pre>
</div>
</content>
</entry>
<entry>
<title>aprintf OK (#51)</title>
<updated>2023-08-15T17:21:42+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-08-15T17:21:42+00:00</published>
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<id>a2deca64d24427d6856dc5e7fc43bde4b1641a43</id>
<content type='text'>
* m_pause OK

* yeah now it's OK lol

* refactor

* refactor 2

* m_controller OK

* format

* fix size comment in game

* refactor 3

* refactor 4

* refactor 5

* add unused macro

* aprintf OK</content>
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<pre>
* m_pause OK

* yeah now it's OK lol

* refactor

* refactor 2

* m_controller OK

* format

* fix size comment in game

* refactor 3

* refactor 4

* refactor 5

* add unused macro

* aprintf OK</pre>
</div>
</content>
</entry>
<entry>
<title>`libc64.a` identification (#45)</title>
<updated>2023-08-10T15:41:19+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-10T15:41:19+00:00</published>
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<id>0d54e2ae4c473be47dba69ef6d560c49cc86d053</id>
<content type='text'>
* __osMalloc

* aprintf.c

* math64.c

* qrand.c

* sleep.c

* sprintf.c

* malloc.c

* fixes

* fp and math64 cleanup

* RAD_TO_BINANG</content>
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<pre>
* __osMalloc

* aprintf.c

* math64.c

* qrand.c

* sleep.c

* sprintf.c

* malloc.c

* fixes

* fp and math64 cleanup

* RAD_TO_BINANG</pre>
</div>
</content>
</entry>
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