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<title>af/include/libc64, branch main</title>
<subtitle>Decompilation of Animal Forest (Dōbutsu no Mori, N64)</subtitle>
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<entry>
<title>Move D_8003C568_jp from system_heap (#231)</title>
<updated>2024-12-26T15:33:00+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-12-26T15:33:00+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>The NPC PR 3/3 OK (#119)</title>
<updated>2023-11-23T17:03:30+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-11-23T17:03:30+00:00</published>
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<id>e1fcb33cef0b8e58ce3cecc2977921e685f129ba</id>
<content type='text'>
* npc werk

* atleast it builds

* m_npc OK

* forgor format

* review

* format

* fix warns?</content>
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<pre>
* npc werk

* atleast it builds

* m_npc OK

* forgor format

* review

* format

* fix warns?</pre>
</div>
</content>
</entry>
<entry>
<title>m_snowman OK (#94)</title>
<updated>2023-09-11T17:27:49+00:00</updated>
<author>
<name>emilybrooks</name>
<email>emilybrooksemilybrooks@gmail.com</email>
</author>
<published>2023-09-11T17:27:49+00:00</published>
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<id>1b465cfe8b3f228faa08fba8d58a8d3be6e82d06</id>
<content type='text'>
* moved everything from private fork

* trying to figure out name stuff

* matched mSN_check_life

* fully matching

* add season enum

* forgot

* fixed structs</content>
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* moved everything from private fork

* trying to figure out name stuff

* matched mSN_check_life

* fully matching

* add season enum

* forgot

* fixed structs</pre>
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</content>
</entry>
<entry>
<title>math64 OK (#67)</title>
<updated>2023-08-21T18:36:27+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-08-21T18:36:27+00:00</published>
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<id>0b49159da19358a3695ff7b19ba58dcd37a1f438</id>
<content type='text'>
* math64 OK

* Header</content>
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* math64 OK

* Header</pre>
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</content>
</entry>
<entry>
<title>qrand OK (#62)</title>
<updated>2023-08-17T16:23:52+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-08-17T16:23:52+00:00</published>
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<id>e5f9a888e6f4424fe6da280175c3c1e64d948e33</id>
<content type='text'>
* qrand OK

* refactor

* format</content>
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* qrand OK

* refactor

* format</pre>
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</content>
</entry>
<entry>
<title>sprintf OK (#57)</title>
<updated>2023-08-16T23:39:17+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-08-16T23:39:17+00:00</published>
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<id>1bebc761b638ad061778667e4bab4ec92fe81aa7</id>
<content type='text'>
* sprintf OK

* format

* refactor</content>
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<pre>
* sprintf OK

* format

* refactor</pre>
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</content>
</entry>
<entry>
<title>Bootstrap actors (#56)</title>
<updated>2023-08-16T23:29:49+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-16T23:29:49+00:00</published>
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<id>647f6deed428e00bfa80c8886a5c88740ef6fa74</id>
<content type='text'>
* rename actors to their profile names. still need to rename thir files

* name the files of almost half the actors

* name the files of the rest of the actors

* name functions used in actor profiles

* create c files

* fix building

* fix fake symbol in ac_ball

* make headers

* bootstrap most of the stuff

* rename ovl_player_actor to player_actor

* name all the actor enums

* actor and object enums

* flags

* restore comment

* avoid building asm/lib because it can be problematic for FULL_DISASM

* format</content>
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* rename actors to their profile names. still need to rename thir files

* name the files of almost half the actors

* name the files of the rest of the actors

* name functions used in actor profiles

* create c files

* fix building

* fix fake symbol in ac_ball

* make headers

* bootstrap most of the stuff

* rename ovl_player_actor to player_actor

* name all the actor enums

* actor and object enums

* flags

* restore comment

* avoid building asm/lib because it can be problematic for FULL_DISASM

* format</pre>
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</content>
</entry>
<entry>
<title>m_play (#50)</title>
<updated>2023-08-16T18:11:19+00:00</updated>
<author>
<name>Maide</name>
<email>34639600+Kelebek1@users.noreply.github.com</email>
</author>
<published>2023-08-16T18:11:19+00:00</published>
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<id>fca5307ea908606c40c051d4c366ed8dcf077258</id>
<content type='text'>
* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
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* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>sleep OK (#52)</title>
<updated>2023-08-16T16:51:20+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-08-16T16:51:20+00:00</published>
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<content type='text'>
* sleep OK

* add array_count macro</content>
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* sleep OK

* add array_count macro</pre>
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</entry>
<entry>
<title>aprintf OK (#51)</title>
<updated>2023-08-15T17:21:42+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-08-15T17:21:42+00:00</published>
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<id>a2deca64d24427d6856dc5e7fc43bde4b1641a43</id>
<content type='text'>
* m_pause OK

* yeah now it's OK lol

* refactor

* refactor 2

* m_controller OK

* format

* fix size comment in game

* refactor 3

* refactor 4

* refactor 5

* add unused macro

* aprintf OK</content>
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<pre>
* m_pause OK

* yeah now it's OK lol

* refactor

* refactor 2

* m_controller OK

* format

* fix size comment in game

* refactor 3

* refactor 4

* refactor 5

* add unused macro

* aprintf OK</pre>
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</content>
</entry>
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