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<title>af/include/loadfragment.h, branch main</title>
<subtitle>Decompilation of Animal Forest (Dōbutsu no Mori, N64)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/'/>
<entry>
<title>`z_std_dma.c` (#75)</title>
<updated>2023-08-24T18:40:56+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-24T18:40:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=94c8f704af3fe2f4849a7f3187d3977ea6c763c5'/>
<id>94c8f704af3fe2f4849a7f3187d3977ea6c763c5</id>
<content type='text'>
* C file

* func_80026A64_jp, DmaMgr_RequestSync

* func_80026714_jp, func_80026814_jp, func_800269E4_jp, func_80026C4C_jp, func_80026DA0_jp, func_80026DCC_jp, func_80026E10_jp

* func_80026770_jp, func_800267DC_jp, func_80026BC0_jp, func_80026C00_jp, func_80026C28_jp

* DmaMgr_DmaRomToRam

* func_800266C4_jp, func_80026828_jp

* func_800263F0_jp

* func_80026CAC_jp

* migrate other strings

* Fix some warnings

* start renamings

* Improve func_800263F0_jp

* steal stuff from OoT

* dmaEntryMsgBufs

* name the remaining stuff

* format

* minor cleanups

* review

* format

* review</content>
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<pre>
* C file

* func_80026A64_jp, DmaMgr_RequestSync

* func_80026714_jp, func_80026814_jp, func_800269E4_jp, func_80026C4C_jp, func_80026DA0_jp, func_80026DCC_jp, func_80026E10_jp

* func_80026770_jp, func_800267DC_jp, func_80026BC0_jp, func_80026C00_jp, func_80026C28_jp

* DmaMgr_DmaRomToRam

* func_800266C4_jp, func_80026828_jp

* func_800263F0_jp

* func_80026CAC_jp

* migrate other strings

* Fix some warnings

* start renamings

* Improve func_800263F0_jp

* steal stuff from OoT

* dmaEntryMsgBufs

* name the remaining stuff

* format

* minor cleanups

* review

* format

* review</pre>
</div>
</content>
</entry>
<entry>
<title>`m_actor.c` with 1 NON_MATCHING (#49)</title>
<updated>2023-08-14T22:35:04+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-14T22:35:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=f19df74c6ee597f01c3d7def1fdef105d9bdef92'/>
<id>f19df74c6ee597f01c3d7def1fdef105d9bdef92</id>
<content type='text'>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</pre>
</div>
</content>
</entry>
<entry>
<title>LoadFragment 2 OK (#2)</title>
<updated>2023-07-29T17:23:35+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-07-29T17:23:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=ea9f4c68bb2afee5529aa1027b6762542d20bb8f'/>
<id>ea9f4c68bb2afee5529aa1027b6762542d20bb8f</id>
<content type='text'>
* load_fragment2

* dma.h

* og DoRelocation

* comment format

* A few more docs

* symbol

* remove _ from loadfragment2

* ptrdiff_t

* z_std_dma.h

* Format

* load.h -&gt; loadfragment.h

* laodframgnet2 file optflags

* Small notes

* Per directory O2</content>
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<pre>
* load_fragment2

* dma.h

* og DoRelocation

* comment format

* A few more docs

* symbol

* remove _ from loadfragment2

* ptrdiff_t

* z_std_dma.h

* Format

* load.h -&gt; loadfragment.h

* laodframgnet2 file optflags

* Small notes

* Per directory O2</pre>
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</content>
</entry>
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