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<title>af/include/m_collision_obj.h, branch website</title>
<subtitle>Decompilation of Animal Forest (Dōbutsu no Mori, N64)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/'/>
<entry>
<title>m_lib OK (#103)</title>
<updated>2023-09-27T18:03:11+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-09-27T18:03:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=02dc7fc7af3b39e44b9b030235f1dd66e7644efe'/>
<id>02dc7fc7af3b39e44b9b030235f1dd66e7644efe</id>
<content type='text'>
* m_lib OK

* fixes

* rename segmented2virtual macro</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* m_lib OK

* fixes

* rename segmented2virtual macro</pre>
</div>
</content>
</entry>
<entry>
<title>`m_collision_obj.c` OK (#64)</title>
<updated>2023-08-21T19:19:33+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-21T19:19:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=4a8731d40ad81cb9356bdba23e4aec772328214e'/>
<id>4a8731d40ad81cb9356bdba23e4aec772328214e</id>
<content type='text'>
* C file

* func_80077620_jp, CollisionCheck_dt, CollisionCheck_clear

* CollisionCheck_OC

* CollisionCheck_Check1ClObjNoOC and CollisionCheck_Check2ClObjNoOC

* CollisionCheck_OC_Pipe_Vs_JntSph, CollisionCheck_Status_ct, CollisionCheck_Status_Clear

* CollisionCheck_OC_Pipe_Vs_Pipe and CollisionCheck_OCC

* CollisionCheck_OC_JntSph_Vs_Pipe

* CollisionCheck_OC_JntSph_Vs_JntSph

* CollisionCheck_workTrisElemCenter, CollisionCheck_OCC_Tris_Vs_Pipe

* CollisionCheck_OCC_Tris_Vs_JntSph

* a bunch

* ClObjElem_ct, ClObjTrisElemAttr_ct, ClObjTrisElemAttr_set, ClObjTrisElem_set, ClObjTris_ct, ClObjTris_set5_nzm

* fix warnings

* ClObj_ct, ClObj_dt, ClObj_OCClear, ClObjElem_OCClear, ClObjJntSphElem_OCClear, ClObjJntSph_OCClear, ClObjPipeAttr_dt, ClObjPipe_dt, ClObjPipe_OCClear, ClObjTrisElem_OCClear, ClObjTris_OCClear, CollisionCheck_setOCC, CollisionCheck_Status_set3, CollisionCheck_Uty_ActorWorldPosSetPipeC

* ClObjTrisElem_OCCClear, ClObj_OCCClear, ClObjTris_OCCClear, CollisionCheck_Uty_setTrisPos_ad

* get_type, CollisionCheck_setOC_HitInfo

* ClObjTrisElemAttr_dt, ClObjTrisElem_dt, ClObjTris_dt_nzf

* func_80076CC0_jp, func_80076D68_jp, func_80076E2C_jp

* match all

* naming

* cleanup

* cleanup

* name some members and flags

* more naming

* and more cleaning up

* idk

* migrate data

* format

* premigrate collision data in actors</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* C file

* func_80077620_jp, CollisionCheck_dt, CollisionCheck_clear

* CollisionCheck_OC

* CollisionCheck_Check1ClObjNoOC and CollisionCheck_Check2ClObjNoOC

* CollisionCheck_OC_Pipe_Vs_JntSph, CollisionCheck_Status_ct, CollisionCheck_Status_Clear

* CollisionCheck_OC_Pipe_Vs_Pipe and CollisionCheck_OCC

* CollisionCheck_OC_JntSph_Vs_Pipe

* CollisionCheck_OC_JntSph_Vs_JntSph

* CollisionCheck_workTrisElemCenter, CollisionCheck_OCC_Tris_Vs_Pipe

* CollisionCheck_OCC_Tris_Vs_JntSph

* a bunch

* ClObjElem_ct, ClObjTrisElemAttr_ct, ClObjTrisElemAttr_set, ClObjTrisElem_set, ClObjTris_ct, ClObjTris_set5_nzm

* fix warnings

* ClObj_ct, ClObj_dt, ClObj_OCClear, ClObjElem_OCClear, ClObjJntSphElem_OCClear, ClObjJntSph_OCClear, ClObjPipeAttr_dt, ClObjPipe_dt, ClObjPipe_OCClear, ClObjTrisElem_OCClear, ClObjTris_OCClear, CollisionCheck_setOCC, CollisionCheck_Status_set3, CollisionCheck_Uty_ActorWorldPosSetPipeC

* ClObjTrisElem_OCCClear, ClObj_OCCClear, ClObjTris_OCCClear, CollisionCheck_Uty_setTrisPos_ad

* get_type, CollisionCheck_setOC_HitInfo

* ClObjTrisElemAttr_dt, ClObjTrisElem_dt, ClObjTris_dt_nzf

* func_80076CC0_jp, func_80076D68_jp, func_80076E2C_jp

* match all

* naming

* cleanup

* cleanup

* name some members and flags

* more naming

* and more cleaning up

* idk

* migrate data

* format

* premigrate collision data in actors</pre>
</div>
</content>
</entry>
<entry>
<title>Game renaming (#63)</title>
<updated>2023-08-17T16:19:13+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-17T16:19:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=c65a8dbc3903af19fe0253ab8774accbc06b0cb7'/>
<id>c65a8dbc3903af19fe0253ab8774accbc06b0cb7</id>
<content type='text'>
* rename GameState to Game

* Rename the structs

* fix table

* whoops

* rename play parameter

* format

* undo what i messed in z64compress</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* rename GameState to Game

* Rename the structs

* fix table

* whoops

* rename play parameter

* format

* undo what i messed in z64compress</pre>
</div>
</content>
</entry>
<entry>
<title>m_play (#50)</title>
<updated>2023-08-16T18:11:19+00:00</updated>
<author>
<name>Maide</name>
<email>34639600+Kelebek1@users.noreply.github.com</email>
</author>
<published>2023-08-16T18:11:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=fca5307ea908606c40c051d4c366ed8dcf077258'/>
<id>fca5307ea908606c40c051d4c366ed8dcf077258</id>
<content type='text'>
* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>`m_actor.c` with 1 NON_MATCHING (#49)</title>
<updated>2023-08-14T22:35:04+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-14T22:35:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=f19df74c6ee597f01c3d7def1fdef105d9bdef92'/>
<id>f19df74c6ee597f01c3d7def1fdef105d9bdef92</id>
<content type='text'>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</pre>
</div>
</content>
</entry>
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