<feed xmlns='http://www.w3.org/2005/Atom'>
<title>af/include/m_kankyo.h, branch website</title>
<subtitle>Decompilation of Animal Forest (Dōbutsu no Mori, N64)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/'/>
<entry>
<title>ac_Fuusen OK and documented (#174)</title>
<updated>2024-04-16T19:31:29+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-04-16T19:31:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=e6ea51bc3dcf69310c5dcdae5b812dc74e628aaf'/>
<id>e6ea51bc3dcf69310c5dcdae5b812dc74e628aaf</id>
<content type='text'>
* ac_Fuusen OK and documented

* add struct offsets

* use null post merge

* fix sym stuff

* suggestions

* act_balloon extracted

* remove fake symbol

* name object enum

* include assets

* fgname enum/macro</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ac_Fuusen OK and documented

* add struct offsets

* use null post merge

* fix sym stuff

* suggestions

* act_balloon extracted

* remove fake symbol

* name object enum

* include assets

* fgname enum/macro</pre>
</div>
</content>
</entry>
<entry>
<title>ac_weather OK (#155)</title>
<updated>2024-03-14T15:36:14+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-03-14T15:36:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=d3623fca20aac5716174ce74c74b30eb48fac315'/>
<id>d3623fca20aac5716174ce74c74b30eb48fac315</id>
<content type='text'>
* weather werk

* ac_weather OK

* format

* review</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* weather werk

* ac_weather OK

* format

* review</pre>
</div>
</content>
</entry>
<entry>
<title>m_actor_shadow OK (#142)</title>
<updated>2024-02-09T16:55:22+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-02-09T16:55:22+00:00</published>
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<id>4a679da4895cf66b68dd90a601a4c0c9e41e5409</id>
<content type='text'>
* werk

* more werk

* m_actor_shadow OK

* format

* protos fix

* jenkins happy</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* werk

* more werk

* m_actor_shadow OK

* format

* protos fix

* jenkins happy</pre>
</div>
</content>
</entry>
<entry>
<title>train_window OK (#123)</title>
<updated>2023-12-08T18:57:31+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-12-08T18:57:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=268c1f8c95fe092125fce01a339d5aae4776f1c0'/>
<id>268c1f8c95fe092125fce01a339d5aae4776f1c0</id>
<content type='text'>
* train_window OK

* review</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* train_window OK

* review</pre>
</div>
</content>
</entry>
<entry>
<title>ef_lamp_light OK (#109)</title>
<updated>2023-10-04T16:29:43+00:00</updated>
<author>
<name>MegaIDK</name>
<email>125525714+MegaIDK@users.noreply.github.com</email>
</author>
<published>2023-10-04T16:29:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=41c63f5f4db141e4e60980c354afdd4186aaa6e5'/>
<id>41c63f5f4db141e4e60980c354afdd4186aaa6e5</id>
<content type='text'>
* ef_lamp_light OK

* formatformatformat

* suggestions</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ef_lamp_light OK

* formatformatformat

* suggestions</pre>
</div>
</content>
</entry>
<entry>
<title>m_lights (#54)</title>
<updated>2023-08-19T00:53:53+00:00</updated>
<author>
<name>Maide</name>
<email>34639600+Kelebek1@users.noreply.github.com</email>
</author>
<published>2023-08-19T00:53:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=7562124372f89c41c6ccfd1e18398c10c8e83814'/>
<id>7562124372f89c41c6ccfd1e18398c10c8e83814</id>
<content type='text'>
* m_lights

* PR

* fix

* PR

* a

* Remove syms

* Rebase and PR

* Remove sym

* Fix syms

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: emilybrooks &lt;emilybrooksemilybrooks@gmail.com&gt;</content>
<content type='xhtml'>
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<pre>
* m_lights

* PR

* fix

* PR

* a

* Remove syms

* Rebase and PR

* Remove sym

* Fix syms

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: emilybrooks &lt;emilybrooksemilybrooks@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>m_start_data_init (#61)</title>
<updated>2023-08-18T03:44:08+00:00</updated>
<author>
<name>Maide</name>
<email>34639600+Kelebek1@users.noreply.github.com</email>
</author>
<published>2023-08-18T03:44:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=c863d781327c1d371cb81ad31a4fd06b53e1b953'/>
<id>c863d781327c1d371cb81ad31a4fd06b53e1b953</id>
<content type='text'>
* m_start_data_init

* Fix NPC, m,atch last func

* Rebased

* Rebased

* Update struct names

* PR

---------

Co-authored-by: Maide &lt;you@example.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* m_start_data_init

* Fix NPC, m,atch last func

* Rebased

* Rebased

* Update struct names

* PR

---------

Co-authored-by: Maide &lt;you@example.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Game renaming (#63)</title>
<updated>2023-08-17T16:19:13+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-17T16:19:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=c65a8dbc3903af19fe0253ab8774accbc06b0cb7'/>
<id>c65a8dbc3903af19fe0253ab8774accbc06b0cb7</id>
<content type='text'>
* rename GameState to Game

* Rename the structs

* fix table

* whoops

* rename play parameter

* format

* undo what i messed in z64compress</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* rename GameState to Game

* Rename the structs

* fix table

* whoops

* rename play parameter

* format

* undo what i messed in z64compress</pre>
</div>
</content>
</entry>
<entry>
<title>m_play (#50)</title>
<updated>2023-08-16T18:11:19+00:00</updated>
<author>
<name>Maide</name>
<email>34639600+Kelebek1@users.noreply.github.com</email>
</author>
<published>2023-08-16T18:11:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=fca5307ea908606c40c051d4c366ed8dcf077258'/>
<id>fca5307ea908606c40c051d4c366ed8dcf077258</id>
<content type='text'>
* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* m_play

* Some warnings

* lots of function renames from the gcn version

* fix warnings

* format

* a

* a

* PR

* PR2

---------

Co-authored-by: Maide &lt;you@example.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>`m_actor.c` with 1 NON_MATCHING (#49)</title>
<updated>2023-08-14T22:35:04+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-14T22:35:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=f19df74c6ee597f01c3d7def1fdef105d9bdef92'/>
<id>f19df74c6ee597f01c3d7def1fdef105d9bdef92</id>
<content type='text'>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</pre>
</div>
</content>
</entry>
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