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<title>af/include/m_scene.h, branch main</title>
<subtitle>Decompilation of Animal Forest (Dōbutsu no Mori, N64)</subtitle>
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<entry>
<title>m_kankyo OK (#207)</title>
<updated>2024-08-12T17:36:07+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-08-12T17:36:07+00:00</published>
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<id>eb99af89c88005c8e300b76e1b5d93467b98aafd</id>
<content type='text'>
* implement kankyo

* m_kankyo OK</content>
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<pre>
* implement kankyo

* m_kankyo OK</pre>
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</content>
</entry>
<entry>
<title>m_submenu OK (#166)</title>
<updated>2024-04-11T02:00:41+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-04-11T02:00:41+00:00</published>
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<id>7146ace5cb89772c195a41ee41b375cf4fe2166e</id>
<content type='text'>
* m_submenu OK

* mSM_load_player_anime no warning</content>
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<pre>
* m_submenu OK

* mSM_load_player_anime no warning</pre>
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</content>
</entry>
<entry>
<title>m_scene OK (#165)</title>
<updated>2024-04-10T01:57:33+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-04-10T01:57:33+00:00</published>
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<id>fce490d951900c593f25329cdfef0f47263d5e43</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>m_lib OK (#103)</title>
<updated>2023-09-27T18:03:11+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-09-27T18:03:11+00:00</published>
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<id>02dc7fc7af3b39e44b9b030235f1dd66e7644efe</id>
<content type='text'>
* m_lib OK

* fixes

* rename segmented2virtual macro</content>
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* m_lib OK

* fixes

* rename segmented2virtual macro</pre>
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</content>
</entry>
<entry>
<title>Matched 23 functions in m_scene (#98)</title>
<updated>2023-09-20T17:07:50+00:00</updated>
<author>
<name>emilybrooks</name>
<email>emilybrooksemilybrooks@gmail.com</email>
</author>
<published>2023-09-20T17:07:50+00:00</published>
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<id>ea9db85fde9f1b0059379c45e03cac380e567aad</id>
<content type='text'>
* ported over from private branch

* trying to find original names

* matched small functions

* matched func_800C5A08_jp

* small changes

* matched mSc_bank_regist_check

* matched mSc_regist_initial_exchange_bank

* more cleanup

* cleaned up compile errors

* renamed struct

* remove save struct

* named mSc_set_bank_status_after</content>
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<pre>
* ported over from private branch

* trying to find original names

* matched small functions

* matched func_800C5A08_jp

* small changes

* matched mSc_bank_regist_check

* matched mSc_regist_initial_exchange_bank

* more cleanup

* cleaned up compile errors

* renamed struct

* remove save struct

* named mSc_set_bank_status_after</pre>
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</content>
</entry>
<entry>
<title>`m_actor.c` with 1 NON_MATCHING (#49)</title>
<updated>2023-08-14T22:35:04+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-14T22:35:04+00:00</published>
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<id>f19df74c6ee597f01c3d7def1fdef105d9bdef92</id>
<content type='text'>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</content>
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<pre>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</pre>
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</content>
</entry>
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