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<title>af/include/z64math.h, branch main</title>
<subtitle>Decompilation of Animal Forest (Dōbutsu no Mori, N64)</subtitle>
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<entry>
<title>m_fbdemo* OK (#223)</title>
<updated>2024-10-21T14:57:26+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-10-21T14:57:26+00:00</published>
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<id>943287ddfa1bc36685c541eab209b01f75078c52</id>
<content type='text'>
* m_fbdemo OK

* m_fbdemo_wipe1 OK

* fix play

* m_fbdemo_triforce OK

* link triforce

* m_fbdemo_fade OK

* typo

* newline

* format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* m_fbdemo OK

* m_fbdemo_wipe1 OK

* fix play

* m_fbdemo_triforce OK

* link triforce

* m_fbdemo_fade OK

* typo

* newline

* format</pre>
</div>
</content>
</entry>
<entry>
<title>m_roll_lib OK (#198)</title>
<updated>2024-07-13T13:50:22+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-07-13T13:50:22+00:00</published>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>m_olib.c OK (#167)</title>
<updated>2024-04-11T06:20:00+00:00</updated>
<author>
<name>Lucas Shaw</name>
<email>49287729+shawlucas@users.noreply.github.com</email>
</author>
<published>2024-04-11T06:20:00+00:00</published>
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<id>fb02647839bda70f4e50a2f79c7bdcfb93ef61af</id>
<content type='text'>
* m_olib.c OK

* ran format.py

* added functions to header file

* updated graphics macros in two overlays to make them work with format.py

* rename z64camera.h to m_camera2.h

* made recommended changes</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* m_olib.c OK

* ran format.py

* added functions to header file

* updated graphics macros in two overlays to make them work with format.py

* rename z64camera.h to m_camera2.h

* made recommended changes</pre>
</div>
</content>
</entry>
<entry>
<title>ac_weather OK (#155)</title>
<updated>2024-03-14T15:36:14+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-03-14T15:36:14+00:00</published>
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<id>d3623fca20aac5716174ce74c74b30eb48fac315</id>
<content type='text'>
* weather werk

* ac_weather OK

* format

* review</content>
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<pre>
* weather werk

* ac_weather OK

* format

* review</pre>
</div>
</content>
</entry>
<entry>
<title>audio OK (#125)</title>
<updated>2023-12-09T17:20:31+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-12-09T17:20:31+00:00</published>
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<id>57efce4a9b79b5124bab722a3413f426acf8f8e6</id>
<content type='text'>
* audio OK

* format</content>
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<pre>
* audio OK

* format</pre>
</div>
</content>
</entry>
<entry>
<title>m_lib OK (#103)</title>
<updated>2023-09-27T18:03:11+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-09-27T18:03:11+00:00</published>
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<id>02dc7fc7af3b39e44b9b030235f1dd66e7644efe</id>
<content type='text'>
* m_lib OK

* fixes

* rename segmented2virtual macro</content>
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<pre>
* m_lib OK

* fixes

* rename segmented2virtual macro</pre>
</div>
</content>
</entry>
<entry>
<title>`m_actor.c` with 1 NON_MATCHING (#49)</title>
<updated>2023-08-14T22:35:04+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-14T22:35:04+00:00</published>
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<id>f19df74c6ee597f01c3d7def1fdef105d9bdef92</id>
<content type='text'>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &amp;argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix</pre>
</div>
</content>
</entry>
<entry>
<title>`libc64.a` identification (#45)</title>
<updated>2023-08-10T15:41:19+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-10T15:41:19+00:00</published>
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<id>0d54e2ae4c473be47dba69ef6d560c49cc86d053</id>
<content type='text'>
* __osMalloc

* aprintf.c

* math64.c

* qrand.c

* sleep.c

* sprintf.c

* malloc.c

* fixes

* fp and math64 cleanup

* RAD_TO_BINANG</content>
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<pre>
* __osMalloc

* aprintf.c

* math64.c

* qrand.c

* sleep.c

* sprintf.c

* malloc.c

* fixes

* fp and math64 cleanup

* RAD_TO_BINANG</pre>
</div>
</content>
</entry>
<entry>
<title>c_keyframe OK (#25)</title>
<updated>2023-08-06T01:51:56+00:00</updated>
<author>
<name>emilybrooks</name>
<email>emilybrooksemilybrooks@gmail.com</email>
</author>
<published>2023-08-06T01:51:56+00:00</published>
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<id>44f0a79323a08c107df4217c76e0563f55872a81</id>
<content type='text'>
* matched a few functions

* found some function names from the dnm+ map

* floating point hell and struct hell

* investigating skeletoninfo

* structs

* g3

* matching progress

* cKF_SkeletonInfo_R_AnimationMove_base

* lots of matched functions

* matched 2 functions

* keycalc

* rodata problem fixed

* cKF_SkeletonInfo_R_morphJoint matched

* cKF_Si3_draw_R_SV fake match

* cKF_SkeletonInfo_R_combine_translation matched

* cKF_SkeletonInfo_R_combine_rotation matched

* func_80053384_jp matched

* cKF_SkeletonInfo_R_AnimationMove_ct_base matched

* started documenting

* naming some stuff

* wrong struct size

* moved stuff to header files

* documenting

* more documenting

* comments for FrameControl done

* cKF_Si3_draw_SV_R_child fake match

* cleaning up draw functions

* imported bss

* matched cKF_SkeletonInfo_R_combine_play

* matched cKF_SkeletonInfo_R_T_combine_play

* matched cKF_SkeletonInfo_R_play

* everything matching

* cleaning up cKF_SkeletonInfo_R_play

* started on morph stuff

* cleaning up draw functions

* cleaning up structs

* trying to make pr ready

* changed wording

* review feedback

* forgot some animation pointer temps

* reverted cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode

* review2

* fixed draw function fake matches</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* matched a few functions

* found some function names from the dnm+ map

* floating point hell and struct hell

* investigating skeletoninfo

* structs

* g3

* matching progress

* cKF_SkeletonInfo_R_AnimationMove_base

* lots of matched functions

* matched 2 functions

* keycalc

* rodata problem fixed

* cKF_SkeletonInfo_R_morphJoint matched

* cKF_Si3_draw_R_SV fake match

* cKF_SkeletonInfo_R_combine_translation matched

* cKF_SkeletonInfo_R_combine_rotation matched

* func_80053384_jp matched

* cKF_SkeletonInfo_R_AnimationMove_ct_base matched

* started documenting

* naming some stuff

* wrong struct size

* moved stuff to header files

* documenting

* more documenting

* comments for FrameControl done

* cKF_Si3_draw_SV_R_child fake match

* cleaning up draw functions

* imported bss

* matched cKF_SkeletonInfo_R_combine_play

* matched cKF_SkeletonInfo_R_T_combine_play

* matched cKF_SkeletonInfo_R_play

* everything matching

* cleaning up cKF_SkeletonInfo_R_play

* started on morph stuff

* cleaning up draw functions

* cleaning up structs

* trying to make pr ready

* changed wording

* review feedback

* forgot some animation pointer temps

* reverted cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode

* review2

* fixed draw function fake matches</pre>
</div>
</content>
</entry>
<entry>
<title>TwoHeadArena, THA_GA, sys_matrix OK (#18)</title>
<updated>2023-07-29T17:46:30+00:00</updated>
<author>
<name>emilybrooks</name>
<email>emilybrooksemilybrooks@gmail.com</email>
</author>
<published>2023-07-29T17:46:30+00:00</published>
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<id>be09c72d0ca03972fb3c43a858002a41a8e1c474</id>
<content type='text'>
* matched TwoHeadArena and THA_GA

* header files

* started sys_matrix.c

* more functions matched

* sys_matrix matching

* imported data

* imported bss

* cleanup

* more cleanup

* last cleanup

* formatting

* moved prototypes

* add back ultra64.h

* remove dlabel jlabel temp fix</content>
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<pre>
* matched TwoHeadArena and THA_GA

* header files

* started sys_matrix.c

* more functions matched

* sys_matrix matching

* imported data

* imported bss

* cleanup

* more cleanup

* last cleanup

* formatting

* moved prototypes

* add back ultra64.h

* remove dlabel jlabel temp fix</pre>
</div>
</content>
</entry>
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