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<title>af/linker_scripts/jp/undefined_syms.ld, branch website</title>
<subtitle>Decompilation of Animal Forest (Dōbutsu no Mori, N64)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/'/>
<entry>
<title>`ac_structure` OK with some minor documentation (#183)</title>
<updated>2024-05-06T22:26:01+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2024-05-06T22:26:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=8b5260063f75dbaa29636f34ec05774d692cf569'/>
<id>8b5260063f75dbaa29636f34ec05774d692cf569</id>
<content type='text'>
* Partial progress

* `func_809E7F94_jp` OK

* Do some more DMA functions

* Fix build

* Finally make `func_809E823C_jp` work properly

* Finish DMA functions

* Use ALIGN16

* Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows

* Fix build after merge

* aSTR_setupActor_proc OK

* aSTR_init_clip_area OK

* Import data to C

* Lots of cleanup

* Use enum values in actors

* StructureActor-ify the structures

* Move `setupInfo_table` inside the function and name it

* Name `aSTR_get_pal_segment` from context clues

* Use all the names I can from DnM+

* Try (and fail) to import BSS into C

* Match bss

* Make bss sizes more "correct"

* Use ARRAY_COUNT to define DMA length

* A lot fewer hardcoded numbers

* Lots of misc cleanup

* A huge amount of names and cleanup

* Get this PR-ready

* Forgot some booleans

* Name a lot of stuff after digging into the object files

* Remove magic numbers for bss array size

* Respond to review</content>
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<pre>
* Partial progress

* `func_809E7F94_jp` OK

* Do some more DMA functions

* Fix build

* Finally make `func_809E823C_jp` work properly

* Finish DMA functions

* Use ALIGN16

* Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows

* Fix build after merge

* aSTR_setupActor_proc OK

* aSTR_init_clip_area OK

* Import data to C

* Lots of cleanup

* Use enum values in actors

* StructureActor-ify the structures

* Move `setupInfo_table` inside the function and name it

* Name `aSTR_get_pal_segment` from context clues

* Use all the names I can from DnM+

* Try (and fail) to import BSS into C

* Match bss

* Make bss sizes more "correct"

* Use ARRAY_COUNT to define DMA length

* A lot fewer hardcoded numbers

* Lots of misc cleanup

* A huge amount of names and cleanup

* Get this PR-ready

* Forgot some booleans

* Name a lot of stuff after digging into the object files

* Remove magic numbers for bss array size

* Respond to review</pre>
</div>
</content>
</entry>
<entry>
<title>ac_dump OK (#180)</title>
<updated>2024-04-24T15:43:28+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-04-24T15:43:28+00:00</published>
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<id>8caa1e847b1a08633bb2606e5d9e7ed5f6387885</id>
<content type='text'>
* ac_dump OK

* warnings</content>
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<pre>
* ac_dump OK

* warnings</pre>
</div>
</content>
</entry>
<entry>
<title>ac_airplane OK and documented (#178)</title>
<updated>2024-04-24T00:37:47+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-04-24T00:37:47+00:00</published>
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<id>7ae1401111806ddb483756e544b050d5f35b7c42</id>
<content type='text'>
* ac_airplane OK and documented

* player lib funcs

* include object

* remove statics</content>
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<pre>
* ac_airplane OK and documented

* player lib funcs

* include object

* remove statics</pre>
</div>
</content>
</entry>
<entry>
<title>ac_kago OK and documented (#177)</title>
<updated>2024-04-22T20:21:18+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-04-22T20:21:18+00:00</published>
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<id>99081d5a7ec723e439e352f00d14fa2bb569e69b</id>
<content type='text'>
* ac_kago OK and documented

* palette types

* suggestions + object stuff</content>
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<pre>
* ac_kago OK and documented

* palette types

* suggestions + object stuff</pre>
</div>
</content>
</entry>
<entry>
<title>ac_bee OK (#175)</title>
<updated>2024-04-17T23:13:31+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-04-17T23:13:31+00:00</published>
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<id>30aaa1356fb359c25963fc1d2384a2a928bde32d</id>
<content type='text'>
* ac_bee OK

* fix warning

* change sAdo_OngenPos back

* and in code..

* fix linker script stuff</content>
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<pre>
* ac_bee OK

* fix warning

* change sAdo_OngenPos back

* and in code..

* fix linker script stuff</pre>
</div>
</content>
</entry>
<entry>
<title>ac_Fuusen OK and documented (#174)</title>
<updated>2024-04-16T19:31:29+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-04-16T19:31:29+00:00</published>
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<id>e6ea51bc3dcf69310c5dcdae5b812dc74e628aaf</id>
<content type='text'>
* ac_Fuusen OK and documented

* add struct offsets

* use null post merge

* fix sym stuff

* suggestions

* act_balloon extracted

* remove fake symbol

* name object enum

* include assets

* fgname enum/macro</content>
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<pre>
* ac_Fuusen OK and documented

* add struct offsets

* use null post merge

* fix sym stuff

* suggestions

* act_balloon extracted

* remove fake symbol

* name object enum

* include assets

* fgname enum/macro</pre>
</div>
</content>
</entry>
<entry>
<title>m_debug_display.c OK (#168)</title>
<updated>2024-04-12T16:39:33+00:00</updated>
<author>
<name>Lucas Shaw</name>
<email>49287729+shawlucas@users.noreply.github.com</email>
</author>
<published>2024-04-12T16:39:33+00:00</published>
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<id>0e972cfc8331293e9fac471823450fc99ec6f6c7</id>
<content type='text'>
* m_debug_display.c OK

* .

* Migrated data for m_debug_display

* Finishing touches

* ran format.py

* made suggested changes</content>
<content type='xhtml'>
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<pre>
* m_debug_display.c OK

* .

* Migrated data for m_debug_display

* Finishing touches

* ran format.py

* made suggested changes</pre>
</div>
</content>
</entry>
<entry>
<title>ac_weather_sakura OK (#157)</title>
<updated>2024-03-22T18:24:09+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-03-22T18:24:09+00:00</published>
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<id>4b081155a9f62ccc0bf46245cd2219cfb9324cd9</id>
<content type='text'>
* weather werk

* ac_weather OK

* format

* review

* sakura werk

* sakura ok

* format

* proto comments</content>
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<pre>
* weather werk

* ac_weather OK

* format

* review

* sakura werk

* sakura ok

* format

* proto comments</pre>
</div>
</content>
</entry>
<entry>
<title>ac_weather OK (#155)</title>
<updated>2024-03-14T15:36:14+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-03-14T15:36:14+00:00</published>
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<id>d3623fca20aac5716174ce74c74b30eb48fac315</id>
<content type='text'>
* weather werk

* ac_weather OK

* format

* review</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* weather werk

* ac_weather OK

* format

* review</pre>
</div>
</content>
</entry>
<entry>
<title>ac_sum_hal_chest02 OK (#153)</title>
<updated>2024-03-10T22:27:50+00:00</updated>
<author>
<name>emilybrooks</name>
<email>emilybrooksemilybrooks@gmail.com</email>
</author>
<published>2024-03-10T22:27:50+00:00</published>
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<id>abd5ecba65e19c3fe08e8c481549538071024251</id>
<content type='text'>
* initial commit

* started draw function

* fully matching

* fix compile errors</content>
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<pre>
* initial commit

* started draw function

* fully matching

* fix compile errors</pre>
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</content>
</entry>
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