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<title>af/src/code/m_actor.c, branch website</title>
<subtitle>Decompilation of Animal Forest (Dōbutsu no Mori, N64)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/'/>
<entry>
<title>`ac_structure` OK with some minor documentation (#183)</title>
<updated>2024-05-06T22:26:01+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2024-05-06T22:26:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=8b5260063f75dbaa29636f34ec05774d692cf569'/>
<id>8b5260063f75dbaa29636f34ec05774d692cf569</id>
<content type='text'>
* Partial progress

* `func_809E7F94_jp` OK

* Do some more DMA functions

* Fix build

* Finally make `func_809E823C_jp` work properly

* Finish DMA functions

* Use ALIGN16

* Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows

* Fix build after merge

* aSTR_setupActor_proc OK

* aSTR_init_clip_area OK

* Import data to C

* Lots of cleanup

* Use enum values in actors

* StructureActor-ify the structures

* Move `setupInfo_table` inside the function and name it

* Name `aSTR_get_pal_segment` from context clues

* Use all the names I can from DnM+

* Try (and fail) to import BSS into C

* Match bss

* Make bss sizes more "correct"

* Use ARRAY_COUNT to define DMA length

* A lot fewer hardcoded numbers

* Lots of misc cleanup

* A huge amount of names and cleanup

* Get this PR-ready

* Forgot some booleans

* Name a lot of stuff after digging into the object files

* Remove magic numbers for bss array size

* Respond to review</content>
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<pre>
* Partial progress

* `func_809E7F94_jp` OK

* Do some more DMA functions

* Fix build

* Finally make `func_809E823C_jp` work properly

* Finish DMA functions

* Use ALIGN16

* Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows

* Fix build after merge

* aSTR_setupActor_proc OK

* aSTR_init_clip_area OK

* Import data to C

* Lots of cleanup

* Use enum values in actors

* StructureActor-ify the structures

* Move `setupInfo_table` inside the function and name it

* Name `aSTR_get_pal_segment` from context clues

* Use all the names I can from DnM+

* Try (and fail) to import BSS into C

* Match bss

* Make bss sizes more "correct"

* Use ARRAY_COUNT to define DMA length

* A lot fewer hardcoded numbers

* Lots of misc cleanup

* A huge amount of names and cleanup

* Get this PR-ready

* Forgot some booleans

* Name a lot of stuff after digging into the object files

* Remove magic numbers for bss array size

* Respond to review</pre>
</div>
</content>
</entry>
<entry>
<title>migrated rodata in m_actor.c (#172)</title>
<updated>2024-04-14T13:55:02+00:00</updated>
<author>
<name>emilybrooks</name>
<email>emilybrooksemilybrooks@gmail.com</email>
</author>
<published>2024-04-14T13:55:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=4ab3a1d9dcb76d80fe745dcbe79f3e925b8fac7e'/>
<id>4ab3a1d9dcb76d80fe745dcbe79f3e925b8fac7e</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Actor_dt OK (#171)</title>
<updated>2024-04-13T15:24:15+00:00</updated>
<author>
<name>Lucas Shaw</name>
<email>49287729+shawlucas@users.noreply.github.com</email>
</author>
<published>2024-04-13T15:24:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=3518e7cc271c935e2c078f390dc50252a9af4ff6'/>
<id>3518e7cc271c935e2c078f390dc50252a9af4ff6</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>m_view OK (#163)</title>
<updated>2024-04-04T15:38:30+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-04-04T15:38:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=322592d306b27910b44ac2330105ae12233c4d13'/>
<id>322592d306b27910b44ac2330105ae12233c4d13</id>
<content type='text'>
* m_view OK

* format?</content>
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<pre>
* m_view OK

* format?</pre>
</div>
</content>
</entry>
<entry>
<title>m_clip OK (#154)</title>
<updated>2024-03-12T14:05:35+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-03-12T14:05:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=c395de0945d34b373e54d3c7c6c2e977f46c6f7b'/>
<id>c395de0945d34b373e54d3c7c6c2e977f46c6f7b</id>
<content type='text'>
* m_clip OK

* format and added offsets

* format</content>
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<pre>
* m_clip OK

* format and added offsets

* format</pre>
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</content>
</entry>
<entry>
<title>Update `OPEN_DISPS`/`CLOSE_DISPS` macros, clean up various fake matches, and match `mSM_draw_mail` (#152)</title>
<updated>2024-03-01T03:01:29+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2024-03-01T03:01:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=55a27a19353e0d5a0d8706ad1a5fcb877290b949'/>
<id>55a27a19353e0d5a0d8706ad1a5fcb877290b949</id>
<content type='text'>
* Update `OPEN_DISPS`/`CLOSE_DISPS` macros and match `mSM_draw_mail`

* Improve matches in `ac_train_window`</content>
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<pre>
* Update `OPEN_DISPS`/`CLOSE_DISPS` macros and match `mSM_draw_mail`

* Improve matches in `ac_train_window`</pre>
</div>
</content>
</entry>
<entry>
<title>m_actor_shadow OK (#142)</title>
<updated>2024-02-09T16:55:22+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2024-02-09T16:55:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=4a679da4895cf66b68dd90a601a4c0c9e41e5409'/>
<id>4a679da4895cf66b68dd90a601a4c0c9e41e5409</id>
<content type='text'>
* werk

* more werk

* m_actor_shadow OK

* format

* protos fix

* jenkins happy</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* werk

* more werk

* m_actor_shadow OK

* format

* protos fix

* jenkins happy</pre>
</div>
</content>
</entry>
<entry>
<title>m_lib OK (#103)</title>
<updated>2023-09-27T18:03:11+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-09-27T18:03:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=02dc7fc7af3b39e44b9b030235f1dd66e7644efe'/>
<id>02dc7fc7af3b39e44b9b030235f1dd66e7644efe</id>
<content type='text'>
* m_lib OK

* fixes

* rename segmented2virtual macro</content>
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<pre>
* m_lib OK

* fixes

* rename segmented2virtual macro</pre>
</div>
</content>
</entry>
<entry>
<title>Matched 23 functions in m_scene (#98)</title>
<updated>2023-09-20T17:07:50+00:00</updated>
<author>
<name>emilybrooks</name>
<email>emilybrooksemilybrooks@gmail.com</email>
</author>
<published>2023-09-20T17:07:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=ea9db85fde9f1b0059379c45e03cac380e567aad'/>
<id>ea9db85fde9f1b0059379c45e03cac380e567aad</id>
<content type='text'>
* ported over from private branch

* trying to find original names

* matched small functions

* matched func_800C5A08_jp

* small changes

* matched mSc_bank_regist_check

* matched mSc_regist_initial_exchange_bank

* more cleanup

* cleaned up compile errors

* renamed struct

* remove save struct

* named mSc_set_bank_status_after</content>
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<pre>
* ported over from private branch

* trying to find original names

* matched small functions

* matched func_800C5A08_jp

* small changes

* matched mSc_bank_regist_check

* matched mSc_regist_initial_exchange_bank

* more cleanup

* cleaned up compile errors

* renamed struct

* remove save struct

* named mSc_set_bank_status_after</pre>
</div>
</content>
</entry>
<entry>
<title>`submenu_ovl`, 3 NON_EQUIVALENTs and 2 NON_MATCHINGs (#88)</title>
<updated>2023-09-08T15:02:32+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-09-08T15:02:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/af/commit/?id=81b40ad296cc1f501bf8a33ecb38015a1d6148a8'/>
<id>81b40ad296cc1f501bf8a33ecb38015a1d6148a8</id>
<content type='text'>
* C file

* func_8085DA28_jp, func_8085DA9C_jp

* func_8085D638_jp

* func_8085D358_jp, func_8085D500_jp, func_8085D674_jp

* bleh

* func_8085BAC0_jp

* func_8085D128_jp

* Rename many functions

* mSM_move_menu

* a

* func_8085D43C_jp

* mSM_set_char_matrix

* mSM_cbuf_copy draft

* mSM_cbuf_copy NON_EQUIVALENT

* func_8085C20C_jp draft

* match func_8085C20C_jp

* cleanup unc_8085C20C_jp

* func_8085C7A4_jp ok, func_8085C7B8_jp NON_EQUIVALENT

* mSM_draw_mail NON_MATCHING

* func_8085D094_jp

* mSM_set_other_seg mSM_set_before_menu_proc

* meh

* mSM_move_Move

* migrate data

* move submenu overlays to the submenu folder and make headers for them

* name some files based on rodata strings

* name functions from known submenu overlays

* mSM_move_chg_base

* mSM_menu_ovl_init NON_MATCHING

* migrate bss

* mSM_menu_ovl_init

* SubmenuProgramId

* mSM_save_before_func

* mSM_return_func NON_EQUIVALENT

* some cleanup

* rename lots of data

* kinda format

* more cleanup

* symbolize remaining stuff

* format

* Kinda fix whatever is going on with Game_Play_unk_0110

* mroecleanup

* name known overlays

* tag_program_dlftbl, hand_program_dlftbl, haniwa_program_dlftbl

* format

* flag defines</content>
<content type='xhtml'>
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<pre>
* C file

* func_8085DA28_jp, func_8085DA9C_jp

* func_8085D638_jp

* func_8085D358_jp, func_8085D500_jp, func_8085D674_jp

* bleh

* func_8085BAC0_jp

* func_8085D128_jp

* Rename many functions

* mSM_move_menu

* a

* func_8085D43C_jp

* mSM_set_char_matrix

* mSM_cbuf_copy draft

* mSM_cbuf_copy NON_EQUIVALENT

* func_8085C20C_jp draft

* match func_8085C20C_jp

* cleanup unc_8085C20C_jp

* func_8085C7A4_jp ok, func_8085C7B8_jp NON_EQUIVALENT

* mSM_draw_mail NON_MATCHING

* func_8085D094_jp

* mSM_set_other_seg mSM_set_before_menu_proc

* meh

* mSM_move_Move

* migrate data

* move submenu overlays to the submenu folder and make headers for them

* name some files based on rodata strings

* name functions from known submenu overlays

* mSM_move_chg_base

* mSM_menu_ovl_init NON_MATCHING

* migrate bss

* mSM_menu_ovl_init

* SubmenuProgramId

* mSM_save_before_func

* mSM_return_func NON_EQUIVALENT

* some cleanup

* rename lots of data

* kinda format

* more cleanup

* symbolize remaining stuff

* format

* Kinda fix whatever is going on with Game_Play_unk_0110

* mroecleanup

* name known overlays

* tag_program_dlftbl, hand_program_dlftbl, haniwa_program_dlftbl

* format

* flag defines</pre>
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</entry>
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