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<title>af/src/code/m_npc_walk.c, branch main</title>
<subtitle>Decompilation of Animal Forest (Dōbutsu no Mori, N64)</subtitle>
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<entry>
<title>m_field_info 37 additional functions OK (40/188 total) (#230)</title>
<updated>2024-12-13T16:54:39+00:00</updated>
<author>
<name>kuchenmitsahne</name>
<email>25233413+kuchenmitsahne@users.noreply.github.com</email>
</author>
<published>2024-12-13T16:54:39+00:00</published>
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<id>60579a4260965c1de2e8a8f320fe9f8c3f5d2dde</id>
<content type='text'>
* 25 functions OK

* 10 functions OK

* Add block type and block kind enums/defines

* Formatting/style pass

* Move `FieldMakeBlockType` to `m_field_make`

* Remove unused/duplicate defines</content>
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<pre>
* 25 functions OK

* 10 functions OK

* Add block type and block kind enums/defines

* Formatting/style pass

* Move `FieldMakeBlockType` to `m_field_make`

* Remove unused/duplicate defines</pre>
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</content>
</entry>
<entry>
<title>`m_trademark` OK (#192)</title>
<updated>2024-05-30T21:00:57+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-05-30T21:00:57+00:00</published>
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<id>fd0581121366309a56c648eda7a299537e355b28</id>
<content type='text'>
* C file

* trademark_init

* trademark_cancel, trademark_move, trademark_main

* trademark_draw

* trademark_goto_demo_scene and func_80805360_jp

* set_npc_4_title_demo

* func_80804C40_jp

* trademark_cleanup

* func_808052B8_jp

* func_80805104_jp

* func_80804F78_jp

* func_80804EE0_jp

* fix warnings

* small cleanup

* fix build

* some fixes

* stuff

* some cleanups

* Fix rebase

* Import data

* Migrate bss

* cleanup

* Save substruct

* format

* TrademarkState and some other stuff

* remove fake match

* stuff I missed

* whoops

* Stupid `-Wtype-limits`

* Update src/overlays/gamestates/ovl_trademark/m_trademark.c

Co-authored-by: Prakxo &lt;87568477+Prakxo@users.noreply.github.com&gt;

* Review

* Update src/overlays/gamestates/ovl_trademark/m_trademark.c

Co-authored-by: emilybrooks &lt;emilybrooksemilybrooks@gmail.com&gt;

* Update src/overlays/gamestates/ovl_trademark/m_trademark.c

Co-authored-by: Prakxo &lt;87568477+Prakxo@users.noreply.github.com&gt;

* clang-tidy changes???

* review

---------

Co-authored-by: Prakxo &lt;87568477+Prakxo@users.noreply.github.com&gt;
Co-authored-by: emilybrooks &lt;emilybrooksemilybrooks@gmail.com&gt;</content>
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<pre>
* C file

* trademark_init

* trademark_cancel, trademark_move, trademark_main

* trademark_draw

* trademark_goto_demo_scene and func_80805360_jp

* set_npc_4_title_demo

* func_80804C40_jp

* trademark_cleanup

* func_808052B8_jp

* func_80805104_jp

* func_80804F78_jp

* func_80804EE0_jp

* fix warnings

* small cleanup

* fix build

* some fixes

* stuff

* some cleanups

* Fix rebase

* Import data

* Migrate bss

* cleanup

* Save substruct

* format

* TrademarkState and some other stuff

* remove fake match

* stuff I missed

* whoops

* Stupid `-Wtype-limits`

* Update src/overlays/gamestates/ovl_trademark/m_trademark.c

Co-authored-by: Prakxo &lt;87568477+Prakxo@users.noreply.github.com&gt;

* Review

* Update src/overlays/gamestates/ovl_trademark/m_trademark.c

Co-authored-by: emilybrooks &lt;emilybrooksemilybrooks@gmail.com&gt;

* Update src/overlays/gamestates/ovl_trademark/m_trademark.c

Co-authored-by: Prakxo &lt;87568477+Prakxo@users.noreply.github.com&gt;

* clang-tidy changes???

* review

---------

Co-authored-by: Prakxo &lt;87568477+Prakxo@users.noreply.github.com&gt;
Co-authored-by: emilybrooks &lt;emilybrooksemilybrooks@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>`ac_structure` OK with some minor documentation (#183)</title>
<updated>2024-05-06T22:26:01+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2024-05-06T22:26:01+00:00</published>
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<id>8b5260063f75dbaa29636f34ec05774d692cf569</id>
<content type='text'>
* Partial progress

* `func_809E7F94_jp` OK

* Do some more DMA functions

* Fix build

* Finally make `func_809E823C_jp` work properly

* Finish DMA functions

* Use ALIGN16

* Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows

* Fix build after merge

* aSTR_setupActor_proc OK

* aSTR_init_clip_area OK

* Import data to C

* Lots of cleanup

* Use enum values in actors

* StructureActor-ify the structures

* Move `setupInfo_table` inside the function and name it

* Name `aSTR_get_pal_segment` from context clues

* Use all the names I can from DnM+

* Try (and fail) to import BSS into C

* Match bss

* Make bss sizes more "correct"

* Use ARRAY_COUNT to define DMA length

* A lot fewer hardcoded numbers

* Lots of misc cleanup

* A huge amount of names and cleanup

* Get this PR-ready

* Forgot some booleans

* Name a lot of stuff after digging into the object files

* Remove magic numbers for bss array size

* Respond to review</content>
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<pre>
* Partial progress

* `func_809E7F94_jp` OK

* Do some more DMA functions

* Fix build

* Finally make `func_809E823C_jp` work properly

* Finish DMA functions

* Use ALIGN16

* Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows

* Fix build after merge

* aSTR_setupActor_proc OK

* aSTR_init_clip_area OK

* Import data to C

* Lots of cleanup

* Use enum values in actors

* StructureActor-ify the structures

* Move `setupInfo_table` inside the function and name it

* Name `aSTR_get_pal_segment` from context clues

* Use all the names I can from DnM+

* Try (and fail) to import BSS into C

* Match bss

* Make bss sizes more "correct"

* Use ARRAY_COUNT to define DMA length

* A lot fewer hardcoded numbers

* Lots of misc cleanup

* A huge amount of names and cleanup

* Get this PR-ready

* Forgot some booleans

* Name a lot of stuff after digging into the object files

* Remove magic numbers for bss array size

* Respond to review</pre>
</div>
</content>
</entry>
<entry>
<title>The NPC PR 3/3 OK (#119)</title>
<updated>2023-11-23T17:03:30+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-11-23T17:03:30+00:00</published>
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<id>e1fcb33cef0b8e58ce3cecc2977921e685f129ba</id>
<content type='text'>
* npc werk

* atleast it builds

* m_npc OK

* forgor format

* review

* format

* fix warns?</content>
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<pre>
* npc werk

* atleast it builds

* m_npc OK

* forgor format

* review

* format

* fix warns?</pre>
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</content>
</entry>
<entry>
<title>NPC PR 1/3 ok (#96)</title>
<updated>2023-09-15T16:36:15+00:00</updated>
<author>
<name>Prakxo</name>
<email>87568477+Prakxo@users.noreply.github.com</email>
</author>
<published>2023-09-15T16:36:15+00:00</published>
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<id>ef0a26fd481675a955b301d1b2261ded362c4190</id>
<content type='text'>
* m_npc walk ok

Co-authored-by: Maide &lt;you@example.com&gt;

* fix protos

* fixes

* forgor some fixes

* struct names

---------

Co-authored-by: Maide &lt;you@example.com&gt;</content>
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<pre>
* m_npc walk ok

Co-authored-by: Maide &lt;you@example.com&gt;

* fix protos

* fixes

* forgor some fixes

* struct names

---------

Co-authored-by: Maide &lt;you@example.com&gt;</pre>
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</entry>
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