diff options
| author | emilybrooks <emilybrooksemilybrooks@gmail.com> | 2023-09-20 10:07:50 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-20 10:07:50 -0700 |
| commit | ea9db85fde9f1b0059379c45e03cac380e567aad (patch) | |
| tree | 3cd910e4b6b2c5a83e0c8f9da1686fa5432a70db | |
| parent | 4ea0ce4f32b3255c2e91ccf36b8b36db80a03f87 (diff) | |
Matched 23 functions in m_scene (#98)
* ported over from private branch
* trying to find original names
* matched small functions
* matched func_800C5A08_jp
* small changes
* matched mSc_bank_regist_check
* matched mSc_regist_initial_exchange_bank
* more cleanup
* cleaned up compile errors
* renamed struct
* remove save struct
* named mSc_set_bank_status_after
| -rw-r--r-- | include/6E9650.h | 49 | ||||
| -rw-r--r-- | include/m_common_data.h | 14 | ||||
| -rw-r--r-- | include/m_player_lib.h | 12 | ||||
| -rw-r--r-- | include/m_scene.h | 81 | ||||
| -rw-r--r-- | include/unknown_structs.h | 17 | ||||
| -rw-r--r-- | linker_scripts/jp/symbol_addrs_code.txt | 22 | ||||
| -rw-r--r-- | src/code/m_actor.c | 49 | ||||
| -rw-r--r-- | src/code/m_scene.c | 366 | ||||
| -rw-r--r-- | src/code/m_submenu.c | 10 | ||||
| -rw-r--r-- | src/overlays/gamestates/ovl__00743CD0/_00743CD0.h | 3 | ||||
| -rw-r--r-- | src/overlays/gamestates/ovl_play/m_play.c | 12 | ||||
| -rw-r--r-- | src/overlays/gamestates/ovl_play/m_play.h | 13 | ||||
| -rw-r--r-- | src/overlays/submenu/submenu_ovl/m_submenu_ovl.c | 6 | ||||
| -rw-r--r-- | yamls/jp/code.yaml | 4 |
14 files changed, 521 insertions, 137 deletions
diff --git a/include/6E9650.h b/include/6E9650.h deleted file mode 100644 index 4cf3823..0000000 --- a/include/6E9650.h +++ /dev/null @@ -1,49 +0,0 @@ -#ifndef C_6E9650_H -#define C_6E9650_H - -#include "ultra64.h" - -struct Game_Play; -struct Game_Play_unk_0110_unk_0000; - -// void func_800C59B0_jp(); -// void func_800C5A08_jp(); -// void func_800C5A60_jp(); -// void func_800C5AA0_jp(); -// void func_800C5B30_jp(); -// void func_800C5B5C_jp(); -// void func_800C5B74_jp(); -// void func_800C5C30_jp(); -// void func_800C5CC4_jp(); -// void func_800C5D68_jp(); -// void func_800C5E10_jp(); -// void func_800C5EA0_jp(); -// void func_800C5F0C_jp(); -void mSc_dmacopy_data_bank(struct Game_Play_unk_0110_unk_0000* arg0); -s32 mSc_bank_regist_check(struct Game_Play_unk_0110_unk_0000* arg0, s16 arg1); -void func_800C6144_jp(struct Game_Play_unk_0110_unk_0000* arg0, s16 arg1); -void mSc_regist_initial_exchange_bank(struct Game_Play* game_play); -// void func_800C62C4_jp(); -void mSc_dmacopy_all_exchange_bank(struct Game_Play_unk_0110_unk_0000* arg0); -void mSc_data_bank_ct(struct Game_Play* game_play, struct Game_Play_unk_0110_unk_0000* arg1); -void mSc_decide_exchange_bank(struct Game_Play_unk_0110_unk_0000* arg0); -// void func_800C6690_jp(); -void Scene_ct(struct Game_Play* game_play, void* arg1); -// void func_800C6960_jp(); -// void func_800C69F4_jp(); -// void func_800C6A28_jp(); -// void func_800C6A5C_jp(); -// void func_800C6A90_jp(); -void Door_info_ct(s32* arg0); -// void func_800C6AD0_jp(); -// void func_800C6AE0_jp(); -// void func_800C6B50_jp(); -// void func_800C6BB0_jp(); -// void func_800C6BD4_jp(); -// void func_800C6BF8_jp(); -// void func_800C6C10_jp(); -// void func_800C6D14_jp(); -// void func_800C6D5C_jp(); -// void func_800C6E14_jp(); - -#endif diff --git a/include/m_common_data.h b/include/m_common_data.h index 48981c2..7494376 100644 --- a/include/m_common_data.h +++ b/include/m_common_data.h @@ -19,7 +19,7 @@ struct Actor; struct ActorOverlay; struct struct_801161E8_jp; -struct Game_Play_unk_0110_unk_0000; +struct ObjectStatus; struct CommonData_unk_1004C_unk_14_arg0; struct Game_Play; struct struct_809AEFA4; @@ -42,9 +42,9 @@ typedef UNK_RET (*CommonData_unk_1004C_unk_D0)(void); typedef UNK_RET (*CommonData_unk_1004C_unk_E4)(void); -typedef UNK_RET (*CommonData_unk_1004C_unk_EC)(struct Game_Play_unk_0110_unk_0000*, s16, s16); -typedef UNK_RET (*CommonData_unk_1004C_unk_F0)(struct Game_Play_unk_0110_unk_0000*, struct Actor*); -typedef s32 (*CommonData_unk_1004C_unk_F4)(struct Game_Play_unk_0110_unk_0000*, struct Actor*); +typedef UNK_RET (*CommonData_unk_1004C_unk_EC)(struct ObjectStatus*, s16, s16); +typedef UNK_RET (*CommonData_unk_1004C_unk_F0)(struct ObjectStatus*, struct Actor*); +typedef s32 (*CommonData_unk_1004C_unk_F4)(struct ObjectStatus*, struct Actor*); typedef UNK_RET (*CommonData_unk_1004C_unk_118)(struct Actor*); @@ -239,7 +239,11 @@ typedef struct CommonData { /* 0x10694 */ NpcWalking npcWalk; /* 0x10710 */ UNK_TYPE1 unk_10710[0x3C]; /* 0x1074C */ UNK_TYPE unk_1074C; - /* 0x10750 */ UNK_TYPE1 unk_10750[0x66]; + /* 0x10750 */ UNK_TYPE1 unk_10750[0x4]; + /* 0x10754 */ UNK_TYPE unk_10754; + /* 0x10758 */ UNK_TYPE1 unk_10758[0x48]; + /* 0x107A0 */ UNK_TYPE unk_107A0; + /* 0x107A4 */ UNK_TYPE1 unk_107A4[0x12]; /* 0x107B6 */ s16 unk_107B6; // named "demo_profile" in AC GCN decomp (though it's an array of two s16s in that game) /* 0x107B8 */ u8 unk107B8[0x28]; /* 0x107E0 */ s8 player_decoy_flag; diff --git a/include/m_player_lib.h b/include/m_player_lib.h index 1535afd..27b5a16 100644 --- a/include/m_player_lib.h +++ b/include/m_player_lib.h @@ -25,14 +25,14 @@ UNK_RET func_800B131C_jp(UNK_TYPE arg0); void func_800B167C_jp(s32 arg0, UNK_RET arg1); // void func_800B16D0_jp(); // void func_800B16F8_jp(); -// void func_800B1784_jp(); +void func_800B1784_jp(UNK_TYPE); // void func_800B1838_jp(); -// void func_800B190C_jp(); +void func_800B190C_jp(UNK_TYPE); // void func_800B1944_jp(); -// void func_800B1960_jp(); -// void func_800B19C4_jp(); -// void func_800B1A28_jp(); -// void func_800B1A60_jp(); +void func_800B1960_jp(UNK_TYPE, UNK_TYPE, UNK_TYPE); +void func_800B19C4_jp(UNK_TYPE, UNK_TYPE, UNK_TYPE); +void func_800B1A28_jp(UNK_TYPE); +void func_800B1A60_jp(UNK_TYPE); void mPlib_Object_Exchange_keep_Player_dt(struct Game_Play* game_play); // void func_800B1AE0_jp(); // void func_800B1B3C_jp(); diff --git a/include/m_scene.h b/include/m_scene.h index e0154bc..c809733 100644 --- a/include/m_scene.h +++ b/include/m_scene.h @@ -4,6 +4,8 @@ #include "ultra64.h" #include "z64math.h" +struct Game_Play; + typedef struct ActorEntry { /* 0x0 */ s16 id; /* 0x2 */ Vec3s pos; @@ -11,4 +13,83 @@ typedef struct ActorEntry { /* 0xE */ s16 params; } ActorEntry; // size = 0x10 +typedef struct ObjectStatus { + /* 0x00 */ s16 id; + /* 0x04 */ void* segment; + /* 0x08 */ UNK_TYPE unk_08; + /* 0x0C */ uintptr_t vrom; + /* 0x10 */ size_t size; + /* 0x14 */ UNK_TYPE unk14; + /* 0x18 */ char pad18[0x1C]; + /* 0x34 */ OSMesgQueue unk34; + /* 0x4C */ UNK_TYPE unk4C; + /* 0x50 */ s16 unk50; + /* 0x52 */ u8 unk52; + /* 0x53 */ u8 unk53; +} ObjectStatus; // size = 0x54 + +#define OBJECT_EXCHANGE_BANK_MAX 73 // Name taken from oot debug string + +typedef struct ObjectExchangeBank { + /* 0x0000 */ ObjectStatus status[OBJECT_EXCHANGE_BANK_MAX]; // Name taken from oot debug string + /* 0x17F4 */ s32 num; // Name taken from oot debug string + /* 0x17F8 */ UNK_TYPE unk17F8; + /* 0x17FC */ UNK_TYPE unk17FC; + /* 0x1800 */ UNK_TYPE unk1800; + /* 0x1804 */ UNK_TYPE unk1804; + /* 0x1808 */ UNK_TYPE unk1808; + /* 0x180C */ UNK_TYPE unk180C; + /* 0x1810 */ UNK_TYPE unk1810; + /* 0x1814 */ UNK_TYPE unk1814; + /* 0x1818 */ UNK_PTR unk1818; + /* 0x181C */ UNK_TYPE unk181C; + /* 0x1820 */ UNK_TYPE unk1820; +} ObjectExchangeBank; // size = 0x1824 + +typedef struct { + /* 0x0000 */ u8 unk0; + /* 0x0001 */ u8 unk1; + /* 0x0004 */ UNK_PTR unk4; +} MSceneUnkStruct; + +s32 func_800C59B0_jp(ObjectExchangeBank* objectExchangeBank); +s32 func_800C5A08_jp(ObjectExchangeBank* objectExchangeBank); +s32 func_800C5A60_jp(ObjectExchangeBank* objectExchangeBank); +s32 func_800C5AA0_jp(ObjectStatus* objectStatus, ObjectExchangeBank* objectExchangeBank, s16 objectBankIndex); +void func_800C5B30_jp(ObjectStatus* objectStatus); +void mSc_clear_bank_status(ObjectStatus* objectStatus); +s32 func_800C5B74_jp(ObjectExchangeBank* objectExchangeBank, s16 id); +void Object_Exchange_keep_new_Player(s32 arg0); +u32 mSc_secure_exchange_keep_bank(ObjectExchangeBank* objectExchangeBank, s16 id, s32 size); +void func_800C5D68_jp(ObjectExchangeBank*); +void func_800C5E10_jp(ObjectExchangeBank* objectExchangeBank); +// void func_800C5EA0_jp(); +s32 func_800C5F0C_jp(ObjectStatus* objectStatus, ObjectExchangeBank* objectExchangeBank); +void mSc_dmacopy_data_bank(ObjectExchangeBank* objectExchangeBank); +s32 mSc_bank_regist_check(ObjectExchangeBank* objectExchangeBank, s16 id); +s32 func_800C6144_jp(ObjectExchangeBank* objectExchangeBank, s16 arg1); +void mSc_regist_initial_exchange_bank(struct Game_Play* game_play); +void func_800C62C4_jp(ObjectStatus*, ObjectExchangeBank*, s32); +void mSc_dmacopy_all_exchange_bank(ObjectExchangeBank* objectExchangeBank); +void mSc_data_bank_ct(struct Game_Play* game_play, ObjectExchangeBank* objectExchangeBank); +void mSc_decide_exchange_bank(ObjectExchangeBank* objectExchangeBank); +// void func_800C6690_jp(); +void Scene_ct(struct Game_Play* game_play, void* arg1); +// void func_800C6960_jp(); +void Scene_Proc_Ctrl_Actor_Ptr(struct Game_Play* game_play, MSceneUnkStruct* arg1); +void Scene_Proc_Actor_Ptr(struct Game_Play* game_play, MSceneUnkStruct* arg1); +void Scene_Proc_Object_Exchange_Bank_Ptr(struct Game_Play* game_play, MSceneUnkStruct* arg1); +void Scene_Proc_Door_Data_Ptr(struct Game_Play* game_play, MSceneUnkStruct* arg1); +void Door_info_ct(s8* arg0); +void Scene_Proc_Sound(UNK_TYPE arg0, UNK_TYPE arg1); +// void func_800C6AE0_jp(); +// void func_800C6B50_jp(); +// void func_800C6BB0_jp(); +// void func_800C6BD4_jp(); +// void func_800C6BF8_jp(); +// void func_800C6C10_jp(); +// void func_800C6D14_jp(); +// void func_800C6D5C_jp(); +// void func_800C6E14_jp(); + #endif diff --git a/include/unknown_structs.h b/include/unknown_structs.h index 59a8da2..b5f688e 100644 --- a/include/unknown_structs.h +++ b/include/unknown_structs.h @@ -24,23 +24,6 @@ typedef struct CommonData_unk_1004C_unk_14_arg0 { /* 0x04 */ UNK_TYPE1 unk_04[0x60]; } CommonData_unk_1004C_unk_14_arg0; // size >= 0x64, maybe less, guessed from stack usage -typedef struct Game_Play_unk_0110_unk_0000 { - /* 0x00 */ s16 unk_00; - /* 0x02 */ UNK_TYPE1 unk_02[0x2]; - /* 0x04 */ void* segment; - /* 0x08 */ UNK_TYPE1 unk_08[0x48]; - /* 0x50 */ s16 unk_50; - /* 0x52 */ UNK_TYPE1 unk_52[0x2]; -} Game_Play_unk_0110_unk_0000; // size = 0x54 - -typedef struct Game_Play_unk_0110 { - /* 0x0000 */ Game_Play_unk_0110_unk_0000 unk_0000[UNK_SIZE]; - /* 0x0054 */ UNK_TYPE1 unk_0054[0x17A8]; - /* 0x17FC */ s32 unk_17FC; - /* 0x1800 */ UNK_TYPE1 unk_1800[0x18]; - /* 0x1818 */ void* unk_1818; -} Game_Play_unk_0110; // size >= 0x181C - typedef struct ShadowData { /* 0x00 */ u32 numberOfVertices; /* 0x04 */ u8* vertexFixFlagTable; diff --git a/linker_scripts/jp/symbol_addrs_code.txt b/linker_scripts/jp/symbol_addrs_code.txt index 3912a53..95c9a7c 100644 --- a/linker_scripts/jp/symbol_addrs_code.txt +++ b/linker_scripts/jp/symbol_addrs_code.txt @@ -3078,11 +3078,11 @@ func_800C59B0_jp = 0x800C59B0; // type:func func_800C5A08_jp = 0x800C5A08; // type:func func_800C5A60_jp = 0x800C5A60; // type:func func_800C5AA0_jp = 0x800C5AA0; // type:func -func_800C5B30_jp = 0x800C5B30; // type:func -func_800C5B5C_jp = 0x800C5B5C; // type:func +mSc_set_bank_status_after = 0x800C5B30; // type:func +mSc_clear_bank_status = 0x800C5B5C; // type:func func_800C5B74_jp = 0x800C5B74; // type:func -func_800C5C30_jp = 0x800C5C30; // type:func -func_800C5CC4_jp = 0x800C5CC4; // type:func +Object_Exchange_keep_new_Player = 0x800C5C30; // type:func +mSc_secure_exchange_keep_bank = 0x800C5CC4; // type:func func_800C5D68_jp = 0x800C5D68; // type:func func_800C5E10_jp = 0x800C5E10; // type:func func_800C5EA0_jp = 0x800C5EA0; // type:func @@ -3097,13 +3097,13 @@ mSc_data_bank_ct = 0x800C65E4; // type:func mSc_decide_exchange_bank = 0x800C6678; // type:func func_800C6690_jp = 0x800C6690; // type:func Scene_ct = 0x800C68C8; // type:func -func_800C6960_jp = 0x800C6960; // type:func -func_800C69F4_jp = 0x800C69F4; // type:func -func_800C6A28_jp = 0x800C6A28; // type:func -func_800C6A5C_jp = 0x800C6A5C; // type:func -func_800C6A90_jp = 0x800C6A90; // type:func +Scene_Proc_Player_Ptr = 0x800C6960; // type:func +Scene_Proc_Ctrl_Actor_Ptr = 0x800C69F4; // type:func +Scene_Proc_Actor_Ptr = 0x800C6A28; // type:func +Scene_Proc_Object_Exchange_Bank_Ptr = 0x800C6A5C; // type:func +Scene_Proc_Door_Data_Ptr = 0x800C6A90; // type:func Door_info_ct = 0x800C6AC4; // type:func -func_800C6AD0_jp = 0x800C6AD0; // type:func +Scene_Proc_Sound = 0x800C6AD0; // type:func func_800C6AE0_jp = 0x800C6AE0; // type:func func_800C6B50_jp = 0x800C6B50; // type:func func_800C6BB0_jp = 0x800C6BB0; // type:func @@ -3112,7 +3112,7 @@ func_800C6BF8_jp = 0x800C6BF8; // type:func func_800C6C10_jp = 0x800C6C10; // type:func func_800C6D14_jp = 0x800C6D14; // type:func func_800C6D5C_jp = 0x800C6D5C; // type:func -func_800C6E14_jp = 0x800C6E14; // type:func +return_emu_game = 0x800C6E14; // type:func Skin_Matrix_PrjMulVector = 0x800C6E80; // type:func Skin_Matrix_MulVector = 0x800C6F68; // type:func Skin_Matrix_MulMatrix = 0x800C7018; // type:func diff --git a/src/code/m_actor.c b/src/code/m_actor.c index 9ef1551..382d775 100644 --- a/src/code/m_actor.c +++ b/src/code/m_actor.c @@ -17,7 +17,6 @@ #include "sys_matrix.h" #include "ovlmgr.h" #include "gfx.h" -#include "6E9650.h" #include "unknown_structs.h" #include "code_variables.h" #include "macros.h" @@ -103,11 +102,11 @@ s32 Actor_data_bank_dma_end_check(Actor* actor, Game_Play* game_play) { switch (ACTOR_FGNAME_GET_F000(actor->fgName)) { case FGNAME_F000_D: case FGNAME_F000_E: - var_v1 = common_data.unk_1004C->unk_F4(game_play->unk_0110.unk_0000, actor); + var_v1 = common_data.unk_1004C->unk_F4(game_play->objectExchangeBank.status, actor); break; default: - var_v1 = game_play->unk_0110.unk_0000[actor->unk_026].unk_00 > 0; + var_v1 = game_play->objectExchangeBank.status[actor->unk_026].id > 0; break; } @@ -147,23 +146,23 @@ void Actor_delete(Actor* actor) { void Actor_ct(Actor* actor, Game_Play* game_play) { s32 pad[2] UNUSED; - Game_Play_unk_0110_unk_0000* temp; + ObjectStatus* temp; Npc* npc; CommonData_unk_1004C_unk_14_arg0 sp34; - Game_Play_unk_0110* temp_a0; + ObjectExchangeBank* temp_a0; - temp_a0 = &game_play->unk_0110; + temp_a0 = &game_play->objectExchangeBank; - temp = temp_a0->unk_0000; + temp = temp_a0->status; temp += actor->unk_026; - temp->unk_50++; + temp->unk50++; if (actor->part == ACTOR_PART_NPC) { npc = (Npc*)actor; common_data.unk_1004C->unk_14(&sp34, npc->actor.fgName); - npc->unk_708 = mSc_bank_regist_check(temp_a0->unk_0000, sp34.unk_02); - temp_a0->unk_0000[npc->unk_708].unk_50++; + npc->unk_708 = mSc_bank_regist_check(temp_a0, sp34.unk_02); + temp_a0->status[npc->unk_708].unk50++; } actor->world = actor->home; @@ -193,7 +192,7 @@ void Actor_ct(Actor* actor, Game_Play* game_play) { Shape_Info_init(actor, 0.0f, NULL, 0.0f, 0.0f); if (Actor_data_bank_dma_end_check(actor, game_play) == 1) { - gSegments[6] = (uintptr_t)OS_K0_TO_PHYSICAL(temp_a0->unk_0000[actor->unk_026].segment); + gSegments[6] = (uintptr_t)OS_K0_TO_PHYSICAL(temp_a0->status[actor->unk_026].segment); actor->ct(actor, game_play); actor->ct = NULL; } @@ -201,7 +200,7 @@ void Actor_ct(Actor* actor, Game_Play* game_play) { #ifdef NON_MATCHING void Actor_dt(Actor* actor, Game_Play* game_play) { - Game_Play_unk_0110_unk_0000* temp_v0_6; + ObjectStatus* temp_v0_6; s32 new_var; if (actor->save != NULL) { @@ -222,7 +221,7 @@ void Actor_dt(Actor* actor, Game_Play* game_play) { actor->parent->child = NULL; } - temp_v0_6 = game_play->unk_0110.unk_0000; + temp_v0_6 = game_play->objectExchangeBank.status; if (0) {} switch ((actor->fgName & 0xF000) >> 0xC) { @@ -232,13 +231,13 @@ void Actor_dt(Actor* actor, Game_Play* game_play) { break; default: - new_var = game_play->unk_0110.unk_17FC; + new_var = game_play->objectExchangeBank.num; if (actor->unk_026 >= new_var) { temp_v0_6 = &temp_v0_6[(void)0, actor->unk_026]; - if (temp_v0_6->unk_50 > 0) { + if (temp_v0_6->unk50 > 0) { actor->unk_026 = -1; - temp_v0_6->unk_50--; + temp_v0_6->unk50--; } } break; @@ -272,7 +271,7 @@ void Actor_draw(Game_Play* game_play, Actor* actor) { Matrix_scale(actor->scale.x, actor->scale.y, actor->scale.z, MTXMODE_APPLY); { - void* segment = game_play->unk_0110.unk_0000[(void)0, actor->unk_026].segment; + void* segment = game_play->objectExchangeBank.status[(void)0, actor->unk_026].segment; gSegments[6] = (uintptr_t)OS_PHYSICAL_TO_K0(segment); @@ -452,7 +451,8 @@ void Actor_info_call_actor(Game_Play* game_play, ActorInfo* actorInfo) { if (actor->ct != NULL) { if (Actor_data_bank_dma_end_check(actor, game_play) == 1) { - gSegments[6] = (uintptr_t)OS_K0_TO_PHYSICAL(game_play->unk_0110.unk_0000[actor->unk_026].segment); + gSegments[6] = + (uintptr_t)OS_K0_TO_PHYSICAL(game_play->objectExchangeBank.status[actor->unk_026].segment); game_play->state.unk_9D = 0x98; actor->ct(actor, game_play); @@ -488,7 +488,8 @@ void Actor_info_call_actor(Game_Play* game_play, ActorInfo* actorInfo) { actor->flags &= ~ACTOR_FLAG_1000000; if ((actor->flags & (ACTOR_FLAG_40 | ACTOR_FLAG_10)) || (actor->part == ACTOR_PART_NPC)) { - gSegments[6] = (uintptr_t)OS_K0_TO_PHYSICAL(game_play->unk_0110.unk_0000[actor->unk_026].segment); + gSegments[6] = + (uintptr_t)OS_K0_TO_PHYSICAL(game_play->objectExchangeBank.status[actor->unk_026].segment); game_play->state.unk_9D = 0xA1; actor->update(actor, game_play); game_play->state.unk_9D = 0xA2; @@ -692,8 +693,8 @@ s32 func_80057A8C_jp(s32* arg0, ActorProfile* profile UNUSED, ActorOverlay* over sp90 = sp24.unk_02; } - *arg0 = mSc_bank_regist_check(game_play->unk_0110.unk_0000, sp92); - temp_v0 = mSc_bank_regist_check(game_play->unk_0110.unk_0000, sp90); + *arg0 = mSc_bank_regist_check(&game_play->objectExchangeBank, sp92); + temp_v0 = mSc_bank_regist_check(&game_play->objectExchangeBank, sp90); if ((*arg0 < 0) || (temp_v0 < 0)) { if (*arg0 >= 0) { @@ -702,7 +703,7 @@ s32 func_80057A8C_jp(s32* arg0, ActorProfile* profile UNUSED, ActorOverlay* over if (temp_v0 >= 0) { sp90 = 0; } - common_data.unk_1004C->unk_EC(game_play->unk_0110.unk_0000, sp92, sp90); + common_data.unk_1004C->unk_EC(game_play->objectExchangeBank.status, sp92, sp90); actor_free_check(overlayEntry, fgName); ret = 0; } @@ -713,10 +714,10 @@ s32 func_80057B70_jp(s32* arg0, ActorProfile* profile, ActorOverlay* overlayEntr s32 pad UNUSED; s32 ret = 1; - *arg0 = mSc_bank_regist_check(game_play->unk_0110.unk_0000, profile->objectId); + *arg0 = mSc_bank_regist_check(&game_play->objectExchangeBank, profile->objectId); if (*arg0 == -1) { - func_800C6144_jp(game_play->unk_0110.unk_0000, profile->objectId); + func_800C6144_jp(&game_play->objectExchangeBank, profile->objectId); actor_free_check(overlayEntry, fgName); ret = 0; } diff --git a/src/code/m_scene.c b/src/code/m_scene.c new file mode 100644 index 0000000..87df0c3 --- /dev/null +++ b/src/code/m_scene.c @@ -0,0 +1,366 @@ +#include "unk.h" +#include "libc/stdint.h" +#include "m_scene.h" +#include "m_common_data.h" +#include "TwoHeadArena.h" +#include "m_lib.h" +#include "m_submenu.h" +#include "overlays/gamestates/ovl_play/m_play.h" +#include "game.h" +#include "code_variables.h" +#include "m_object.h" +#include "m_player_lib.h" +#include "z_std_dma.h" + +s32 func_800C59B0_jp(ObjectExchangeBank* objectExchangeBank) { + ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->unk17FC]; + s32 ret = -1; + s32 statusIndex = objectExchangeBank->unk17FC; + + if (statusIndex < OBJECT_EXCHANGE_BANK_MAX) { + do { + if (objectStatus->id == 0) { + ret = statusIndex; + break; + } + objectStatus++; + statusIndex++; + } while (statusIndex != OBJECT_EXCHANGE_BANK_MAX); + } + + return ret; +} + +s32 func_800C5A08_jp(ObjectExchangeBank* objectExchangeBank) { + ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->unk17FC]; + s32 ret = -1; + s32 statusIndex = objectExchangeBank->unk17FC; + + if (statusIndex < OBJECT_EXCHANGE_BANK_MAX) { + do { + if (objectStatus->unk50 == 0) { + ret = statusIndex; + break; + } + objectStatus++; + statusIndex++; + } while (statusIndex < OBJECT_EXCHANGE_BANK_MAX); + } + + return ret; +} + +s32 func_800C5A60_jp(ObjectExchangeBank* objectExchangeBank) { + s32 temp_v0; + s32 var_v1; + + temp_v0 = func_800C59B0_jp(objectExchangeBank); + var_v1 = temp_v0; + + if (temp_v0 == -1) { + var_v1 = func_800C5A08_jp(objectExchangeBank); + } + + return var_v1; +} + +s32 func_800C5AA0_jp(ObjectStatus* objectStatus, ObjectExchangeBank* objectExchangeBank, s16 objectBankIndex) { + s32 ret = 1; + s32 objectSize = gObjectTable[objectBankIndex].vromEnd - gObjectTable[objectBankIndex].vromStart; + u32 temp_t0 = (objectExchangeBank->unk1800 + objectSize + 0xF) & ~0xF; + + if (temp_t0 >= objectExchangeBank->unk1804) { + ret = 0; + + } else { + objectStatus->id = -objectBankIndex; + objectStatus->unk_08 = objectExchangeBank->unk1800; + objectStatus->segment = 0; + objectStatus->vrom = gObjectTable[objectBankIndex].vromStart; + objectStatus->size = objectSize; + objectStatus->unk50 = 0; + objectStatus->unk53 = 1; + objectExchangeBank->unk1800 = temp_t0; + } + + return ret; +} + +void mSc_set_bank_status_after(ObjectStatus* objectStatus) { + objectStatus->id = (objectStatus->id >= 0) ? objectStatus->id : -objectStatus->id; + objectStatus->unk53 = 0; + objectStatus->segment = (void*)objectStatus->unk_08; +} + +void mSc_clear_bank_status(ObjectStatus* objectStatus) { + objectStatus->id = 0; + objectStatus->size = 0; + objectStatus->unk_08 = 0; + objectStatus->segment = 0; +} + +// object_spawn equivalent +s32 func_800C5B74_jp(ObjectExchangeBank* objectExchangeBank, s16 id) { + s32 ret = 0; + + if (objectExchangeBank->num < OBJECT_EXCHANGE_BANK_MAX) { + ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->num]; + + if (func_800C5AA0_jp(objectStatus, objectExchangeBank, id) == 1) { + + DmaMgr_RequestSyncDebug((void*)objectStatus->unk_08, objectStatus->vrom, objectStatus->size, "../m_scene.c", + 317); + mSc_set_bank_status_after(objectStatus); + objectStatus->unk50 = 1; + objectExchangeBank->num++; + ret = 1; + } + } + + return ret; +} + +void Object_Exchange_keep_new_Player(s32 arg0) { + func_800B1784_jp(arg0); + func_800B190C_jp(arg0); + func_800B190C_jp(arg0); + func_800B1960_jp(arg0, 0, 0); + func_800B19C4_jp(arg0, 0, 0); + func_800B1960_jp(arg0, 1, 2); + func_800B19C4_jp(arg0, 1, 2); + func_800B1A28_jp(arg0); + func_800B1A28_jp(arg0); + func_800B1A60_jp(arg0); +} + +u32 mSc_secure_exchange_keep_bank(ObjectExchangeBank* objectExchangeBank, s16 id, s32 size) { + ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->num]; + u32 ret = 0; + + if (objectExchangeBank->num < OBJECT_EXCHANGE_BANK_MAX) { + ret = (objectExchangeBank->unk1800 + size + 0xF) & ~0xF; + if (ret >= objectExchangeBank->unk1804) { + ret = 0; + + } else { + objectStatus->id = id; + objectStatus->segment = (void*)objectExchangeBank->unk1800; + objectStatus->unk_08 = objectExchangeBank->unk1800; + objectStatus->vrom = 0; + objectStatus->size = size; + objectStatus->unk50 = 0; + objectStatus->unk53 = 3; + objectExchangeBank->unk1800 = ret; + objectExchangeBank->num++; + } + } + + return ret; +} + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C5D68_jp.s") + +void func_800C5E10_jp(ObjectExchangeBank* objectExchangeBank) { + s32 temp_s3 = objectExchangeBank->unk181C; + s32 var_s1 = objectExchangeBank->unk17FC; + ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->unk17FC]; + + if (var_s1 < OBJECT_EXCHANGE_BANK_MAX) { + do { + if ((objectStatus->id != 0) && (temp_s3 == objectStatus->unk52)) { + mSc_clear_bank_status(objectStatus); + objectStatus++; + } + var_s1++; + } while (var_s1 < OBJECT_EXCHANGE_BANK_MAX); + } +} + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C5EA0_jp.s") + +s32 func_800C5F0C_jp(ObjectStatus* objectStatus, ObjectExchangeBank* objectExchangeBank) { + s32 var_v1 = 1; + u32 temp_v0 = (objectExchangeBank->unk1800 + objectStatus->size + 0xF) & ~0xF; + + if (temp_v0 >= (u32)objectExchangeBank->unk1804) { + var_v1 = 0; + + } else { + objectStatus->unk_08 = objectExchangeBank->unk1800; + objectStatus->unk52 = objectExchangeBank->unk181C; + objectStatus->unk53 = 1; + objectStatus->unk14 = 0; + objectExchangeBank->unk1800 = temp_v0; + } + + return var_v1; +} + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/mSc_dmacopy_data_bank.s") + +s32 mSc_bank_regist_check(ObjectExchangeBank* objectExchangeBank, s16 id) { + ObjectStatus* objectStatus; + s32 i; + s32 ret = -1; + + for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) { + objectStatus = &objectExchangeBank->status[i]; + + if (((objectStatus->id >= 0) ? objectStatus->id : -objectStatus->id) == id) { + ret = i; + break; + } + } + + return ret; +} + +s32 func_800C6144_jp(ObjectExchangeBank* objectExchangeBank, s16 arg1) { + s32 temp_v0; + s32 ret = 0; + + temp_v0 = func_800C5A60_jp(objectExchangeBank); + + if (temp_v0 != -1) { + ObjectStatus* temp_a0 = &objectExchangeBank->status[temp_v0]; + + if (func_800C5AA0_jp(temp_a0, objectExchangeBank, arg1) == 1) { + temp_a0->unk14 = 0; + temp_a0->unk52 = objectExchangeBank->unk181C; + ret = 1; + } + } + + return ret; +} + +void mSc_regist_initial_exchange_bank(Game_Play* game_play) { + ObjectExchangeBank* objectExchangeBank = &game_play->objectExchangeBank; + s16* var_s1 = game_play->unk_1EB4; + s32 var_s2; + + objectExchangeBank->unk181C = 0; + var_s2 = 0; + objectExchangeBank->unk17FC = objectExchangeBank->num; + + if (game_play->unk_1EA7 > 0) { + do { + func_800C6144_jp(objectExchangeBank, *var_s1); + var_s2 += 1; + var_s1 += 1; + objectExchangeBank->num += 1; + } while (var_s2 < game_play->unk_1EA7); + } + + if (common_data.unk_10001 == 0) { + //! FAKE + u32 temp = ((u32)(objectExchangeBank->unk1804 - objectExchangeBank->unk1800) >> 1); + s32 temp_v0 = (objectExchangeBank->unk1800 + temp + 0xF) & ~0xF; + + objectExchangeBank->unk1814 = objectExchangeBank->unk1804; + objectExchangeBank->unk1810 = temp_v0; + objectExchangeBank->unk180C = temp_v0; + objectExchangeBank->unk1804 = temp_v0; + temp = objectExchangeBank->unk1800; + objectExchangeBank->unk1808 = temp; + + } else { + objectExchangeBank->unk1808 = objectExchangeBank->unk1800; + objectExchangeBank->unk180C = objectExchangeBank->unk1800; + objectExchangeBank->unk1810 = objectExchangeBank->unk1804; + objectExchangeBank->unk1814 = objectExchangeBank->unk1804; + } + + objectExchangeBank->unk17FC = objectExchangeBank->num; +} + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C62C4_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/mSc_dmacopy_all_exchange_bank.s") + +void mSc_data_bank_ct(Game_Play* game_play, ObjectExchangeBank* objectExchangeBank) { + u32 temp_v0; + u32 temp_v1; + + bzero(objectExchangeBank, 0x1824); + objectExchangeBank->unk17F8 = -1; + objectExchangeBank->unk17FC = -1; + temp_v0 = (u32)THA_alloc16(&game_play->state.heap, 0x93400); + temp_v1 = temp_v0 + 0x93400; + objectExchangeBank->unk1800 = temp_v0; + objectExchangeBank->unk1808 = temp_v0; + objectExchangeBank->unk180C = temp_v0; + objectExchangeBank->unk1804 = temp_v1; + objectExchangeBank->unk1810 = temp_v1; + objectExchangeBank->unk1814 = temp_v1; + func_800C5B74_jp(objectExchangeBank, GAMEPLAY_KEEP); + gSegments[4] = (uintptr_t)OS_PHYSICAL_TO_K0(objectExchangeBank->status[0].segment); +} + +void mSc_decide_exchange_bank(ObjectExchangeBank* objectExchangeBank) { + objectExchangeBank->unk17F8 = objectExchangeBank->num; + objectExchangeBank->unk1818 = (void*)objectExchangeBank->unk1800; +} + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6690_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/Scene_ct.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/Scene_Proc_Player_Ptr.s") + +void Scene_Proc_Ctrl_Actor_Ptr(Game_Play* game_play, MSceneUnkStruct* arg1) { + void* temp = arg1->unk4; + + game_play->unk_1EA6 = arg1->unk1; + game_play->unk_1EB0 = Lib_SegmentedToVirtual(temp); +} + +void Scene_Proc_Actor_Ptr(Game_Play* game_play, MSceneUnkStruct* arg1) { + void* temp = arg1->unk4; + + game_play->unk_1EA5 = arg1->unk1; + game_play->unk_1EAC = Lib_SegmentedToVirtual(temp); +} + +void Scene_Proc_Object_Exchange_Bank_Ptr(Game_Play* game_play, MSceneUnkStruct* arg1) { + game_play->unk_1EA7 = arg1->unk1; + game_play->unk_1EB4 = Lib_SegmentedToVirtual(arg1->unk4); +} + +void Scene_Proc_Door_Data_Ptr(Game_Play* game_play, MSceneUnkStruct* arg1) { + UNK_PTR temp = arg1->unk4; + + game_play->unk_1E10 = arg1->unk1; + game_play->unk_1E14 = Lib_SegmentedToVirtual(temp); +} + +void Door_info_ct(s8* arg0) { + *arg0 = 0; +} + +void Scene_Proc_Sound(UNK_TYPE arg0 UNUSED, UNK_TYPE arg1 UNUSED) { +} + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6AE0_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6B50_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6BB0_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6BD4_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6BF8_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6C10_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6D14_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6D5C_jp.s") + +void return_emu_game(Game* game) { + mem_copy(&common_data.unk_10754, &common_data.unk_107A0, 0x14); + common_data.unk_10754 = common_data.unk_107A0 + 1; + game->unk_74 = 0; + game_goto_next_game_play(game); + common_data.unk_00014 = common_data.unk_107A0; +} diff --git a/src/code/m_submenu.c b/src/code/m_submenu.c index b40490c..c466fbc 100644 --- a/src/code/m_submenu.c +++ b/src/code/m_submenu.c @@ -8,7 +8,7 @@ #include "ovlmgr.h" #include "game.h" #include "sys_math3d.h" -#include "6E9650.h" +#include "m_scene.h" #include "6DE300.h" #include "6F5550.h" #include "libc/stddef.h" @@ -60,7 +60,7 @@ s32 SubmenuArea_IsPlayer(void) { #ifdef NON_MATCHING // regalloc void mSM_load_player_anime(Game_Play* game_play) { - Game_Play_unk_0110_unk_0000* var_s4; + ObjectStatus* var_s4; s32 var_s0; s32 var_s3; Player* temp_v0; @@ -71,8 +71,8 @@ void mSM_load_player_anime(Game_Play* game_play) { return; } - var_s4 = game_play->unk_0110.unk_0000; - var_s4 += mSc_bank_regist_check(var_s4, 9); + var_s4 = game_play->objectExchangeBank.status; + var_s4 += mSc_bank_regist_check(&game_play->objectExchangeBank, 9); for (var_s3 = 0; var_s3 < 2; var_s3++, var_s4++) { segment = var_s4->segment; @@ -506,7 +506,7 @@ void mSM_move_End(Submenu* submenu) { sp24 = mMsg_Get_base_window_p(); submenu->unk_00 = 0; - mSc_dmacopy_all_exchange_bank(sp28->unk_0110.unk_0000); + mSc_dmacopy_all_exchange_bank(&sp28->objectExchangeBank); SubmenuArea_DoUnlink(SubmenuArea_dlftbl, submenu); load_player(submenu); mSM_load_player_anime(sp28); diff --git a/src/overlays/gamestates/ovl__00743CD0/_00743CD0.h b/src/overlays/gamestates/ovl__00743CD0/_00743CD0.h index ffa7c03..1da7f9e 100644 --- a/src/overlays/gamestates/ovl__00743CD0/_00743CD0.h +++ b/src/overlays/gamestates/ovl__00743CD0/_00743CD0.h @@ -11,8 +11,7 @@ typedef struct Game__00743CD0 { /* 0x0000 */ Game state; /* 0x00E0 */ Game_Play1938 unk_00E0; /* 0x0208 */ UNK_TYPE1 unk_0208[0x2FC-0x208]; - /* 0x02FC */ Game_Play_unk_0110 unk_02FC; - /* 0x1B18 */ UNK_TYPE1 unk_1B18[0x1B20-0x1B18]; + /* 0x02FC */ ObjectExchangeBank unk_02FC; } Game__00743CD0; // size = 0x1B20 void _00743CD0_init(Game *thisx); diff --git a/src/overlays/gamestates/ovl_play/m_play.c b/src/overlays/gamestates/ovl_play/m_play.c index 8631106..e6c038c 100644 --- a/src/overlays/gamestates/ovl_play/m_play.c +++ b/src/overlays/gamestates/ovl_play/m_play.c @@ -457,7 +457,7 @@ void Game_play_move_fbdemo_not_move(Game_Play* game_play) { game_play->state.unk_9C = 4; mDemo_stock_clear(); game_play->state.unk_9C = 5; - mSc_dmacopy_data_bank(game_play->unk_0110.unk_0000); + mSc_dmacopy_data_bank(&game_play->objectExchangeBank); game_play->state.unk_9C = 6; mSM_submenu_move(&game_play->submenu); if ((game_play->submenu.moveProcIndex == MSM_MOVE_PROC_WAIT) && (REGADDR(IREG, 0x48) == 0)) { @@ -479,13 +479,13 @@ void Game_play_move_fbdemo_not_move(Game_Play* game_play) { } void Game_play_move(Game_Play* game_play) { - Game_Play_unk_0110* p = &game_play->unk_0110; + ObjectExchangeBank* p = &game_play->objectExchangeBank; s32 var_v1; game_play->state.unk_9D = 0x8D; game_play->state.unk_9C = 1; Game_play_Reset_destiny(); - gSegments[4] = (uintptr_t)OS_K0_TO_PHYSICAL(p->unk_0000[0].segment); + gSegments[4] = (uintptr_t)OS_K0_TO_PHYSICAL(p->status[0].segment); gSegments[2] = (uintptr_t)OS_K0_TO_PHYSICAL(game_play->unk_010C); game_play->state.unk_9C = 2; @@ -537,7 +537,7 @@ void Game_play_move(Game_Play* game_play) { } void func_80803810_jp(Game_Play* game_play, GraphicsContext* gfxCtx) { - void* temp_v0 = game_play->unk_0110.unk_0000[0].segment; + void* temp_v0 = game_play->objectExchangeBank.status[0].segment; gSegments[4] = (uintptr_t)OS_K0_TO_PHYSICAL(temp_v0); gSegments[2] = (uintptr_t)OS_K0_TO_PHYSICAL(game_play->unk_010C); @@ -827,12 +827,12 @@ void Gameplay_Scene_Init(Game_Play* game_play) { game_play->unk_1EA6 = 0; game_play->unk_1EA7 = 0; game_play->unk_1EB8 = 0; - mSc_data_bank_ct(game_play, game_play->unk_0110.unk_0000); + mSc_data_bank_ct(game_play, &game_play->objectExchangeBank); Global_light_ct(&game_play->glight); Door_info_ct(&game_play->unk_1E10); common_data_clear(); Scene_ct(game_play, game_play->unk_010C); - mSc_decide_exchange_bank(game_play->unk_0110.unk_0000); + mSc_decide_exchange_bank(&game_play->objectExchangeBank); func_808041A4_jp(game_play); } diff --git a/src/overlays/gamestates/ovl_play/m_play.h b/src/overlays/gamestates/ovl_play/m_play.h index d530d9a..fc1e404 100644 --- a/src/overlays/gamestates/ovl_play/m_play.h +++ b/src/overlays/gamestates/ovl_play/m_play.h @@ -20,7 +20,7 @@ #include "m_collision_bg.h" #include "m_pause.h" #include "6A8180.h" -#include "6E9650.h" +#include "m_scene.h" struct Actor; struct ActorEntry; @@ -66,8 +66,7 @@ typedef struct Game_Play { /* 0x00E6 */ UNK_TYPE1 unk_00E6[0x2]; /* 0x00E8 */ UNK_TYPE1 unk_00E8[0x24]; /* 0x010C */ void* unk_010C; - /* 0x0110 */ Game_Play_unk_0110 unk_0110; - /* 0x192C */ UNK_TYPE1 unk_192C[0xC]; + /* 0x0110 */ ObjectExchangeBank objectExchangeBank; /* 0x1938 */ Game_Play1938 unk_1938; /* 0x1A60 */ UNK_TYPE1 unk_1A60[0x138]; /* 0x1B98 */ Kankyo kankyo; @@ -79,8 +78,8 @@ typedef struct Game_Play { /* 0x1DAD */ UNK_TYPE1 unk_1DAD[0x3]; /* 0x1DB0 */ UNK_TYPE1 unk_1DB0[0x10]; /* 0x1DC0 */ PreRender unk_1DC0; - /* 0x1E10 */ s32 unk_1E10; - /* 0x1E14 */ char unk_1E14[0x4]; + /* 0x1E10 */ s8 unk_1E10; + /* 0x1E14 */ UNK_PTR unk_1E14; /* 0x1E18 */ s32 unk_1E18; /* 0x1E1C */ MtxF viewProjectionMtxF; /* 0x1E5C */ MtxF billboardMtxF; @@ -92,8 +91,8 @@ typedef struct Game_Play { /* 0x1EA7 */ u8 unk_1EA7; /* 0x1EA8 */ struct ActorEntry* unk_1EA8; /* 0x1EAC */ struct ActorEntry* unk_1EAC; - /* 0x1EB0 */ s16 *unk_1EB0; - /* 0x1EB4 */ UNK_TYPE1 unk_1EB4[0x4]; + /* 0x1EB0 */ s16* unk_1EB0; + /* 0x1EB4 */ s16* unk_1EB4; /* 0x1EB8 */ s32 unk_1EB8; /* 0x1EBC */ Event event; /* 0x1ECC */ UNK_TYPE1 unk_1ECC[0x14]; diff --git a/src/overlays/submenu/submenu_ovl/m_submenu_ovl.c b/src/overlays/submenu/submenu_ovl/m_submenu_ovl.c index cbaffdf..5e839b2 100644 --- a/src/overlays/submenu/submenu_ovl/m_submenu_ovl.c +++ b/src/overlays/submenu/submenu_ovl/m_submenu_ovl.c @@ -1529,7 +1529,7 @@ void mSM_menu_ovl_draw(Submenu* submenu, Game_Play* game_play) { } void mSM_menu_ovl_init(Submenu* submenu) { - Game_Play_unk_0110* var_v1; + ObjectExchangeBank* var_v1; void* func = none_proc1; u16 temp = 0x2000; @@ -1539,12 +1539,12 @@ void mSM_menu_ovl_init(Submenu* submenu) { //! FAKE label: if (submenu->unk_00 != 4) { - var_v1 = &((Game_Play*)gamePT)->unk_0110; + var_v1 = &((Game_Play*)gamePT)->objectExchangeBank; } else { var_v1 = &((Game__00743CD0*)gamePT)->unk_02FC; } - ovl_base.unk_10000.unk_00 = var_v1->unk_1818; + ovl_base.unk_10000.unk_00 = var_v1->unk1818; submenu->unk_08 = SUBMENU_PROGRAM_0; ovl_base.unk_10670.unk_00 = func; ovl_base.unk_10670.unk_04 = func; diff --git a/yamls/jp/code.yaml b/yamls/jp/code.yaml index 080bc75..63d1f80 100644 --- a/yamls/jp/code.yaml +++ b/yamls/jp/code.yaml @@ -74,7 +74,7 @@ - [0x6E6C90, c, code/m_start_data_init] - [0x6E7AD0, asm, code/6E7AD0] - [0x6E80C0, c, code/m_submenu] - - [0x6E9650, asm, code/6E9650] + - [0x6E9650, c, code/m_scene] - [0x6EAB20, asm, code/m_skin_matrix] - [0x6EC430, c, code/m_snowman] - [0x6EC9E0, asm, code/6EC9E0] @@ -215,7 +215,7 @@ - [0x73B400, rodata, code/m_shop] - [0x73B580, rodata, code/m_string] - [0x73B5C0, .rodata, code/m_submenu] - - [0x73B6D0, rodata, code/m_scene] + - [0x73B6D0, .rodata, code/m_scene] - [0x73B700, rodata, code/73B700] - [0x73B710, .rodata, code/m_snowman] - [0x73B720, rodata, code/m_titledemo] |
