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authorPrakxo <87568477+Prakxo@users.noreply.github.com>2023-09-27 20:03:11 +0200
committerGitHub <noreply@github.com>2023-09-27 11:03:11 -0700
commit02dc7fc7af3b39e44b9b030235f1dd66e7644efe (patch)
treea2dd820938746fa8ca56384f5919b679def35cf0 /src/code/m_scene.c
parent4ba08394238a50c9dd5c049a80cb6ae2c04da481 (diff)
m_lib OK (#103)
* m_lib OK * fixes * rename segmented2virtual macro
Diffstat (limited to 'src/code/m_scene.c')
-rw-r--r--src/code/m_scene.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/m_scene.c b/src/code/m_scene.c
index 87df0c3..21b2f5c 100644
--- a/src/code/m_scene.c
+++ b/src/code/m_scene.c
@@ -358,7 +358,7 @@ void Scene_Proc_Sound(UNK_TYPE arg0 UNUSED, UNK_TYPE arg1 UNUSED) {
#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6D5C_jp.s")
void return_emu_game(Game* game) {
- mem_copy(&common_data.unk_10754, &common_data.unk_107A0, 0x14);
+ mem_copy((u8*)&common_data.unk_10754, (u8*)&common_data.unk_107A0, 0x14);
common_data.unk_10754 = common_data.unk_107A0 + 1;
game->unk_74 = 0;
game_goto_next_game_play(game);