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authorMaide <34639600+Kelebek1@users.noreply.github.com>2023-08-18 04:44:08 +0100
committerGitHub <noreply@github.com>2023-08-17 20:44:08 -0700
commitc863d781327c1d371cb81ad31a4fd06b53e1b953 (patch)
tree27d282e78cfe134623a000394dace56d03eb261a /src/code/sys_matrix.c
parentae5aa8db7c07a162cf140a30e9af772c57e4b16b (diff)
m_start_data_init (#61)
* m_start_data_init * Fix NPC, m,atch last func * Rebased * Rebased * Update struct names * PR --------- Co-authored-by: Maide <you@example.com>
Diffstat (limited to 'src/code/sys_matrix.c')
-rw-r--r--src/code/sys_matrix.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c
index 1661c13..ab7d1cf 100644
--- a/src/code/sys_matrix.c
+++ b/src/code/sys_matrix.c
@@ -75,8 +75,8 @@ MtxF* Matrix_now; // Top of the stack.
/**
* Create the matrix stack and set the pointer to the top of it.
*/
-void new_Matrix(Game* gameState) {
- Matrix_now = THA_alloc16(&gameState->heap, MATRIX_STACK_SIZE * sizeof(MtxF));
+void new_Matrix(Game* game) {
+ Matrix_now = THA_alloc16(&game->heap, MATRIX_STACK_SIZE * sizeof(MtxF));
Matrix_stack = Matrix_now;
}