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-rw-r--r--include/71A140.h99
1 files changed, 50 insertions, 49 deletions
diff --git a/include/71A140.h b/include/71A140.h
index c0b6c49..9cb962e 100644
--- a/include/71A140.h
+++ b/include/71A140.h
@@ -44,58 +44,59 @@
// void func_800F8850_jp();
// void func_800F88BC_jp();
// void func_800F88E8_jp();
-// void func_800F8984_jp();
-// void func_800F89C0_jp();
-// void func_800F8B2C_jp();
-// void func_800F8B4C_jp();
+void func_800F8984_jp(void);
+void Na_GameFrame(void);
+void func_800F8B2C_jp(void);
+void Na_SoftReset(void);
// void func_800F8C94_jp();
-// void func_800F8CE0_jp();
-// void func_800F8D08_jp();
-// void func_800F8D24_jp();
-// void func_800F8D40_jp();
-// void func_800F8D5C_jp();
+void Na_Tenki(u8);
+void Na_BgmStart(u8 id);
+void Na_BgmCrossfadeStart(u8);
+void Na_BgmStop(u16 id);
+void Na_SysTrgStart(u16 id);
// void func_800F8E24_jp();
-// void func_800F8FC4_jp();
-// void func_800F9064_jp();
-// void func_800F9118_jp();
-// void func_800F9170_jp();
-// void func_800F91E0_jp();
-// void func_800F91FC_jp();
-// void func_800F9C24_jp();
-// void func_800F9C44_jp();
-// void func_800F9C54_jp();
-// void func_800F9C60_jp();
+void Na_PlyWalkSe(u16, u16, f32);
+void Na_PlyWalkSeRoom(u8, u16, f32);
+void Na_NpcWalkSe(u16, u16, f32);
+void Na_NpcWalkSeRoom(u8, u16, f32);
+void Na_PlayerStatusLevel(u8 arg0, f32 speed);
+void Na_VoiceSe(u8 arg0, s16 arg1, u8 arg2);
+void Na_Inst(u16, u8*);
+void Na_MessageStatus(u8);
+void Na_MessageSpeed(u8);
+u8 Na_MessageSpeedGet(void);
+void Na_OngenPos(s32,u8,u16,f32);
// void func_800FA0AC_jp();
// void func_800FA2E0_jp();
-// void func_800FA2F0_jp();
-// void func_800FA354_jp();
-// void func_800FA498_jp();
-// void func_800FA510_jp();
-// void func_800FA520_jp();
-// void func_800FA580_jp();
-// void func_800FA720_jp();
-// void func_800FA7B0_jp();
-// void func_800FA88C_jp();
-// void func_800FA92C_jp();
-// void func_800FAA14_jp();
-// void func_800FAB8C_jp();
-// void func_800FAC58_jp();
-// void func_800FAC84_jp();
-// void func_800FACC8_jp();
-// void func_800FAD38_jp();
-// void func_800FAE84_jp();
-// void func_800FB128_jp();
-// void func_800FB234_jp();
-// void func_800FB29C_jp();
-// void func_800FB2D8_jp();
-// void func_800FB350_jp();
-// void func_800FB39C_jp();
-// void func_800FB3E8_jp();
-// void func_800FB744_jp();
-// void func_800FBA90_jp();
-// void func_800FBB44_jp();
-// void func_800FBB7C_jp();
-// void func_800FBBBC_jp();
-// void func_800FBCA8_jp();
+void Na_OngenTrgStartSpeed(u16,u16,f32,f32);
+void Na_OngenTrgStart(u16,u16,f32);
+void Na_SetOutMode(u8);
+void Na_SetVoiceMode(u8);
+void Na_FloorTrgStart(u8,u16,f32);
+void Na_SysLevStart(u8);
+void Na_SysLevStop(u8);
+void Na_Pause(u8);
+void Na_RhythmPos(s32,u8,u16,f32);
+void Na_SpecChange(s32);
+void Na_MDPlayerPos(u16,f32,u16,s32, s32);
+void Na_BGMVolume(f32,u16);
+void Na_SubGameStart(void);
+void Na_SubGameEnd(void);
+u8 Na_SubGameOK(void);
+void Na_KishaStatusTrg(u8);
+void Na_KishaStatusLevel(f32 arg0, s32 arg1, u16 arg2, f32 arg3,s32 arg4, u16 arg5, f32 arg6);
+void Na_TTKK_ARM(u8);
+void Na_BgmMuteClear(void);
+u8 Na_BgmFadeoutCheck(void);
+u8 Na_SeFadeoutCheck(void);
+void Na_BgmTrOn(u8 id);
+void Na_BgmTrOff(u8 id);
+void Na_SceneMode(u8);
+void Na_RoomIncectPos(s32,u16,u16,f32);
+void Na_FurnitureInstPos(s32,u16,f32);
+void Na_TrgSeEcho(u8);
+void Na_LevSeEcho(u8);
+void Na_BGMFilter(u8);
+void Na_RoomType(u8);
#endif