diff options
Diffstat (limited to 'include/71A140.h')
| -rw-r--r-- | include/71A140.h | 99 |
1 files changed, 50 insertions, 49 deletions
diff --git a/include/71A140.h b/include/71A140.h index c0b6c49..9cb962e 100644 --- a/include/71A140.h +++ b/include/71A140.h @@ -44,58 +44,59 @@ // void func_800F8850_jp(); // void func_800F88BC_jp(); // void func_800F88E8_jp(); -// void func_800F8984_jp(); -// void func_800F89C0_jp(); -// void func_800F8B2C_jp(); -// void func_800F8B4C_jp(); +void func_800F8984_jp(void); +void Na_GameFrame(void); +void func_800F8B2C_jp(void); +void Na_SoftReset(void); // void func_800F8C94_jp(); -// void func_800F8CE0_jp(); -// void func_800F8D08_jp(); -// void func_800F8D24_jp(); -// void func_800F8D40_jp(); -// void func_800F8D5C_jp(); +void Na_Tenki(u8); +void Na_BgmStart(u8 id); +void Na_BgmCrossfadeStart(u8); +void Na_BgmStop(u16 id); +void Na_SysTrgStart(u16 id); // void func_800F8E24_jp(); -// void func_800F8FC4_jp(); -// void func_800F9064_jp(); -// void func_800F9118_jp(); -// void func_800F9170_jp(); -// void func_800F91E0_jp(); -// void func_800F91FC_jp(); -// void func_800F9C24_jp(); -// void func_800F9C44_jp(); -// void func_800F9C54_jp(); -// void func_800F9C60_jp(); +void Na_PlyWalkSe(u16, u16, f32); +void Na_PlyWalkSeRoom(u8, u16, f32); +void Na_NpcWalkSe(u16, u16, f32); +void Na_NpcWalkSeRoom(u8, u16, f32); +void Na_PlayerStatusLevel(u8 arg0, f32 speed); +void Na_VoiceSe(u8 arg0, s16 arg1, u8 arg2); +void Na_Inst(u16, u8*); +void Na_MessageStatus(u8); +void Na_MessageSpeed(u8); +u8 Na_MessageSpeedGet(void); +void Na_OngenPos(s32,u8,u16,f32); // void func_800FA0AC_jp(); // void func_800FA2E0_jp(); -// void func_800FA2F0_jp(); -// void func_800FA354_jp(); -// void func_800FA498_jp(); -// void func_800FA510_jp(); -// void func_800FA520_jp(); -// void func_800FA580_jp(); -// void func_800FA720_jp(); -// void func_800FA7B0_jp(); -// void func_800FA88C_jp(); -// void func_800FA92C_jp(); -// void func_800FAA14_jp(); -// void func_800FAB8C_jp(); -// void func_800FAC58_jp(); -// void func_800FAC84_jp(); -// void func_800FACC8_jp(); -// void func_800FAD38_jp(); -// void func_800FAE84_jp(); -// void func_800FB128_jp(); -// void func_800FB234_jp(); -// void func_800FB29C_jp(); -// void func_800FB2D8_jp(); -// void func_800FB350_jp(); -// void func_800FB39C_jp(); -// void func_800FB3E8_jp(); -// void func_800FB744_jp(); -// void func_800FBA90_jp(); -// void func_800FBB44_jp(); -// void func_800FBB7C_jp(); -// void func_800FBBBC_jp(); -// void func_800FBCA8_jp(); +void Na_OngenTrgStartSpeed(u16,u16,f32,f32); +void Na_OngenTrgStart(u16,u16,f32); +void Na_SetOutMode(u8); +void Na_SetVoiceMode(u8); +void Na_FloorTrgStart(u8,u16,f32); +void Na_SysLevStart(u8); +void Na_SysLevStop(u8); +void Na_Pause(u8); +void Na_RhythmPos(s32,u8,u16,f32); +void Na_SpecChange(s32); +void Na_MDPlayerPos(u16,f32,u16,s32, s32); +void Na_BGMVolume(f32,u16); +void Na_SubGameStart(void); +void Na_SubGameEnd(void); +u8 Na_SubGameOK(void); +void Na_KishaStatusTrg(u8); +void Na_KishaStatusLevel(f32 arg0, s32 arg1, u16 arg2, f32 arg3,s32 arg4, u16 arg5, f32 arg6); +void Na_TTKK_ARM(u8); +void Na_BgmMuteClear(void); +u8 Na_BgmFadeoutCheck(void); +u8 Na_SeFadeoutCheck(void); +void Na_BgmTrOn(u8 id); +void Na_BgmTrOff(u8 id); +void Na_SceneMode(u8); +void Na_RoomIncectPos(s32,u16,u16,f32); +void Na_FurnitureInstPos(s32,u16,f32); +void Na_TrgSeEcho(u8); +void Na_LevSeEcho(u8); +void Na_BGMFilter(u8); +void Na_RoomType(u8); #endif |
