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-rw-r--r--include/m_actor.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/include/m_actor.h b/include/m_actor.h
index 5a1c59e..bb52865 100644
--- a/include/m_actor.h
+++ b/include/m_actor.h
@@ -3,6 +3,7 @@
#include "ultra64.h"
#include "m_collision_obj.h"
+#include "m_collision_bg.h"
#include "z64math.h"
#include "unk.h"
@@ -110,8 +111,9 @@ typedef struct Actor {
/* 0x074 */ f32 speed;
/* 0x078 */ f32 gravity;
/* 0x07C */ f32 terminalVelocity;
- /* 0x080 */ UNK_TYPE1 unk_080[0x34];
- /* 0x0B4 */ UNK_TYPE1 unk_0B4[0x1];
+ /* 0x080 */ UNK_TYPE1 unk_080[0x18];
+ /* 0x098 */ mCoBG_CheckResult colResult;
+ /* 0x09C */ UNK_TYPE1 unk_09C[0x19];
/* 0x0B5 */ u8 isDrawn;
/* 0x0B6 */ s16 yawTowardsPlayer;
/* 0x0B8 */ f32 xyzDistToPlayerSq;