diff options
Diffstat (limited to 'src/code/m_scene.c')
| -rw-r--r-- | src/code/m_scene.c | 366 |
1 files changed, 366 insertions, 0 deletions
diff --git a/src/code/m_scene.c b/src/code/m_scene.c new file mode 100644 index 0000000..87df0c3 --- /dev/null +++ b/src/code/m_scene.c @@ -0,0 +1,366 @@ +#include "unk.h" +#include "libc/stdint.h" +#include "m_scene.h" +#include "m_common_data.h" +#include "TwoHeadArena.h" +#include "m_lib.h" +#include "m_submenu.h" +#include "overlays/gamestates/ovl_play/m_play.h" +#include "game.h" +#include "code_variables.h" +#include "m_object.h" +#include "m_player_lib.h" +#include "z_std_dma.h" + +s32 func_800C59B0_jp(ObjectExchangeBank* objectExchangeBank) { + ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->unk17FC]; + s32 ret = -1; + s32 statusIndex = objectExchangeBank->unk17FC; + + if (statusIndex < OBJECT_EXCHANGE_BANK_MAX) { + do { + if (objectStatus->id == 0) { + ret = statusIndex; + break; + } + objectStatus++; + statusIndex++; + } while (statusIndex != OBJECT_EXCHANGE_BANK_MAX); + } + + return ret; +} + +s32 func_800C5A08_jp(ObjectExchangeBank* objectExchangeBank) { + ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->unk17FC]; + s32 ret = -1; + s32 statusIndex = objectExchangeBank->unk17FC; + + if (statusIndex < OBJECT_EXCHANGE_BANK_MAX) { + do { + if (objectStatus->unk50 == 0) { + ret = statusIndex; + break; + } + objectStatus++; + statusIndex++; + } while (statusIndex < OBJECT_EXCHANGE_BANK_MAX); + } + + return ret; +} + +s32 func_800C5A60_jp(ObjectExchangeBank* objectExchangeBank) { + s32 temp_v0; + s32 var_v1; + + temp_v0 = func_800C59B0_jp(objectExchangeBank); + var_v1 = temp_v0; + + if (temp_v0 == -1) { + var_v1 = func_800C5A08_jp(objectExchangeBank); + } + + return var_v1; +} + +s32 func_800C5AA0_jp(ObjectStatus* objectStatus, ObjectExchangeBank* objectExchangeBank, s16 objectBankIndex) { + s32 ret = 1; + s32 objectSize = gObjectTable[objectBankIndex].vromEnd - gObjectTable[objectBankIndex].vromStart; + u32 temp_t0 = (objectExchangeBank->unk1800 + objectSize + 0xF) & ~0xF; + + if (temp_t0 >= objectExchangeBank->unk1804) { + ret = 0; + + } else { + objectStatus->id = -objectBankIndex; + objectStatus->unk_08 = objectExchangeBank->unk1800; + objectStatus->segment = 0; + objectStatus->vrom = gObjectTable[objectBankIndex].vromStart; + objectStatus->size = objectSize; + objectStatus->unk50 = 0; + objectStatus->unk53 = 1; + objectExchangeBank->unk1800 = temp_t0; + } + + return ret; +} + +void mSc_set_bank_status_after(ObjectStatus* objectStatus) { + objectStatus->id = (objectStatus->id >= 0) ? objectStatus->id : -objectStatus->id; + objectStatus->unk53 = 0; + objectStatus->segment = (void*)objectStatus->unk_08; +} + +void mSc_clear_bank_status(ObjectStatus* objectStatus) { + objectStatus->id = 0; + objectStatus->size = 0; + objectStatus->unk_08 = 0; + objectStatus->segment = 0; +} + +// object_spawn equivalent +s32 func_800C5B74_jp(ObjectExchangeBank* objectExchangeBank, s16 id) { + s32 ret = 0; + + if (objectExchangeBank->num < OBJECT_EXCHANGE_BANK_MAX) { + ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->num]; + + if (func_800C5AA0_jp(objectStatus, objectExchangeBank, id) == 1) { + + DmaMgr_RequestSyncDebug((void*)objectStatus->unk_08, objectStatus->vrom, objectStatus->size, "../m_scene.c", + 317); + mSc_set_bank_status_after(objectStatus); + objectStatus->unk50 = 1; + objectExchangeBank->num++; + ret = 1; + } + } + + return ret; +} + +void Object_Exchange_keep_new_Player(s32 arg0) { + func_800B1784_jp(arg0); + func_800B190C_jp(arg0); + func_800B190C_jp(arg0); + func_800B1960_jp(arg0, 0, 0); + func_800B19C4_jp(arg0, 0, 0); + func_800B1960_jp(arg0, 1, 2); + func_800B19C4_jp(arg0, 1, 2); + func_800B1A28_jp(arg0); + func_800B1A28_jp(arg0); + func_800B1A60_jp(arg0); +} + +u32 mSc_secure_exchange_keep_bank(ObjectExchangeBank* objectExchangeBank, s16 id, s32 size) { + ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->num]; + u32 ret = 0; + + if (objectExchangeBank->num < OBJECT_EXCHANGE_BANK_MAX) { + ret = (objectExchangeBank->unk1800 + size + 0xF) & ~0xF; + if (ret >= objectExchangeBank->unk1804) { + ret = 0; + + } else { + objectStatus->id = id; + objectStatus->segment = (void*)objectExchangeBank->unk1800; + objectStatus->unk_08 = objectExchangeBank->unk1800; + objectStatus->vrom = 0; + objectStatus->size = size; + objectStatus->unk50 = 0; + objectStatus->unk53 = 3; + objectExchangeBank->unk1800 = ret; + objectExchangeBank->num++; + } + } + + return ret; +} + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C5D68_jp.s") + +void func_800C5E10_jp(ObjectExchangeBank* objectExchangeBank) { + s32 temp_s3 = objectExchangeBank->unk181C; + s32 var_s1 = objectExchangeBank->unk17FC; + ObjectStatus* objectStatus = &objectExchangeBank->status[objectExchangeBank->unk17FC]; + + if (var_s1 < OBJECT_EXCHANGE_BANK_MAX) { + do { + if ((objectStatus->id != 0) && (temp_s3 == objectStatus->unk52)) { + mSc_clear_bank_status(objectStatus); + objectStatus++; + } + var_s1++; + } while (var_s1 < OBJECT_EXCHANGE_BANK_MAX); + } +} + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C5EA0_jp.s") + +s32 func_800C5F0C_jp(ObjectStatus* objectStatus, ObjectExchangeBank* objectExchangeBank) { + s32 var_v1 = 1; + u32 temp_v0 = (objectExchangeBank->unk1800 + objectStatus->size + 0xF) & ~0xF; + + if (temp_v0 >= (u32)objectExchangeBank->unk1804) { + var_v1 = 0; + + } else { + objectStatus->unk_08 = objectExchangeBank->unk1800; + objectStatus->unk52 = objectExchangeBank->unk181C; + objectStatus->unk53 = 1; + objectStatus->unk14 = 0; + objectExchangeBank->unk1800 = temp_v0; + } + + return var_v1; +} + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/mSc_dmacopy_data_bank.s") + +s32 mSc_bank_regist_check(ObjectExchangeBank* objectExchangeBank, s16 id) { + ObjectStatus* objectStatus; + s32 i; + s32 ret = -1; + + for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) { + objectStatus = &objectExchangeBank->status[i]; + + if (((objectStatus->id >= 0) ? objectStatus->id : -objectStatus->id) == id) { + ret = i; + break; + } + } + + return ret; +} + +s32 func_800C6144_jp(ObjectExchangeBank* objectExchangeBank, s16 arg1) { + s32 temp_v0; + s32 ret = 0; + + temp_v0 = func_800C5A60_jp(objectExchangeBank); + + if (temp_v0 != -1) { + ObjectStatus* temp_a0 = &objectExchangeBank->status[temp_v0]; + + if (func_800C5AA0_jp(temp_a0, objectExchangeBank, arg1) == 1) { + temp_a0->unk14 = 0; + temp_a0->unk52 = objectExchangeBank->unk181C; + ret = 1; + } + } + + return ret; +} + +void mSc_regist_initial_exchange_bank(Game_Play* game_play) { + ObjectExchangeBank* objectExchangeBank = &game_play->objectExchangeBank; + s16* var_s1 = game_play->unk_1EB4; + s32 var_s2; + + objectExchangeBank->unk181C = 0; + var_s2 = 0; + objectExchangeBank->unk17FC = objectExchangeBank->num; + + if (game_play->unk_1EA7 > 0) { + do { + func_800C6144_jp(objectExchangeBank, *var_s1); + var_s2 += 1; + var_s1 += 1; + objectExchangeBank->num += 1; + } while (var_s2 < game_play->unk_1EA7); + } + + if (common_data.unk_10001 == 0) { + //! FAKE + u32 temp = ((u32)(objectExchangeBank->unk1804 - objectExchangeBank->unk1800) >> 1); + s32 temp_v0 = (objectExchangeBank->unk1800 + temp + 0xF) & ~0xF; + + objectExchangeBank->unk1814 = objectExchangeBank->unk1804; + objectExchangeBank->unk1810 = temp_v0; + objectExchangeBank->unk180C = temp_v0; + objectExchangeBank->unk1804 = temp_v0; + temp = objectExchangeBank->unk1800; + objectExchangeBank->unk1808 = temp; + + } else { + objectExchangeBank->unk1808 = objectExchangeBank->unk1800; + objectExchangeBank->unk180C = objectExchangeBank->unk1800; + objectExchangeBank->unk1810 = objectExchangeBank->unk1804; + objectExchangeBank->unk1814 = objectExchangeBank->unk1804; + } + + objectExchangeBank->unk17FC = objectExchangeBank->num; +} + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C62C4_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/mSc_dmacopy_all_exchange_bank.s") + +void mSc_data_bank_ct(Game_Play* game_play, ObjectExchangeBank* objectExchangeBank) { + u32 temp_v0; + u32 temp_v1; + + bzero(objectExchangeBank, 0x1824); + objectExchangeBank->unk17F8 = -1; + objectExchangeBank->unk17FC = -1; + temp_v0 = (u32)THA_alloc16(&game_play->state.heap, 0x93400); + temp_v1 = temp_v0 + 0x93400; + objectExchangeBank->unk1800 = temp_v0; + objectExchangeBank->unk1808 = temp_v0; + objectExchangeBank->unk180C = temp_v0; + objectExchangeBank->unk1804 = temp_v1; + objectExchangeBank->unk1810 = temp_v1; + objectExchangeBank->unk1814 = temp_v1; + func_800C5B74_jp(objectExchangeBank, GAMEPLAY_KEEP); + gSegments[4] = (uintptr_t)OS_PHYSICAL_TO_K0(objectExchangeBank->status[0].segment); +} + +void mSc_decide_exchange_bank(ObjectExchangeBank* objectExchangeBank) { + objectExchangeBank->unk17F8 = objectExchangeBank->num; + objectExchangeBank->unk1818 = (void*)objectExchangeBank->unk1800; +} + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6690_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/Scene_ct.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/Scene_Proc_Player_Ptr.s") + +void Scene_Proc_Ctrl_Actor_Ptr(Game_Play* game_play, MSceneUnkStruct* arg1) { + void* temp = arg1->unk4; + + game_play->unk_1EA6 = arg1->unk1; + game_play->unk_1EB0 = Lib_SegmentedToVirtual(temp); +} + +void Scene_Proc_Actor_Ptr(Game_Play* game_play, MSceneUnkStruct* arg1) { + void* temp = arg1->unk4; + + game_play->unk_1EA5 = arg1->unk1; + game_play->unk_1EAC = Lib_SegmentedToVirtual(temp); +} + +void Scene_Proc_Object_Exchange_Bank_Ptr(Game_Play* game_play, MSceneUnkStruct* arg1) { + game_play->unk_1EA7 = arg1->unk1; + game_play->unk_1EB4 = Lib_SegmentedToVirtual(arg1->unk4); +} + +void Scene_Proc_Door_Data_Ptr(Game_Play* game_play, MSceneUnkStruct* arg1) { + UNK_PTR temp = arg1->unk4; + + game_play->unk_1E10 = arg1->unk1; + game_play->unk_1E14 = Lib_SegmentedToVirtual(temp); +} + +void Door_info_ct(s8* arg0) { + *arg0 = 0; +} + +void Scene_Proc_Sound(UNK_TYPE arg0 UNUSED, UNK_TYPE arg1 UNUSED) { +} + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6AE0_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6B50_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6BB0_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6BD4_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6BF8_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6C10_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6D14_jp.s") + +#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/m_scene/func_800C6D5C_jp.s") + +void return_emu_game(Game* game) { + mem_copy(&common_data.unk_10754, &common_data.unk_107A0, 0x14); + common_data.unk_10754 = common_data.unk_107A0 + 1; + game->unk_74 = 0; + game_goto_next_game_play(game); + common_data.unk_00014 = common_data.unk_107A0; +} |
