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Diffstat (limited to 'src/overlays/actors/ovl_Toudai/ac_toudai.c')
-rw-r--r--src/overlays/actors/ovl_Toudai/ac_toudai.c18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/overlays/actors/ovl_Toudai/ac_toudai.c b/src/overlays/actors/ovl_Toudai/ac_toudai.c
index c128db3..abbcffa 100644
--- a/src/overlays/actors/ovl_Toudai/ac_toudai.c
+++ b/src/overlays/actors/ovl_Toudai/ac_toudai.c
@@ -209,37 +209,43 @@ s32 aTOU_actor_draw_before(Game_Play* game_play UNUSED, SkeletonInfoR* skeletonI
{ \
Gfx* __polyOpa = __gfxCtx->polyOpa.p; \
int __opa_opened = 0; \
- while (0)
+ do { \
+ } while (0)
#define CLOSE_POLY_OPA_DISPS() \
__gfxCtx->polyOpa.p = __polyOpa; \
(void)__opa_opened; \
} \
- while (0)
+ do { \
+ } while (0)
#define OPEN_POLY_XLU_DISPS() \
{ \
Gfx* __polyXlu = __gfxCtx->polyXlu.p; \
int __xlu_opened = 0; \
- while (0)
+ do { \
+ } while (0)
#define CLOSE_POLY_XLU_DISPS() \
__gfxCtx->polyXlu.p = __polyXlu; \
(void)__xlu_opened; \
} \
- while (0)
+ do { \
+ } while (0);
#define OPEN_LIGHT_DISPS() \
{ \
Gfx* __light = __gfxCtx->light.p; \
int __light_opened = 0; \
- while (0)
+ do { \
+ } while (0)
#define CLOSE_LIGHT_DISPS() \
__gfxCtx->light.p = __light; \
(void)__light_opened; \
} \
- while (0)
+ do { \
+ } while (0)
extern Gfx obj_s_toudai_light_model[];
extern Gfx obj_w_toudai_light_model[];