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path: root/include/unknown_structs.h
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2024-04-14migrated rodata in m_actor.c (#172)emilybrooks
2024-04-09m_scene OK (#165)Prakxo
2024-03-12m_clip OK (#154)Prakxo
* m_clip OK * format and added offsets * format
2023-09-20Matched 23 functions in m_scene (#98)emilybrooks
* ported over from private branch * trying to find original names * matched small functions * matched func_800C5A08_jp * small changes * matched mSc_bank_regist_check * matched mSc_regist_initial_exchange_bank * more cleanup * cleaned up compile errors * renamed struct * remove save struct * named mSc_set_bank_status_after
2023-09-11ac_toudai matched 12 functions, 2 non-equivalent (#65)emilybrooks
* first commit * matched the gSegments thing * more progress * matched aTOU_actor_dt * matched aTOU_set_bgOffset and imported data * named everything * cleanup, work on draw functions * cleanup * review * Revert "review" This reverts commit 229788b68359cb9ff3c372639c767e4e08011d96. * format * removed change to ac_structure.h * temp changing data symbols * format * review * fix conflicts * fix season u32 thing
2023-09-10`m_mail.c` OK (#92)Anghelo Carvajal
* C files * mMl_clear_mail * bunch of functions * mMl_clear_mail_header_common, mMl_copy_mail_header_common * mMl_hunt_for_send_address * mMl_set_mail_name_npcinfo, mMl_get_npcinfo_from_mail_name * mMl_check_send_mail * mMl_check_set_present_myself * func_8009C284_jp * func_8009C1C0_jp * func_8009C2D8_jp * renames * format * fix
2023-09-08`submenu_ovl`, 3 NON_EQUIVALENTs and 2 NON_MATCHINGs (#88)Anghelo Carvajal
* C file * func_8085DA28_jp, func_8085DA9C_jp * func_8085D638_jp * func_8085D358_jp, func_8085D500_jp, func_8085D674_jp * bleh * func_8085BAC0_jp * func_8085D128_jp * Rename many functions * mSM_move_menu * a * func_8085D43C_jp * mSM_set_char_matrix * mSM_cbuf_copy draft * mSM_cbuf_copy NON_EQUIVALENT * func_8085C20C_jp draft * match func_8085C20C_jp * cleanup unc_8085C20C_jp * func_8085C7A4_jp ok, func_8085C7B8_jp NON_EQUIVALENT * mSM_draw_mail NON_MATCHING * func_8085D094_jp * mSM_set_other_seg mSM_set_before_menu_proc * meh * mSM_move_Move * migrate data * move submenu overlays to the submenu folder and make headers for them * name some files based on rodata strings * name functions from known submenu overlays * mSM_move_chg_base * mSM_menu_ovl_init NON_MATCHING * migrate bss * mSM_menu_ovl_init * SubmenuProgramId * mSM_save_before_func * mSM_return_func NON_EQUIVALENT * some cleanup * rename lots of data * kinda format * more cleanup * symbolize remaining stuff * format * Kinda fix whatever is going on with Game_Play_unk_0110 * mroecleanup * name known overlays * tag_program_dlftbl, hand_program_dlftbl, haniwa_program_dlftbl * format * flag defines
2023-09-02ovl_Kamakura_Npc0 OK (#82)MegaIDK
* ovl_Kamakura_Npc0 OK * fixed warnings * fun names * suggestions * removed useless variable * change back from bool to s32 * forgor protopye
2023-08-29Yaz0 OK (#80)Derek Hensley
* yaz0 OK * boot_variables.h cleanup * Small cleanup * decompression abnormality
2023-08-23`m_submenu` with 3 NON_MATCHINGs and 5 unattempted (#70)Anghelo Carvajal
* C file * mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move * SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player * mSM_submenu_ovlptr_cleanup * mSM_move_Wait, mSM_move_PREWait, mSM_move_Play * func_800C497C_jp * mSM_submenu_ctrl * mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw * fix warnings * name functions referenced by check_process * migrate data * func_800C47B4_jp NON_MATCHING * mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange * rename remaining functions * match mSM_submenu_ovlptr_init * cleanup mSM_submenu_ovlptr_init * match mSM_move_LINKWait? * Rename mSM struct and other cleanups * enums * cleanup * format * move unknown struct to header * typo
2023-08-23ovl_Npc_Engineer OK (#73)MegaIDK
* ovl_Npc_Engineer OK * mass variable name * suggestions * migrate data and other suggesions * format * empty line Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2023-08-17Game renaming (#63)Anghelo Carvajal
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
2023-08-16m_play (#50)Maide
* m_play * Some warnings * lots of function renames from the gcn version * fix warnings * format * a * a * PR * PR2 --------- Co-authored-by: Maide <you@example.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-08-14`m_actor.c` with 1 NON_MATCHING (#49)Anghelo Carvajal
* C file * drafts * Actor_info_ct and Actor_info_dt * Actor_info_make_actor draft * new_var = &argC; * func_80057940_jp * Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check * Shape_Info_init * Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class * func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete * Actor_info_draw_actor * Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor * gSegments * Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp * Actor_player_look_direction_check * Actor_position_move * find m_kankyo file split * Actor_ct * fgName * projection_pos_set, Actor_display_position_set * Actor_info_call_actor * func_80057A8C_jp * import data and bss * cleanups * more cleanup * format * and even more cleanup * hilite funcs * Part_Break_init * and more cleanup * Actor_draw * fake stuff * Part_Break stuff from OoT * a * fix * fix fake symbol * fix * fix
2023-08-10m_debug OK (#39)Prakxo
* m_debug OK * forgor to format * replace macros for zelda64 ones * refactor * refactor 3 * refactor 4
2023-08-09`game.c` OK (#37)Anghelo Carvajal
* C file * game_dt * game_ct * fix offsets and building * game_init_hyral and SetGameFrame * more funcs * game_main * game_get_controller and func_800D2E00_jp * Input * game_draw_last * a few attempts * game_draw_first * improve func_800D2E58_jp a bit * format * migrate data and bss * what * whoops * name bss * minor cleanup * match game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * fix malloc function wrongly named * Update src/code/game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-03-29Initial repo setup (#1)Anghelo Carvajal
* git subrepo clone git@github.com:ethteck/splat.git tools/splat subrepo: subdir: "tools/splat" merged: "4fec014" upstream: origin: "git@github.com:ethteck/splat.git" branch: "master" commit: "4fec014" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * gitignore * decompress_baserom.py * Initial yaml * run flib * more yaml stuff * Builds an uncompressed ROM * setup ido download * git subrepo clone git@github.com:simonlindholm/asm-differ.git tools/asm-differ subrepo: subdir: "tools/asm-differ" merged: "ae40866" upstream: origin: "git@github.com:simonlindholm/asm-differ.git" branch: "main" commit: "ae40866" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo clone git@github.com:simonlindholm/asm-processor.git tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "bbd86ea" upstream: origin: "git@github.com:simonlindholm/asm-processor.git" branch: "main" commit: "bbd86ea" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo clone (merge) git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "8d896ee" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "8d896ee" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup ido in makefile * data and rodata * add automatic file splits * bootstrap most symbol_addrs * git subrepo clone --branch=irix git@github.com:hensldm/ultralib.git lib/ultralib subrepo: subdir: "lib/ultralib" merged: "0d1e095" upstream: origin: "git@github.com:hensldm/ultralib.git" branch: "irix" commit: "0d1e095" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup ido building * various tooling * git subrepo pull tools/asm-differ subrepo: subdir: "tools/asm-differ" merged: "857b398" upstream: origin: "git@github.com:simonlindholm/asm-differ.git" branch: "main" commit: "857b398" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change defines to match IDO * review * newlin * update gitignore * Windows error * D_01000000 * yeet settings.json * yeet * git subrepo clone git@github.com:decompals/ultralib.git lib/ultralib subrepo: subdir: "lib/ultralib" merged: "d03b2a3" upstream: origin: "git@github.com:decompals/ultralib.git" branch: "main" commit: "d03b2a3" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * clangformat and clangtidy * Setup a bunch of headers * bootstrap boot and code functions and variables headers * global.h * update format.py includes * -D_MIPS_SZLONG=32 * format.py: --verbose * Update tools/decompress_baserom.py Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add libc to global.h * review * yeet saved_regs * yeet headers * yeet _MSC_VER * more header cleanup * add readme licensing note --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>