| Age | Commit message (Collapse) | Author |
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* m_room_type OK
* offsets
* jenkins
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* C file
* trademark_init
* trademark_cancel, trademark_move, trademark_main
* trademark_draw
* trademark_goto_demo_scene and func_80805360_jp
* set_npc_4_title_demo
* func_80804C40_jp
* trademark_cleanup
* func_808052B8_jp
* func_80805104_jp
* func_80804F78_jp
* func_80804EE0_jp
* fix warnings
* small cleanup
* fix build
* some fixes
* stuff
* some cleanups
* Fix rebase
* Import data
* Migrate bss
* cleanup
* Save substruct
* format
* TrademarkState and some other stuff
* remove fake match
* stuff I missed
* whoops
* Stupid `-Wtype-limits`
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
* Review
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
* clang-tidy changes???
* review
---------
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* work
* m_choice_main OK
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* save_menu OK
* work
* m_cpedit OK
* fix
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* Start prerender
* wallpaper_draw1
* wallpaper_draw
* gfx_SetUpCFB
* PreRender_setup_savebuf
* PreRender_init
* PreRender_setup_renderbuf
* PreRender_cleanup
* PreRender_TransBufferCopy
* PreRender_TransBuffer
* PreRender_TransBuffer1
* PreRender_TransBuffer2
* PreRender_ShowCoveredge
* PreRender_saveZBuffer
* PreRender_saveFrameBuffer
* PreRender_saveCVG
* PreRender_loadZBuffer
* PreRender_loadFrameBufferAlpha
* PreRender_loadFrameBufferCopy
* PreRender_ConvertFrameBuffer_fg
* PreRender_ConvertFrameBuffer
* AntiAliasFilter
* ASAlgorithm
* PreRender_loadFrameBuffer
* names
* Remove fake in PreRender_TransBuffer1_env
* PreRender_CopyRGBC NON_MATCHING
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* Partial progress
* `func_809E7F94_jp` OK
* Do some more DMA functions
* Fix build
* Finally make `func_809E823C_jp` work properly
* Finish DMA functions
* Use ALIGN16
* Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows
* Fix build after merge
* aSTR_setupActor_proc OK
* aSTR_init_clip_area OK
* Import data to C
* Lots of cleanup
* Use enum values in actors
* StructureActor-ify the structures
* Move `setupInfo_table` inside the function and name it
* Name `aSTR_get_pal_segment` from context clues
* Use all the names I can from DnM+
* Try (and fail) to import BSS into C
* Match bss
* Make bss sizes more "correct"
* Use ARRAY_COUNT to define DMA length
* A lot fewer hardcoded numbers
* Lots of misc cleanup
* A huge amount of names and cleanup
* Get this PR-ready
* Forgot some booleans
* Name a lot of stuff after digging into the object files
* Remove magic numbers for bss array size
* Respond to review
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* Update GraphicsContext macros
* Fix formatting
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* ac_dump OK
* warnings
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* ac_airplane OK and documented
* player lib funcs
* include object
* remove statics
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* ac_kago OK and documented
* palette types
* suggestions + object stuff
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* 1 byte off..
* m_scene_ftr OK
* newline
* warnings
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* ac_bee OK
* fix warning
* change sAdo_OngenPos back
* and in code..
* fix linker script stuff
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* ac_Fuusen OK and documented
* add struct offsets
* use null post merge
* fix sym stuff
* suggestions
* act_balloon extracted
* remove fake symbol
* name object enum
* include assets
* fgname enum/macro
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* ac_ball OK
* hopefully format
* address warnings
* Apply suggestions from code review
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
* suggestions pt2
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Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* m_DLF.c OK
* added comment
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* m_debug_display.c OK
* .
* Migrated data for m_debug_display
* Finishing touches
* ran format.py
* made suggested changes
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* m_olib.c OK
* ran format.py
* added functions to header file
* updated graphics macros in two overlays to make them work with format.py
* rename z64camera.h to m_camera2.h
* made recommended changes
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* m_submenu OK
* mSM_load_player_anime no warning
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* m_skin_matrix OK
* protos
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* m_view OK
* format?
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* m_string OK
* replace with defines
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* weather werk
* ac_weather OK
* format
* review
* sakura werk
* sakura ok
* format
* proto comments
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* weather werk
* ac_weather OK
* format
* review
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* m_clip OK
* format and added offsets
* format
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* initial commit
* started draw function
* fully matching
* fix compile errors
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match `mSM_draw_mail` (#152)
* Update `OPEN_DISPS`/`CLOSE_DISPS` macros and match `mSM_draw_mail`
* Improve matches in `ac_train_window`
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* ignore .venv
* Start m_rcp
* gfx_set_fog_position
* gfx_set_fog_nosync
* Data + func_800BD3EC_jp
* func_800BD428_jp
* func_800BD448_jp
* func_800BD470_jp
* func_800BD498_jp
* func_800BD4C0_jp
* _texture_z_light_fog_prim
* _texture_z_light_fog_prim_shadow
* func_800BD538_jp
* _texture_z_light_fog_prim_xlu
* _texture_z_light_fog_prim_light
* _texture_z_light_fog_prim_npc
* texture_z_light_fog_prim_bb_pal_opa
* texture_z_light_fog_prim_bb_pal_xlu
* texture_z_fog_lod_alpha_shadow
* func_800BD6F8_jp
* gfx_rect_moji
* rect_moji
* polygon_z_light_prim
* gfx_softsprite_prim_xlu
* gfx_tex_scroll2
* gfx_two_tex_scroll
* func_800BD9D8_jp
* func_800BD9FC_jp
* tex_scroll2
* two_tex_scroll
* DisplayList_initialize + bss
* fade_rgba8888_draw
* texture_z_light_prim_xlu_disp rename
* func_800BE030_jp
* fade_black_draw
* func_800BE094_jp
* func_800BE0E4_jp
* gfx_gDPFillRectangleF
* func_800BE184_jp
* gfx_gSPTextureRectangle1
* func_800BE27C_jp
* gfx_gSPScisTextureRectangle1
* func_800BE4F8_jp
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* werk
* more werk
* m_actor_shadow OK
* format
* protos fix
* jenkins happy
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* initial commit
* everything but draw
* fully matching
* imported data
* fixed errors
* review
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* update m2ctx
* size fixes?
* size fix
* work
* more work
* m_private OK
* fix style
* format
* fix warnings
* format..
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* tol_keitai_1
* kenjyu
* evw_anime data extraction works
* forgot to remove this
* added comments for objects
* fixes
* scroll colprim colenv now extract as arrays
* forgot commas
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* ac_sample OK
* some review
* review
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* tol_umb_01
* umbrella2
* umbrella 3
* 4 and 5
* up to 8
* 9
* 16
* 17
* 22
* 22
* all extracted
* review
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* got stuff to extract properly
* je and bs extensions done
* got symbols named correctly
* extensions done, symbol naming done
* fixed some errors
* fixed more of them
* stuff
* started editing make file
* makefile works
* ci4 and palette extensions done
* cleaned up ckf_je extension
* fixed vertex problem
* cleaned up asset yaml
* cleaned up extensions
* added tol_cracker_1
* builds properly
* finished obj_s_yamishop and obj_w_yamishop
* updated to work with latest splat
* fixes
* makefile asset dir
* remove old codes from af_ci4.py
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* initial commit
* almost matching, need to figure out segment stuff
* fully matching
* file description
* m_std_dma
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* m_select OK
* format
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* audiomgr work
* audiomgr OK
* format
* remove comment
* review
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* audio OK
* format
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* train_window OK
* review
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* ac_train_door OK
* review
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