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path: root/src/code/m_start_data_init.c
AgeCommit message (Collapse)Author
2024-06-02m_room_type OK (#193)Prakxo
* m_room_type OK * offsets * jenkins
2024-05-30`m_trademark` OK (#192)Anghelo Carvajal
* C file * trademark_init * trademark_cancel, trademark_move, trademark_main * trademark_draw * trademark_goto_demo_scene and func_80805360_jp * set_npc_4_title_demo * func_80804C40_jp * trademark_cleanup * func_808052B8_jp * func_80805104_jp * func_80804F78_jp * func_80804EE0_jp * fix warnings * small cleanup * fix build * some fixes * stuff * some cleanups * Fix rebase * Import data * Migrate bss * cleanup * Save substruct * format * TrademarkState and some other stuff * remove fake match * stuff I missed * whoops * Stupid `-Wtype-limits` * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * Review * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * clang-tidy changes??? * review --------- Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-05-19m_time OK (#189)Prakxo
2024-05-14save_menu OK (#184)Prakxo
2024-05-06`ac_structure` OK with some minor documentation (#183)Tom Overton
* Partial progress * `func_809E7F94_jp` OK * Do some more DMA functions * Fix build * Finally make `func_809E823C_jp` work properly * Finish DMA functions * Use ALIGN16 * Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows * Fix build after merge * aSTR_setupActor_proc OK * aSTR_init_clip_area OK * Import data to C * Lots of cleanup * Use enum values in actors * StructureActor-ify the structures * Move `setupInfo_table` inside the function and name it * Name `aSTR_get_pal_segment` from context clues * Use all the names I can from DnM+ * Try (and fail) to import BSS into C * Match bss * Make bss sizes more "correct" * Use ARRAY_COUNT to define DMA length * A lot fewer hardcoded numbers * Lots of misc cleanup * A huge amount of names and cleanup * Get this PR-ready * Forgot some booleans * Name a lot of stuff after digging into the object files * Remove magic numbers for bss array size * Respond to review
2024-04-21m_scene_ftr OK (#176)Prakxo
* 1 byte off.. * m_scene_ftr OK * newline * warnings
2024-04-02m_string OK (#162)Prakxo
* m_string OK * replace with defines
2024-03-29m_all_grow OK (#159)Prakxo
2024-01-31m_private OK (#139)Prakxo
* update m2ctx * size fixes? * size fix * work * more work * m_private OK * fix style * format * fix warnings * format..
2023-12-21m_select OK (#128)Prakxo
* m_select OK * format
2023-11-26m_start_data_init cleanup (#120)emilybrooks
* initial commit * missed some stuff * review * made unk names consistent
2023-11-23The NPC PR 3/3 OK (#119)Prakxo
* npc werk * atleast it builds * m_npc OK * forgor format * review * format * fix warns?
2023-11-15common_data cleanup (#118)emilybrooks
* initial commit * review
2023-10-05m_cockroach OK (#106)Prakxo
* m_cockroach OK * fixes * fixes * fix * forgor which change was mine lol * space --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2023-09-28match mFI_GetWaveUtinBlock (#104)emilybrooks
* initial commit * fix * review * fix m_play bss
2023-09-25lb_rtc OK (#102)Prakxo
* lb_rtc OK * fixes * Use equality enum values
2023-09-19The NPC PR 2/3 OK (#97)Prakxo
* m_npc_schedule OK Co-authored-by: Maide <you@example.com> * fix structs * fixes --------- Co-authored-by: Maide <you@example.com>
2023-09-15NPC PR 1/3 ok (#96)Prakxo
* m_npc walk ok Co-authored-by: Maide <you@example.com> * fix protos * fixes * forgor some fixes * struct names --------- Co-authored-by: Maide <you@example.com>
2023-08-17m_start_data_init (#61)Maide
* m_start_data_init * Fix NPC, m,atch last func * Rebased * Rebased * Update struct names * PR --------- Co-authored-by: Maide <you@example.com>