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2024-06-15extracted yubinkyoku and locerrmsg (#195)emilybrooks
* s post office * winter post office * extracted locerrmsg * added comments
2024-06-02m_room_type OK (#193)Prakxo
* m_room_type OK * offsets * jenkins
2024-05-30`m_trademark` OK (#192)Anghelo Carvajal
* C file * trademark_init * trademark_cancel, trademark_move, trademark_main * trademark_draw * trademark_goto_demo_scene and func_80805360_jp * set_npc_4_title_demo * func_80804C40_jp * trademark_cleanup * func_808052B8_jp * func_80805104_jp * func_80804F78_jp * func_80804EE0_jp * fix warnings * small cleanup * fix build * some fixes * stuff * some cleanups * Fix rebase * Import data * Migrate bss * cleanup * Save substruct * format * TrademarkState and some other stuff * remove fake match * stuff I missed * whoops * Stupid `-Wtype-limits` * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * Review * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * clang-tidy changes??? * review --------- Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-05-27m_choice_main OK (#191)Prakxo
* work * m_choice_main OK
2024-05-21second_game OK (#190)Prakxo
2024-05-19m_time OK (#189)Prakxo
2024-05-18m_cpedit OK (#188)Prakxo
* save_menu OK * work * m_cpedit OK * fix
2024-05-17Fix some fake symbols (#187)Anghelo Carvajal
* Fix fake reference from ovl_Npc_Conv_Master * ovl_FallSESW fix * reorder * ac_npc_guide2 fix * ovl_Npc_Police
2024-05-14Prerender (1 NON_MATCHING) (#185)Derek Hensley
* Start prerender * wallpaper_draw1 * wallpaper_draw * gfx_SetUpCFB * PreRender_setup_savebuf * PreRender_init * PreRender_setup_renderbuf * PreRender_cleanup * PreRender_TransBufferCopy * PreRender_TransBuffer * PreRender_TransBuffer1 * PreRender_TransBuffer2 * PreRender_ShowCoveredge * PreRender_saveZBuffer * PreRender_saveFrameBuffer * PreRender_saveCVG * PreRender_loadZBuffer * PreRender_loadFrameBufferAlpha * PreRender_loadFrameBufferCopy * PreRender_ConvertFrameBuffer_fg * PreRender_ConvertFrameBuffer * AntiAliasFilter * ASAlgorithm * PreRender_loadFrameBuffer * names * Remove fake in PreRender_TransBuffer1_env * PreRender_CopyRGBC NON_MATCHING
2024-05-14save_menu OK (#184)Prakxo
2024-05-06`ac_structure` OK with some minor documentation (#183)Tom Overton
* Partial progress * `func_809E7F94_jp` OK * Do some more DMA functions * Fix build * Finally make `func_809E823C_jp` work properly * Finish DMA functions * Use ALIGN16 * Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows * Fix build after merge * aSTR_setupActor_proc OK * aSTR_init_clip_area OK * Import data to C * Lots of cleanup * Use enum values in actors * StructureActor-ify the structures * Move `setupInfo_table` inside the function and name it * Name `aSTR_get_pal_segment` from context clues * Use all the names I can from DnM+ * Try (and fail) to import BSS into C * Match bss * Make bss sizes more "correct" * Use ARRAY_COUNT to define DMA length * A lot fewer hardcoded numbers * Lots of misc cleanup * A huge amount of names and cleanup * Get this PR-ready * Forgot some booleans * Name a lot of stuff after digging into the object files * Remove magic numbers for bss array size * Respond to review
2024-04-29Update GraphicsContext macros (#182)Cuyler36
* Update GraphicsContext macros * Fix formatting
2024-04-24ac_dump OK (#180)inspectredc
* ac_dump OK * warnings
2024-04-23ac_tama OK (#179)inspectredc
* ac_tama OK * or else
2024-04-23ac_airplane OK and documented (#178)inspectredc
* ac_airplane OK and documented * player lib funcs * include object * remove statics
2024-04-22ac_kago OK and documented (#177)inspectredc
* ac_kago OK and documented * palette types * suggestions + object stuff
2024-04-21m_scene_ftr OK (#176)Prakxo
* 1 byte off.. * m_scene_ftr OK * newline * warnings
2024-04-17ac_bee OK (#175)inspectredc
* ac_bee OK * fix warning * change sAdo_OngenPos back * and in code.. * fix linker script stuff
2024-04-16ac_Fuusen OK and documented (#174)inspectredc
* ac_Fuusen OK and documented * add struct offsets * use null post merge * fix sym stuff * suggestions * act_balloon extracted * remove fake symbol * name object enum * include assets * fgname enum/macro
2024-04-15ac_ball OK and documented (#173)inspectredc
* ac_ball OK * hopefully format * address warnings * Apply suggestions from code review Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> * suggestions pt2 --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-04-14migrated rodata in m_actor.c (#172)emilybrooks
2024-04-13Actor_dt OK (#171)Lucas Shaw
2024-04-12m_DLF.c OK (#170)Lucas Shaw
* m_DLF.c OK * added comment
2024-04-12m_debug_display.c OK (#168)Lucas Shaw
* m_debug_display.c OK * . * Migrated data for m_debug_display * Finishing touches * ran format.py * made suggested changes
2024-04-10m_olib.c OK (#167)Lucas Shaw
* m_olib.c OK * ran format.py * added functions to header file * updated graphics macros in two overlays to make them work with format.py * rename z64camera.h to m_camera2.h * made recommended changes
2024-04-10m_submenu OK (#166)Prakxo
* m_submenu OK * mSM_load_player_anime no warning
2024-04-09m_scene OK (#165)Prakxo
2024-04-08m_skin_matrix OK (#164)Prakxo
* m_skin_matrix OK * protos
2024-04-04m_view OK (#163)Prakxo
* m_view OK * format?
2024-04-02m_string OK (#162)Prakxo
* m_string OK * replace with defines
2024-04-02gfxalloc OK (#160)Prakxo
* gfxalloc ok * format/names
2024-03-29m_all_grow OK (#159)Prakxo
2024-03-27listalloc OK (#158)Prakxo
2024-03-22ac_weather_sakura OK (#157)Prakxo
* weather werk * ac_weather OK * format * review * sakura werk * sakura ok * format * proto comments
2024-03-161/2 of structure objects extracted (#156)emilybrooks
* house2 * split yamishop * split douzou * split kago * split dump * split uranai * split house * fixed names * obj_s_house3 * forgot * obj_s_house4 * house5 * started winter houses * w house3 * w_house4 * w_house5 * myhome2 * s myhome done * w_myhome1 * freedom * kouban * small fixes
2024-03-14ac_weather OK (#155)Prakxo
* weather werk * ac_weather OK * format * review
2024-03-12m_clip OK (#154)Prakxo
* m_clip OK * format and added offsets * format
2024-03-10ac_sum_hal_chest02 OK (#153)emilybrooks
* initial commit * started draw function * fully matching * fix compile errors
2024-02-29Update `OPEN_DISPS`/`CLOSE_DISPS` macros, clean up various fake matches, and ↵Tom Overton
match `mSM_draw_mail` (#152) * Update `OPEN_DISPS`/`CLOSE_DISPS` macros and match `mSM_draw_mail` * Improve matches in `ac_train_window`
2024-02-29match ac_toudai draw functions (#151)emilybrooks
* matched aTOU_actor_draw_after * some work on aTOU_actor_draw * aTOU_actor_draw matching * moved data to in function static * missed some things * space * removed some unneeded stuff
2024-02-28match aMHS_make_bgOffset (#150)emilybrooks
* matched aMHS_make_bgOffset * cleaned up * cleanup * combine var_v0
2024-02-23ac_t_keitai OK (#148)Tom Overton
* ac_t_keitai OK * Pascal case the invented struct name
2024-02-21Updated splat, implemented new palette system (#146)emilybrooks
* image_type_in_extension * new palette extension * global_id not found * updated splat * disaster * changed wording * fixed fall texture names * delete bin_to_inc_c script * forgot to rename
2024-02-15m_rcp OK (#145)Derek Hensley
* ignore .venv * Start m_rcp * gfx_set_fog_position * gfx_set_fog_nosync * Data + func_800BD3EC_jp * func_800BD428_jp * func_800BD448_jp * func_800BD470_jp * func_800BD498_jp * func_800BD4C0_jp * _texture_z_light_fog_prim * _texture_z_light_fog_prim_shadow * func_800BD538_jp * _texture_z_light_fog_prim_xlu * _texture_z_light_fog_prim_light * _texture_z_light_fog_prim_npc * texture_z_light_fog_prim_bb_pal_opa * texture_z_light_fog_prim_bb_pal_xlu * texture_z_fog_lod_alpha_shadow * func_800BD6F8_jp * gfx_rect_moji * rect_moji * polygon_z_light_prim * gfx_softsprite_prim_xlu * gfx_tex_scroll2 * gfx_two_tex_scroll * func_800BD9D8_jp * func_800BD9FC_jp * tex_scroll2 * two_tex_scroll * DisplayList_initialize + bss * fade_rgba8888_draw * texture_z_light_prim_xlu_disp rename * func_800BE030_jp * fade_black_draw * func_800BE094_jp * func_800BE0E4_jp * gfx_gDPFillRectangleF * func_800BE184_jp * gfx_gSPTextureRectangle1 * func_800BE27C_jp * gfx_gSPScisTextureRectangle1 * func_800BE4F8_jp
2024-02-14imported data for ac_train_window (#144)emilybrooks
* initial commit * add space * made till_data static
2024-02-14m_name_table OK (#143)Prakxo
2024-02-09m_actor_shadow OK (#142)Prakxo
* werk * more werk * m_actor_shadow OK * format * protos fix * jenkins happy
2024-02-081/4th of the structure object extracted (#141)emilybrooks
* linked yamishop * linked uranai * need to fix evw extensions * count01 linked * linked count02 * linked douzou * obj_dump * extracted the pointer tables * obj_falls * obj_e_kago * koinobori * lotus * link koinobori * mikanbox * house1 * cleanup * fix formatting * comment out c file that doesn't exist yet
2024-02-06ac_koinobori OK (#140)emilybrooks
* initial commit * everything but draw * fully matching * imported data * fixed errors * review
2024-01-31m_private OK (#139)Prakxo
* update m2ctx * size fixes? * size fix * work * more work * m_private OK * fix style * format * fix warnings * format..