summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2023-08-18m_lights (#54)Maide
* m_lights * PR * fix * PR * a * Remove syms * Rebase and PR * Remove sym * Fix syms --------- Co-authored-by: Maide <you@example.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2023-08-17m_start_data_init (#61)Maide
* m_start_data_init * Fix NPC, m,atch last func * Rebased * Rebased * Update struct names * PR --------- Co-authored-by: Maide <you@example.com>
2023-08-17system_heap (007060) OK (#60)Derek Hensley
* OK * Renames + cleanup * format --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2023-08-17getcurrentms (0073A0) OK (#59)Derek Hensley
* func_8002BFA0_jp OK * rename * format * PR
2023-08-17qrand OK (#62)Prakxo
* qrand OK * refactor * format
2023-08-17Game renaming (#63)Anghelo Carvajal
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
2023-08-16sprintf OK (#57)Prakxo
* sprintf OK * format * refactor
2023-08-16padsetup OK (#58)Derek Hensley
2023-08-16Bootstrap actors (#56)Anghelo Carvajal
* rename actors to their profile names. still need to rename thir files * name the files of almost half the actors * name the files of the rest of the actors * name functions used in actor profiles * create c files * fix building * fix fake symbol in ac_ball * make headers * bootstrap most of the stuff * rename ovl_player_actor to player_actor * name all the actor enums * actor and object enums * flags * restore comment * avoid building asm/lib because it can be problematic for FULL_DISASM * format
2023-08-16m_play (#50)Maide
* m_play * Some warnings * lots of function renames from the gcn version * fix warnings * format * a * a * PR * PR2 --------- Co-authored-by: Maide <you@example.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-08-16Object table (#53)Anghelo Carvajal
* find object_table and make tool to extract it * migrate object table * update the assets yaml a bit * comment * name gameplay_keep * change gameplay_keep to segment 4 * rename exclusive_ram_id to fit the segment used * review
2023-08-16sleep OK (#52)Prakxo
* sleep OK * add array_count macro
2023-08-15aprintf OK (#51)Prakxo
* m_pause OK * yeah now it's OK lol * refactor * refactor 2 * m_controller OK * format * fix size comment in game * refactor 3 * refactor 4 * refactor 5 * add unused macro * aprintf OK
2023-08-14`m_actor.c` with 1 NON_MATCHING (#49)Anghelo Carvajal
* C file * drafts * Actor_info_ct and Actor_info_dt * Actor_info_make_actor draft * new_var = &argC; * func_80057940_jp * Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check * Shape_Info_init * Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class * func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete * Actor_info_draw_actor * Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor * gSegments * Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp * Actor_player_look_direction_check * Actor_position_move * find m_kankyo file split * Actor_ct * fgName * projection_pos_set, Actor_display_position_set * Actor_info_call_actor * func_80057A8C_jp * import data and bss * cleanups * more cleanup * format * and even more cleanup * hilite funcs * Part_Break_init * and more cleanup * Actor_draw * fake stuff * Part_Break stuff from OoT * a * fix * fix fake symbol * fix * fix
2023-08-14m_controller OK (#48)Prakxo
* m_pause OK * yeah now it's OK lol * refactor * refactor 2 * m_controller OK * format * fix size comment in game * refactor 3 * refactor 4 * refactor 5 * add unused macro
2023-08-12m_pause OK (#47)Prakxo
* m_pause OK * yeah now it's OK lol * refactor * refactor 2
2023-08-10zurumode OK (#46)Prakxo
* zurumode OK * forgor to rename zuruKeyCheck * should remove warnings * refactor * rename pad to mgr * refactor 2
2023-08-10Add warnings checker to Jenkins (#40)Anghelo Carvajal
* Bring over MM's warnings_count system * Generate base warnings * Hook warnings to Jenkins * Fix setup warnings * splat flag * git subrepo pull --force tools/splat subrepo: subdir: "tools/splat" merged: "20922ca" upstream: origin: "git@github.com:ethteck/splat.git" branch: "master" commit: "20922ca" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * update fixed stuff * fix warnings * Fix "F3DEX_GBI_2 redefined" warning * git subrepo pull --force lib/ultralib subrepo: subdir: "lib/ultralib" merged: "d163fa4" upstream: origin: "git@github.com:decompals/ultralib.git" branch: "main" commit: "d163fa4" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * update warning count for lib * restore custom gbi.h
2023-08-10`libc64.a` identification (#45)Anghelo Carvajal
* __osMalloc * aprintf.c * math64.c * qrand.c * sleep.c * sprintf.c * malloc.c * fixes * fp and math64 cleanup * RAD_TO_BINANG
2023-08-10m_debug OK (#39)Prakxo
* m_debug OK * forgor to format * replace macros for zelda64 ones * refactor * refactor 3 * refactor 4
2023-08-10`m_game_dlftbls.c` (#44)Anghelo Carvajal
* file split * name overlays * sys_romcheck * gamestate headers * table * renaming * unname ovl_sys_romcheck * move externs to game.h * format
2023-08-09`libu64.a` identification (#43)Anghelo Carvajal
* identify debug * identify gfxprint.c and gfxprint_data.c * pad.c * fix * stackcheck * loadfragment and logseverity * mtxconv * comment * Revert "loadfragment and logseverity" This reverts commit 34d8214aa3869a518db8c9b59dc06361e8507418. * review * fix * another fix * fix
2023-08-09`m_malloc.c` (#41)Anghelo Carvajal
* match * bss * format * fix
2023-08-09`game.c` OK (#37)Anghelo Carvajal
* C file * game_dt * game_ct * fix offsets and building * game_init_hyral and SetGameFrame * more funcs * game_main * game_get_controller and func_800D2E00_jp * Input * game_draw_last * a few attempts * game_draw_first * improve func_800D2E58_jp a bit * format * migrate data and bss * what * whoops * name bss * minor cleanup * match game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * fix malloc function wrongly named * Update src/code/game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-08-09`malloc.c` (#42)Anghelo Carvajal
* malloc * match * bss * Fix naming * move __osMalloc to libc64 folder * move headers to libc64 folder
2023-08-06`gamealloc.c` (#33)Anghelo Carvajal
* C file * match file * review
2023-08-06irqmgr OK (#28)Prakxo
* irqmgr OK * refactor * refactor 2 * refactor 3 * refactor 5 * refactor 6 * fix yaml * fix bss
2023-08-06padutils.c (#34)Anghelo Carvajal
2023-08-06ovlmgr (001640) OK (#35)Derek Hensley
* ovlmgr OK * sprintf * Remove UNUSED from header
2023-08-05c_keyframe OK (#25)emilybrooks
* matched a few functions * found some function names from the dnm+ map * floating point hell and struct hell * investigating skeletoninfo * structs * g3 * matching progress * cKF_SkeletonInfo_R_AnimationMove_base * lots of matched functions * matched 2 functions * keycalc * rodata problem fixed * cKF_SkeletonInfo_R_morphJoint matched * cKF_Si3_draw_R_SV fake match * cKF_SkeletonInfo_R_combine_translation matched * cKF_SkeletonInfo_R_combine_rotation matched * func_80053384_jp matched * cKF_SkeletonInfo_R_AnimationMove_ct_base matched * started documenting * naming some stuff * wrong struct size * moved stuff to header files * documenting * more documenting * comments for FrameControl done * cKF_Si3_draw_SV_R_child fake match * cleaning up draw functions * imported bss * matched cKF_SkeletonInfo_R_combine_play * matched cKF_SkeletonInfo_R_T_combine_play * matched cKF_SkeletonInfo_R_play * everything matching * cleaning up cKF_SkeletonInfo_R_play * started on morph stuff * cleaning up draw functions * cleaning up structs * trying to make pr ready * changed wording * review feedback * forgot some animation pointer temps * reverted cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode * review2 * fixed draw function fake matches
2023-08-05`m_actor_dlftbls.c` (#32)Anghelo Carvajal
* start * match the file * actor_dlftbls_num * script to extract the actor table * bootstrap actor table * ActorId enum * migrate actor table * reorganize overlays in subfolders * Fix Player * migrate bss * cleanup and format * ActorProfile * Move player_actor to actors folder * RomOffset * ACTOR_ID_MAX
2023-08-04Viconfig OK (#29)Derek Hensley
2023-08-03m_common_data OK (#27)Tom Overton
* m_common_data OK * Respond to review
2023-08-01Idle OK (#26)Derek Hensley
* Matched * Fix yaml and format * Fix yaml pt 2
2023-08-01`__osMalloc` OK (#22)Anghelo Carvajal
* start * arena_lock_init, __osMallocInit, __osMallocAddBlock and __osMallocCleanup * arena_lock, arena_unlock, __osMallocIsInitalized, __osMalloc, __osFree and __osCheckArena * __osMallocNoLock and __osMallocR * __osFree_NoLock and __osGetFreeArena * ArenaImpl_FaultClient * search_last_block * match __osRealloc * cleanup * Steal docs from MM * macros * format * fix func_8003BA60_jp declaration * memmove comment * fix paths * review * fix * review
2023-07-29Bootmain OK (#21)Derek Hensley
* func_80025CC0_jp * Clean up * Some cleanup * Format
2023-07-29TwoHeadArena, THA_GA, sys_matrix OK (#18)emilybrooks
* matched TwoHeadArena and THA_GA * header files * started sys_matrix.c * more functions matched * sys_matrix matching * imported data * imported bss * cleanup * more cleanup * last cleanup * formatting * moved prototypes * add back ultra64.h * remove dlabel jlabel temp fix
2023-07-29LoadFragment 2 OK (#2)Derek Hensley
* load_fragment2 * dma.h * og DoRelocation * comment format * A few more docs * symbol * remove _ from loadfragment2 * ptrdiff_t * z_std_dma.h * Format * load.h -> loadfragment.h * laodframgnet2 file optflags * Small notes * Per directory O2
2023-07-29Build a compressed ROM (#16)Anghelo Carvajal
* git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "5da3132" upstream: origin: "git@github.com:z64tools/z64compress.git" branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f" commit: "5da3132" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * z64compress_wrapper.py * fixes * dmadata.c * readme * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "01ac556" upstream: origin: "git@github.com:ethteck/splat.git" branch: "master" commit: "01ac556" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * segment_end_before_align: True * Add compressed step to jenkinsfile * TODO * format * remove from boot_variables.h * simplify * Change makefile to match MM
2023-05-08Do not use `undefined_syms_auto` files when linking (#15)Anghelo Carvajal
* remove some symbols * Adding more symbols to undefined_syms.ld * Avoid using the undefined_auto completely * relocs for entry.s
2023-03-29Initial repo setup (#1)Anghelo Carvajal
* git subrepo clone git@github.com:ethteck/splat.git tools/splat subrepo: subdir: "tools/splat" merged: "4fec014" upstream: origin: "git@github.com:ethteck/splat.git" branch: "master" commit: "4fec014" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * gitignore * decompress_baserom.py * Initial yaml * run flib * more yaml stuff * Builds an uncompressed ROM * setup ido download * git subrepo clone git@github.com:simonlindholm/asm-differ.git tools/asm-differ subrepo: subdir: "tools/asm-differ" merged: "ae40866" upstream: origin: "git@github.com:simonlindholm/asm-differ.git" branch: "main" commit: "ae40866" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo clone git@github.com:simonlindholm/asm-processor.git tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "bbd86ea" upstream: origin: "git@github.com:simonlindholm/asm-processor.git" branch: "main" commit: "bbd86ea" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo clone (merge) git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "8d896ee" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "8d896ee" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup ido in makefile * data and rodata * add automatic file splits * bootstrap most symbol_addrs * git subrepo clone --branch=irix git@github.com:hensldm/ultralib.git lib/ultralib subrepo: subdir: "lib/ultralib" merged: "0d1e095" upstream: origin: "git@github.com:hensldm/ultralib.git" branch: "irix" commit: "0d1e095" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup ido building * various tooling * git subrepo pull tools/asm-differ subrepo: subdir: "tools/asm-differ" merged: "857b398" upstream: origin: "git@github.com:simonlindholm/asm-differ.git" branch: "main" commit: "857b398" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change defines to match IDO * review * newlin * update gitignore * Windows error * D_01000000 * yeet settings.json * yeet * git subrepo clone git@github.com:decompals/ultralib.git lib/ultralib subrepo: subdir: "lib/ultralib" merged: "d03b2a3" upstream: origin: "git@github.com:decompals/ultralib.git" branch: "main" commit: "d03b2a3" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * clangformat and clangtidy * Setup a bunch of headers * bootstrap boot and code functions and variables headers * global.h * update format.py includes * -D_MIPS_SZLONG=32 * format.py: --verbose * Update tools/decompress_baserom.py Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add libc to global.h * review * yeet saved_regs * yeet headers * yeet _MSC_VER * more header cleanup * add readme licensing note --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>