| Age | Commit message (Collapse) | Author |
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* m_lights
* PR
* fix
* PR
* a
* Remove syms
* Rebase and PR
* Remove sym
* Fix syms
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Co-authored-by: Maide <you@example.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* m_start_data_init
* Fix NPC, m,atch last func
* Rebased
* Rebased
* Update struct names
* PR
---------
Co-authored-by: Maide <you@example.com>
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* OK
* Renames + cleanup
* format
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* func_8002BFA0_jp OK
* rename
* format
* PR
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* qrand OK
* refactor
* format
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* rename GameState to Game
* Rename the structs
* fix table
* whoops
* rename play parameter
* format
* undo what i messed in z64compress
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* sprintf OK
* format
* refactor
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* rename actors to their profile names. still need to rename thir files
* name the files of almost half the actors
* name the files of the rest of the actors
* name functions used in actor profiles
* create c files
* fix building
* fix fake symbol in ac_ball
* make headers
* bootstrap most of the stuff
* rename ovl_player_actor to player_actor
* name all the actor enums
* actor and object enums
* flags
* restore comment
* avoid building asm/lib because it can be problematic for FULL_DISASM
* format
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* m_play
* Some warnings
* lots of function renames from the gcn version
* fix warnings
* format
* a
* a
* PR
* PR2
---------
Co-authored-by: Maide <you@example.com>
Co-authored-by: angie <angheloalf95@gmail.com>
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* find object_table and make tool to extract it
* migrate object table
* update the assets yaml a bit
* comment
* name gameplay_keep
* change gameplay_keep to segment 4
* rename exclusive_ram_id to fit the segment used
* review
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* sleep OK
* add array_count macro
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* m_pause OK
* yeah now it's OK lol
* refactor
* refactor 2
* m_controller OK
* format
* fix size comment in game
* refactor 3
* refactor 4
* refactor 5
* add unused macro
* aprintf OK
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* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
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* m_pause OK
* yeah now it's OK lol
* refactor
* refactor 2
* m_controller OK
* format
* fix size comment in game
* refactor 3
* refactor 4
* refactor 5
* add unused macro
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* m_pause OK
* yeah now it's OK lol
* refactor
* refactor 2
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* zurumode OK
* forgor to rename zuruKeyCheck
* should remove warnings
* refactor
* rename pad to mgr
* refactor 2
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* Bring over MM's warnings_count system
* Generate base warnings
* Hook warnings to Jenkins
* Fix setup warnings
* splat flag
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "20922ca"
upstream:
origin: "git@github.com:ethteck/splat.git"
branch: "master"
commit: "20922ca"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* update fixed stuff
* fix warnings
* Fix "F3DEX_GBI_2 redefined" warning
* git subrepo pull --force lib/ultralib
subrepo:
subdir: "lib/ultralib"
merged: "d163fa4"
upstream:
origin: "git@github.com:decompals/ultralib.git"
branch: "main"
commit: "d163fa4"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* update warning count for lib
* restore custom gbi.h
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* __osMalloc
* aprintf.c
* math64.c
* qrand.c
* sleep.c
* sprintf.c
* malloc.c
* fixes
* fp and math64 cleanup
* RAD_TO_BINANG
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* m_debug OK
* forgor to format
* replace macros for zelda64 ones
* refactor
* refactor 3
* refactor 4
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* file split
* name overlays
* sys_romcheck
* gamestate headers
* table
* renaming
* unname ovl_sys_romcheck
* move externs to game.h
* format
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* identify debug
* identify gfxprint.c and gfxprint_data.c
* pad.c
* fix
* stackcheck
* loadfragment and logseverity
* mtxconv
* comment
* Revert "loadfragment and logseverity"
This reverts commit 34d8214aa3869a518db8c9b59dc06361e8507418.
* review
* fix
* another fix
* fix
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* match
* bss
* format
* fix
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* C file
* game_dt
* game_ct
* fix offsets and building
* game_init_hyral and SetGameFrame
* more funcs
* game_main
* game_get_controller and func_800D2E00_jp
* Input
* game_draw_last
* a few attempts
* game_draw_first
* improve func_800D2E58_jp a bit
* format
* migrate data and bss
* what
* whoops
* name bss
* minor cleanup
* match game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* fix malloc function wrongly named
* Update src/code/game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* malloc
* match
* bss
* Fix naming
* move __osMalloc to libc64 folder
* move headers to libc64 folder
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* C file
* match file
* review
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* irqmgr OK
* refactor
* refactor 2
* refactor 3
* refactor 5
* refactor 6
* fix yaml
* fix bss
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* ovlmgr OK
* sprintf
* Remove UNUSED from header
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* matched a few functions
* found some function names from the dnm+ map
* floating point hell and struct hell
* investigating skeletoninfo
* structs
* g3
* matching progress
* cKF_SkeletonInfo_R_AnimationMove_base
* lots of matched functions
* matched 2 functions
* keycalc
* rodata problem fixed
* cKF_SkeletonInfo_R_morphJoint matched
* cKF_Si3_draw_R_SV fake match
* cKF_SkeletonInfo_R_combine_translation matched
* cKF_SkeletonInfo_R_combine_rotation matched
* func_80053384_jp matched
* cKF_SkeletonInfo_R_AnimationMove_ct_base matched
* started documenting
* naming some stuff
* wrong struct size
* moved stuff to header files
* documenting
* more documenting
* comments for FrameControl done
* cKF_Si3_draw_SV_R_child fake match
* cleaning up draw functions
* imported bss
* matched cKF_SkeletonInfo_R_combine_play
* matched cKF_SkeletonInfo_R_T_combine_play
* matched cKF_SkeletonInfo_R_play
* everything matching
* cleaning up cKF_SkeletonInfo_R_play
* started on morph stuff
* cleaning up draw functions
* cleaning up structs
* trying to make pr ready
* changed wording
* review feedback
* forgot some animation pointer temps
* reverted cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode
* review2
* fixed draw function fake matches
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* start
* match the file
* actor_dlftbls_num
* script to extract the actor table
* bootstrap actor table
* ActorId enum
* migrate actor table
* reorganize overlays in subfolders
* Fix Player
* migrate bss
* cleanup and format
* ActorProfile
* Move player_actor to actors folder
* RomOffset
* ACTOR_ID_MAX
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* m_common_data OK
* Respond to review
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* Matched
* Fix yaml and format
* Fix yaml pt 2
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* start
* arena_lock_init, __osMallocInit, __osMallocAddBlock and __osMallocCleanup
* arena_lock, arena_unlock, __osMallocIsInitalized, __osMalloc, __osFree and __osCheckArena
* __osMallocNoLock and __osMallocR
* __osFree_NoLock and __osGetFreeArena
* ArenaImpl_FaultClient
* search_last_block
* match __osRealloc
* cleanup
* Steal docs from MM
* macros
* format
* fix func_8003BA60_jp declaration
* memmove comment
* fix paths
* review
* fix
* review
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* func_80025CC0_jp
* Clean up
* Some cleanup
* Format
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* matched TwoHeadArena and THA_GA
* header files
* started sys_matrix.c
* more functions matched
* sys_matrix matching
* imported data
* imported bss
* cleanup
* more cleanup
* last cleanup
* formatting
* moved prototypes
* add back ultra64.h
* remove dlabel jlabel temp fix
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* load_fragment2
* dma.h
* og DoRelocation
* comment format
* A few more docs
* symbol
* remove _ from loadfragment2
* ptrdiff_t
* z_std_dma.h
* Format
* load.h -> loadfragment.h
* laodframgnet2 file optflags
* Small notes
* Per directory O2
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* git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "5da3132"
upstream:
origin: "git@github.com:z64tools/z64compress.git"
branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f"
commit: "5da3132"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* z64compress_wrapper.py
* fixes
* dmadata.c
* readme
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "01ac556"
upstream:
origin: "git@github.com:ethteck/splat.git"
branch: "master"
commit: "01ac556"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* segment_end_before_align: True
* Add compressed step to jenkinsfile
* TODO
* format
* remove from boot_variables.h
* simplify
* Change makefile to match MM
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* remove some symbols
* Adding more symbols to undefined_syms.ld
* Avoid using the undefined_auto completely
* relocs for entry.s
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* git subrepo clone git@github.com:ethteck/splat.git tools/splat
subrepo:
subdir: "tools/splat"
merged: "4fec014"
upstream:
origin: "git@github.com:ethteck/splat.git"
branch: "master"
commit: "4fec014"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* gitignore
* decompress_baserom.py
* Initial yaml
* run flib
* more yaml stuff
* Builds an uncompressed ROM
* setup ido download
* git subrepo clone git@github.com:simonlindholm/asm-differ.git tools/asm-differ
subrepo:
subdir: "tools/asm-differ"
merged: "ae40866"
upstream:
origin: "git@github.com:simonlindholm/asm-differ.git"
branch: "main"
commit: "ae40866"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* git subrepo clone git@github.com:simonlindholm/asm-processor.git tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "bbd86ea"
upstream:
origin: "git@github.com:simonlindholm/asm-processor.git"
branch: "main"
commit: "bbd86ea"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* git subrepo clone (merge) git@github.com:EllipticEllipsis/fado.git tools/fado
subrepo:
subdir: "tools/fado"
merged: "8d896ee"
upstream:
origin: "git@github.com:EllipticEllipsis/fado.git"
branch: "master"
commit: "8d896ee"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* setup ido in makefile
* data and rodata
* add automatic file splits
* bootstrap most symbol_addrs
* git subrepo clone --branch=irix git@github.com:hensldm/ultralib.git lib/ultralib
subrepo:
subdir: "lib/ultralib"
merged: "0d1e095"
upstream:
origin: "git@github.com:hensldm/ultralib.git"
branch: "irix"
commit: "0d1e095"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* setup ido building
* various tooling
* git subrepo pull tools/asm-differ
subrepo:
subdir: "tools/asm-differ"
merged: "857b398"
upstream:
origin: "git@github.com:simonlindholm/asm-differ.git"
branch: "main"
commit: "857b398"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* Change defines to match IDO
* review
* newlin
* update gitignore
* Windows error
* D_01000000
* yeet settings.json
* yeet
* git subrepo clone git@github.com:decompals/ultralib.git lib/ultralib
subrepo:
subdir: "lib/ultralib"
merged: "d03b2a3"
upstream:
origin: "git@github.com:decompals/ultralib.git"
branch: "main"
commit: "d03b2a3"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* clangformat and clangtidy
* Setup a bunch of headers
* bootstrap boot and code functions and variables headers
* global.h
* update format.py includes
* -D_MIPS_SZLONG=32
* format.py: --verbose
* Update tools/decompress_baserom.py
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add libc to global.h
* review
* yeet saved_regs
* yeet headers
* yeet _MSC_VER
* more header cleanup
* add readme licensing note
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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