From c65a8dbc3903af19fe0253ab8774accbc06b0cb7 Mon Sep 17 00:00:00 2001 From: Anghelo Carvajal Date: Thu, 17 Aug 2023 12:19:13 -0400 Subject: Game renaming (#63) * rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress --- src/code/c_keyframe.c | 29 +++++++++++++++-------------- 1 file changed, 15 insertions(+), 14 deletions(-) (limited to 'src/code/c_keyframe.c') diff --git a/src/code/c_keyframe.c b/src/code/c_keyframe.c index 352eac5..385de5e 100644 --- a/src/code/c_keyframe.c +++ b/src/code/c_keyframe.c @@ -529,7 +529,7 @@ s32 cKF_SkeletonInfo_R_play(SkeletonInfoR* skeletonInfo) { return cKF_FrameControl_play(&skeletonInfo->frameControl); } else if (skeletonInfo->morphCounter > 0.0f) { - // A positive morphCounter will wait to play the animation until the morph has finished. + // A positive morphCounter will wait to game_play the animation until the morph has finished. cKF_SkeletonInfo_R_morphJoint(skeletonInfo); skeletonInfo->morphCounter -= 1.0f; @@ -539,7 +539,7 @@ s32 cKF_SkeletonInfo_R_play(SkeletonInfoR* skeletonInfo) { return 0; } else { - // A negative morphCounter will play the animation and morph at the same time. + // A negative morphCounter will game_play the animation and morph at the same time. cKF_SkeletonInfo_R_morphJoint(skeletonInfo); skeletonInfo->morphCounter += 1.0f; @@ -563,8 +563,8 @@ s32 cKF_SkeletonInfo_R_play(SkeletonInfoR* skeletonInfo) { * * @param jointIndex The index of the jointElem to draw. */ -void cKF_Si3_draw_SV_R_child(PlayState* play, SkeletonInfoR* skeletonInfo, s32* jointIndex, DrawCallback beforeCallback, - DrawCallback afterCallback, void* arg, Mtx** mtx) { +void cKF_Si3_draw_SV_R_child(Game_Play* game_play, SkeletonInfoR* skeletonInfo, s32* jointIndex, + DrawCallback beforeCallback, DrawCallback afterCallback, void* arg, Mtx** mtx) { JointElemR* jointElem = *jointIndex + (JointElemR*)Lib_SegmentedToVirtual(skeletonInfo->skeleton->jointElemTable); s32 i; Gfx* newDlist; @@ -616,14 +616,14 @@ void cKF_Si3_draw_SV_R_child(PlayState* play, SkeletonInfoR* skeletonInfo, s32* } } - OPEN_DISPS(play->state.gfxCtx); + OPEN_DISPS(game_play->state.gfxCtx); Matrix_push(); newDlist = shape = jointElem->shape; displayBufferFlag = jointElem->displayBufferFlag; if ((beforeCallback == NULL) || - (beforeCallback != NULL && beforeCallback(play, skeletonInfo, *jointIndex, &newDlist, &displayBufferFlag, arg, - &rotation, &translation) != NULL)) { + (beforeCallback != NULL && beforeCallback(game_play, skeletonInfo, *jointIndex, &newDlist, &displayBufferFlag, + arg, &rotation, &translation) != NULL)) { Matrix_softcv3_mult(&translation, &rotation); if (newDlist != NULL) { @@ -647,17 +647,18 @@ void cKF_Si3_draw_SV_R_child(PlayState* play, SkeletonInfoR* skeletonInfo, s32* } if (afterCallback != NULL) { - afterCallback(play, skeletonInfo, *jointIndex, &newDlist, &displayBufferFlag, arg, &rotation, &translation); + afterCallback(game_play, skeletonInfo, *jointIndex, &newDlist, &displayBufferFlag, arg, &rotation, + &translation); } (*jointIndex)++; for (i = 0; i < jointElem->numberOfChildren; i++) { - cKF_Si3_draw_SV_R_child(play, skeletonInfo, jointIndex, beforeCallback, afterCallback, arg, mtx); + cKF_Si3_draw_SV_R_child(game_play, skeletonInfo, jointIndex, beforeCallback, afterCallback, arg, mtx); } Matrix_pull(); - CLOSE_DISPS(play->state.gfxCtx); + CLOSE_DISPS(game_play->state.gfxCtx); } /** @@ -665,17 +666,17 @@ void cKF_Si3_draw_SV_R_child(PlayState* play, SkeletonInfoR* skeletonInfo, s32* * * This function calls cKF_Si3_draw_SV_R_child() to recursively draw each joint. */ -void cKF_Si3_draw_R_SV(PlayState* play, SkeletonInfoR* skeletonInfo, Mtx* mtx, DrawCallback beforeCallback, +void cKF_Si3_draw_R_SV(Game_Play* game_play, SkeletonInfoR* skeletonInfo, Mtx* mtx, DrawCallback beforeCallback, DrawCallback afterCallback, void* arg) { s32 jointIndex; if (mtx != NULL) { - OPEN_DISPS(play->state.gfxCtx); + OPEN_DISPS(game_play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x0D, mtx); gSPSegment(POLY_XLU_DISP++, 0x0D, mtx); jointIndex = 0; - cKF_Si3_draw_SV_R_child(play, skeletonInfo, &jointIndex, beforeCallback, afterCallback, arg, &mtx); - CLOSE_DISPS(play->state.gfxCtx); + cKF_Si3_draw_SV_R_child(game_play, skeletonInfo, &jointIndex, beforeCallback, afterCallback, arg, &mtx); + CLOSE_DISPS(game_play->state.gfxCtx); } } -- cgit v1.2.3