From c65a8dbc3903af19fe0253ab8774accbc06b0cb7 Mon Sep 17 00:00:00 2001 From: Anghelo Carvajal Date: Thu, 17 Aug 2023 12:19:13 -0400 Subject: Game renaming (#63) * rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress --- src/code/game.c | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'src/code/game.c') diff --git a/src/code/game.c b/src/code/game.c index 03677a8..a9a37ed 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -17,17 +17,17 @@ #include "overlays/gamestates/ovl_famicom_emu/famicom_emu.h" #include "macros.h" -GameState* gamePT = NULL; +Game* gamePT = NULL; struct_80145020_jp B_80145020_jp; s16 B_80145040_jp; -GameState* game_class_p; +Game* game_class_p; u8 game_GameFrame; f32 game_GameFrameF; f32 game_GameFrame_2F; f32 game_GameFrame__1F; -void func_800D2E00_jp(GameState* gameState) { +void func_800D2E00_jp(Game* gameState) { if (zurumode_flag >= 2) { Debug_mode_input(CONTROLLER2(gameState)); } @@ -82,7 +82,7 @@ void func_800D2E58_jp(u16 button, Gfx** gfxP) { *gfxP = gfx; } -void game_debug_draw_last(GameState* gameState, GraphicsContext* gfxCtx) { +void game_debug_draw_last(Game* gameState, GraphicsContext* gfxCtx) { Gfx* gfx; Gfx* gfxHead; @@ -172,7 +172,7 @@ void game_draw_last(GraphicsContext* gfxCtx) { CLOSE_DISPS(gfxCtx); } -void game_get_controller(GameState* gameState) { +void game_get_controller(Game* gameState) { if (gameState->unk_74 == 1) { padmgr_RequestPadData(gameState->input, 1); } else { @@ -190,7 +190,7 @@ void SetGameFrame(s32 divisor) { } } -void game_main(GameState* gameState) { +void game_main(Game* gameState) { GraphicsContext* gfxCtx = gameState->gfxCtx; u8 gameframe = game_GameFrame; @@ -213,7 +213,7 @@ void game_main(GameState* gameState) { gameState->unk_A0++; } -void game_init_hyral(GameState* gameState, size_t size) { +void game_init_hyral(Game* gameState, size_t size) { void* buf = gamealloc_malloc(&gameState->alloc, size); if (buf != NULL) { @@ -225,7 +225,7 @@ void game_init_hyral(GameState* gameState, size_t size) { _dbg_hungup("../game.c", 462); } -void game_resize_hyral(GameState* gameState, size_t size) { +void game_resize_hyral(Game* gameState, size_t size) { GameAlloc* alloc = &gameState->alloc; void* gameArena; size_t maxFree; @@ -254,7 +254,7 @@ void game_resize_hyral(GameState* gameState, size_t size) { _dbg_hungup("../game.c", 508); } -void game_ct(GameState* gameState, GameStateFunc init, GraphicsContext* gfxCtx) { +void game_ct(Game* gameState, GameStateFunc init, GraphicsContext* gfxCtx) { gamePT = gameState; gfxCtx->unk_2F2 = 1; @@ -291,7 +291,7 @@ void game_ct(GameState* gameState, GameStateFunc init, GraphicsContext* gfxCtx) func_800D3E14_jp(gameState->gfxCtx); } -void game_dt(GameState* gameState) { +void game_dt(Game* gameState) { mCon_dt(gameState); func_800D3E40_jp(gameState->gfxCtx); mBGM_cleanup(); @@ -306,28 +306,28 @@ void game_dt(GameState* gameState) { gamePT = NULL; } -GameStateFunc game_get_next_game_init(GameState* gameState) { +GameStateFunc game_get_next_game_init(Game* gameState) { return gameState->init; } -size_t game_get_next_game_class_size(GameState* gameState) { +size_t game_get_next_game_class_size(Game* gameState) { return gameState->size; } -s32 game_is_doing(GameState* gameState) { +s32 game_is_doing(Game* gameState) { return gameState->running; } -s32 game_getFreeBytes(GameState* gameState) { +s32 game_getFreeBytes(Game* gameState) { return THA_getFreeBytes(&gameState->heap); } -void game_goto_next_game_play(GameState* gameState) { +void game_goto_next_game_play(Game* gameState) { STOP_GAMESTATE(gameState); - SET_NEXT_GAMESTATE(gameState, play_init, sizeof(PlayState)); + SET_NEXT_GAMESTATE(gameState, play_init, sizeof(Game_Play)); } -void game_goto_next_game_name_famicom_emu(GameState* gameState) { +void game_goto_next_game_name_famicom_emu(Game* gameState) { STOP_GAMESTATE(gameState); - SET_NEXT_GAMESTATE(gameState, famicom_emu_init, sizeof(FamicomEmuState)); + SET_NEXT_GAMESTATE(gameState, famicom_emu_init, sizeof(Game_FamicomEmu)); } -- cgit v1.2.3