From c65a8dbc3903af19fe0253ab8774accbc06b0cb7 Mon Sep 17 00:00:00 2001 From: Anghelo Carvajal Date: Thu, 17 Aug 2023 12:19:13 -0400 Subject: Game renaming (#63) * rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress --- src/code/sys_matrix.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/code/sys_matrix.c') diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c index 815677e..1661c13 100644 --- a/src/code/sys_matrix.c +++ b/src/code/sys_matrix.c @@ -75,7 +75,7 @@ MtxF* Matrix_now; // Top of the stack. /** * Create the matrix stack and set the pointer to the top of it. */ -void new_Matrix(GameState* gameState) { +void new_Matrix(Game* gameState) { Matrix_now = THA_alloc16(&gameState->heap, MATRIX_STACK_SIZE * sizeof(MtxF)); Matrix_stack = Matrix_now; } -- cgit v1.2.3