From 3e14e3a81fbb55f223748c72abb8f9b3de4be4cb Mon Sep 17 00:00:00 2001 From: Anghelo Carvajal Date: Thu, 10 Aug 2023 11:03:37 -0400 Subject: `m_game_dlftbls.c` (#44) * file split * name overlays * sys_romcheck * gamestate headers * table * renaming * unname ovl_sys_romcheck * move externs to game.h * format --- src/code/m_game_dlftbls.c | 48 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 src/code/m_game_dlftbls.c (limited to 'src/code') diff --git a/src/code/m_game_dlftbls.c b/src/code/m_game_dlftbls.c new file mode 100644 index 0000000..21e59ec --- /dev/null +++ b/src/code/m_game_dlftbls.c @@ -0,0 +1,48 @@ +#include "game.h" +#include "segment_symbols.h" +#include "overlays/gamestates/ovl_select/m_select.h" +#include "overlays/gamestates/ovl_first_game/first_game.h" +#include "overlays/gamestates/ovl_play/m_play.h" +#include "overlays/gamestates/ovl_second_game/second_game.h" +#include "overlays/gamestates/ovl__00743CD0/_00743CD0.h" +#include "overlays/gamestates/ovl_trademark/m_trademark.h" +#include "overlays/gamestates/ovl_player_select/player_select.h" +#include "overlays/gamestates/ovl_save_menu/save_menu.h" +#include "overlays/gamestates/ovl_famicom_emu/famicom_emu.h" +#include "overlays/gamestates/ovl_prenmi/m_prenmi.h" + +// Linker symbol declarations (used in the table below) +#define DEFINE_GAMESTATE(_typeName, _enumName, segmentName) DECLARE_SEGMENT(ovl_##segmentName); +#define DEFINE_GAMESTATE_INTERNAL(_typeName, _enumName) + +#include "tables/gamestate_table.h" + +#undef DEFINE_GAMESTATE +#undef DEFINE_GAMESTATE_INTERNAL + +// Gamestate Overlay Table definition +#define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \ + { NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(typeName##State) }, + +#define DEFINE_GAMESTATE(typeName, _enumName, segmentName) \ + { NULL, \ + SEGMENT_ROM_START(ovl_##segmentName), \ + SEGMENT_ROM_END(ovl_##segmentName), \ + SEGMENT_VRAM_START(ovl_##segmentName), \ + SEGMENT_VRAM_END(ovl_##segmentName), \ + NULL, \ + segmentName##_init, \ + segmentName##_cleanup, \ + NULL, \ + NULL, \ + 0, \ + sizeof(typeName##State) }, + +GameStateOverlay game_dlftbls[GAMESTATE_ID_MAX] = { +#include "tables/gamestate_table.h" +}; + +#undef DEFINE_GAMESTATE +#undef DEFINE_GAMESTATE_INTERNAL + +GameStateId game_dlftbls_num = GAMESTATE_ID_MAX; -- cgit v1.2.3