From 647f6deed428e00bfa80c8886a5c88740ef6fa74 Mon Sep 17 00:00:00 2001 From: Anghelo Carvajal Date: Wed, 16 Aug 2023 19:29:49 -0400 Subject: Bootstrap actors (#56) * rename actors to their profile names. still need to rename thir files * name the files of almost half the actors * name the files of the rest of the actors * name functions used in actor profiles * create c files * fix building * fix fake symbol in ac_ball * make headers * bootstrap most of the stuff * rename ovl_player_actor to player_actor * name all the actor enums * actor and object enums * flags * restore comment * avoid building asm/lib because it can be problematic for FULL_DISASM * format --- src/code/m_actor.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/code') diff --git a/src/code/m_actor.c b/src/code/m_actor.c index 6419d42..ccc31fd 100644 --- a/src/code/m_actor.c +++ b/src/code/m_actor.c @@ -23,7 +23,7 @@ #include "code_variables.h" #include "macros.h" #include "overlays/gamestates/ovl_play/m_play.h" -#include "overlays/actors/ovl_player_actor/m_player.h" +#include "overlays/actors/player_actor/m_player.h" void func_80056380_jp(void* arg0, void* arg1 UNUSED) { Actor* actor = arg0; -- cgit v1.2.3