name: Animal Forest repo: https://github.com/zeldaret/af platform: n64 build_system: make versions: - name: jp fullname: jp sha1: 3ee1f866eb08c0ce57a30e09f0c8b0a16a760c8f paths: target: "baseroms/jp/baserom-decompressed.z64" build_dir: "build" map: "build/animalforest-jp.map" compiled_target: "build/animalforest-jp.map" elf: "build/animalforest-jp.elf" expected_dir: "expected/" asm: "asm/jp" nonmatchings: "asm/jp/nonmatchings" compressed_target: "baseroms/jp/baserom.z64" compressed_compiled_target: "build/animalforest-jp-compressed.z64" tools: mapfile_parser: progress_report: check_asm_paths: False report_data: True prefixes_to_trim: - build/assets/jp/ - build/assets/ - build/lib/ - build/src/ - build/asm/jp/data/ - build/asm/jp/ - build/asm/data/ - build/asm/ - build/ # List of categories. `id`s must be unique, but each path may be # duplicated across categories. categories: - id: boot name: Segment boot paths: - boot/ - id: dmadata name: Segment dmadata paths: - dmadata/ - id: code name: Segment code paths: - code/ - id: overlays name: All Overlays paths: - overlays/ - id: objects name: All objects paths: - objects/ - id: assets name: All assets paths: - assets/ - misc/ - combi/ - id: buffers name: Buffers paths: - buffers/ - id: libraries name: Libraries paths: - boot/libc/ - boot/libc64/ - boot/libm/ - boot/libu64/ - libultra/ - id: overlays_actors name: Overlays actors paths: - overlays/actors/ - id: overlays_furniture name: Overlays furniture paths: - overlays/furniture/ - id: overlays_gamestates name: Overlays gamestates paths: - overlays/gamestates/ - id: overlays_managers name: Overlays managers paths: - overlays/managers/ - id: overlays_submenu name: Overlays submenu paths: - overlays/submenu/ - id: overlays_weather name: Overlays weather paths: - overlays/weather/