#ifndef M_COCKROACH_H #define M_COCKROACH_H #include "ultra64.h" #include "m_home.h" #define mCkRh_MAX_NUM 10 #define mCkRh_MAX_LOOK_NUM 3 s32 mCkRh_GokiFamilyCount2Good(s32 count); s32 mCkRh_InitGokiSaveData_1Room(s32 player); void mCkRh_InitGokiSaveData_1Room_ByHomeData(mHm_hs_c * home); void mCkRh_InitGokiSaveData_InitNewPlayer(void); void mCkRh_SavePlayTime(s32 player); s32 mCkRh_DaysGapCompareWithSaveTime(s32 player); void mCkRh_DecideNowGokiFamilyCount(s32 player); s32 mCkRh_PlussGokiN_NowRoom(s32 count); s32 mCkRh_MinusGokiN_NowRoom(s32 count); s32 mCkRh_NowSceneGokiFamilyCount(void); void mCkRh_InitCanLookGokiCount(void); s32 mCkRh_CalcCanLookGokiCount(s32 count); s32 mCkRh_GetCanLookGokiCount(void); #endif