#ifndef M_DEBUG_DISPLAY_H #define M_DEBUG_DISPLAY_H #include "ultra64.h" #include "overlays/gamestates/ovl_play/m_play.h" #include "z64math.h" #include "color.h" struct Game_Play; typedef struct DebugDispObject { /* 0x00 */ xyz_t pos; /* 0x0C */ s_xyz rot; /* 0x14 */ xyz_t scale; /* 0x20 */ Color_RGBA8 color; /* 0x24 */ s16 type; /* 0x28 */ struct DebugDispObject* next; } DebugDispObject; // size = 0x30 void Debug_Display_init(void); DebugDispObject* Debug_Display_new(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx); void Debug_Display_output(Game_Play* game_play); void debug_display_output_sprite_16x16_I8(DebugDispObject* dispObj, void* texture, Game_Play* game_play); void debug_display_output_polygon(DebugDispObject* dispObj, void* dList, Game_Play* game_play); #endif