#ifndef M_HOUSE_H #define M_HOUSE_H #include "ultra64.h" /** * House arrangement byte breakdown * * PX = player x * HX = house x * * xx xx xx xx * P3 P2 P1 P0 * * Example: * 01 11 10 00 * P3 P2 P1 P0 * H1 H3 H2 H0 **/ typedef enum mHS_HOUSE { /* 0 */ mHS_HOUSE0, /* Top-left house */ /* 1 */ mHS_HOUSE1, /* Top-right house */ /* 2 */ mHS_HOUSE2, /* Bottom-left house */ /* 3 */ mHS_HOUSE3, /* Bottom-right house */ /* 4 */ mHS_HOUSE_NUM } mHS_HOUSE; s32 mHS_get_arrange_idx(s32 player); #endif