#ifndef M_LAND_H_H #define M_LAND_H_H #include "ultra64.h" #include "unk.h" #define mLd_CHECK_LAND_ID(id) (((id) & 0xFF00) == 0x3000) // Town name character count #define LAND_NAME_SIZE 6 #define LAND_NAME_MURA_SIZE (LAND_NAME_SIZE + 2) typedef struct LandInfo { /* 0x0 */ char name[LAND_NAME_SIZE]; /* 0x6 */ s8 exists; /* 0x8 */ u16 id; } LandInfo; // size = 0xA s32 mLd_NullCheckLandName(char*); s32 mLd_CheckId(u16); s32 mLd_CheckCmpLandName(char* name1, char* name2); s32 mLd_CheckCmpLand(char* name1, u16 id1, char* name2, u16 id2); void mLd_ClearLandName(char* name); void mLd_CopyLandName(char* arg0, char* arg1); // void func_80094F24_jp(); // void func_80094F84_jp(); // void func_8009504C_jp(); char* mLd_GetLandName(void); // void func_800950E8_jp(); s32 mLd_PlayerManKindCheckNo(u8 playerNumber); s32 mLd_PlayerManKindCheck(void); s32 mLd_CheckThisLand(char* arg0, u16 arg1); // void func_80095218_jp(); void mLd_LandDataInit(void); #endif