#ifndef M_MUSEUM_H #define M_MUSEUM_H #include "ultra64.h" typedef struct MuseumRecord { u8 contacted:1; /* set to TRUE when the museum has contacted the player */ u8 remailPending:1; /* set to TRUE when the museum has non-fossil letters pending */ u8 sendInfoMail:1; /* if set to true, museum info mail will be sent */ u8 storedFossils:5; /* number of stored fossils */ } MuseumRecord; void mMsm_ClearRecord(MuseumRecord*); // void func_800A3420_jp(); // void func_800A345C_jp(); // void func_800A34E8_jp(); // void func_800A35C8_jp(); // void func_800A3658_jp(); void mMsm_SendInformationMail(void); // void func_800A3784_jp(); // void func_800A37D0_jp(); // void func_800A3810_jp(); // void func_800A3A5C_jp(); // void func_800A3B84_jp(); // void func_800A3C18_jp(); // void func_800A3CF0_jp(); // void func_800A3E34_jp(); // void func_800A3F70_jp(); // void func_800A3FB4_jp(); // void func_800A4184_jp(); // void func_800A41BC_jp(); // void func_800A4254_jp(); // void func_800A43C0_jp(); #endif