#ifndef M_NPC_WALK_H #define M_NPC_WALK_H #include "ultra64.h" #include "m_npc.h" #define NPCW_GET_WALK_NUM(x) (int)((x) / 3) #define NPCW_MAX NPCW_GET_WALK_NUM(ANIMAL_NUM_MAX) typedef struct NpcWalk { /* 0x00 */ char unk00[0x7C]; } NpcWalk; // size = 0x7C typedef struct NpcWalkGoalData { /* 0x0 */ u8* types; /* 0x1 */ u8 count; /* 0x2 */ s32 time; } NpcWalkGoalData; // size = 0x6 typedef struct NpcWalkGoalDataTable { /* 0x0 */ NpcWalkGoalData* data; /* 0x4 */ int count; } NpcWalkGoalDataTable; // size = 0x8 typedef struct NpcWalkAppear { /* 0x0 */ u8 status; /* 0x1 */ u8 way; } NpcWalkAppear; // size = 0x2; typedef struct NpcWalkInfo { /* 0x00 */ AnmPersonalID_c id; /* 0x0C */ s32 idx; /* 0x10 */ u8 status; /* 0x11 */ u8 type; /* 0x12 */ u8 goalX; /* 0x13 */ u8 goalZ; /* 0x14 */ NpcWalkAppear appearInfo; } NpcWalkInfo; // size = 0x18 typedef struct NpcWalking { /* 0x00 */ NpcWalkInfo info[NPCW_MAX]; /* 0x78 */ u16 idxUse; /* 0x7A */ u8 infoUse; /* 0x7B */ u8 infoMax; } NpcWalking; //size = 0x7C typedef enum WalkGoal{ /* 0 */ NPCW_GOAL_SHRINE, /* Shrine/Wishing Well acre */ /* 1 */ NPCW_GOAL_HOME, /* Randomly selected acre with a villager house */ /* 2 */ NPCW_GOAL_ALONE, /* Randomly selected acre with no other animals in it */ /* 3 */ NPCW_GOAL_MY_HOME, /* Acre containing the villager's house */ /* 4 */ NPCW_GOAL_NUM }WalkGoal; typedef enum WalkGoalBlock{ /* 0 */ NPCW_GOAL_BLOCK_SHRINE, /* 1 */ NPCW_GOAL_BLOCK_HOME, /* 2 */ NPCW_GOAL_BLOCK_NUM }WalkGoalBlock; typedef enum WalkAppearStatus { /* 0 */ NPCW_APPEAR_STATUS_0, /* 1 */ NPCW_APPEAR_STATUS_1, /* 2 */ NPCW_APPEAR_STATUS_NUM }WalkAppearStatus; typedef enum WalkAppearDirection { /* 0 */ NPCW_APPEAR_WAY_UP, /* 1 */ NPCW_APPEAR_WAY_DOWN, /* 2 */ NPCW_APPEAR_WAY_LEFT, /* 3 */ NPCW_APPEAR_WAY_RIGHT, /* 4 */ NPCW_APPEAR_WAY_NUM }WalkAppearDirection; typedef enum WalkInfoStatus { /* 0 */ NPCW_INFO_STATUS_0, /* 1 */ NPCW_INFO_STATUS_WALKING, /* 2 */ NPCW_INFO_STATUS_2, /* 3 */ NPCW_INFO_STATUS_3, /* 4 */ NPCW_INFO_STATUS_4, /* 5 */ NPCW_INFO_STATUS_NUM }WalkInfoStatus; NpcWalkGoalData* mNpcW_GetGoalDataInfo(s32 looks, s32 time); void mNpcW_ClearNpcWalkAppear(NpcWalkAppear* info); void mNpcW_ClearNpcWalkInfo(NpcWalkInfo* info , s32 count); void mNpcW_ClearNpcWalk(NpcWalking* walk); s32 mNpcW_CheckFreeNpcWalkInfo(NpcWalkInfo* info ); s32 mNpcW_GetFreeNpcWalkInfoIdx(NpcWalkInfo* info , s32 num ); s32 mNpcW_GetNpcWalkInfoIdx(NpcWalkInfo* info , s32 num , AnmPersonalID_c* anmId ); s32 mNpcW_GetNpcWalkInfoIdxbyIdx(NpcWalkInfo* info , s32 num , s32 idx ); s32 mNpcW_DecideNpc(Animal_c* animal , u16 used ); void mNpcW_SetNpcWalkInfo(NpcWalkInfo* info , Animal_c* animal , s32 idx ); s32 mNpcW_ChangeNpcWalk(NpcWalking* walk , NpcWalkInfo* info ); s32 mNpcW_GetAloneBlock(u8* goalBlockX , u8* goalBlockZ ); void mNpcW_GetBlockXZNumExceptHome(s32* goalBlockX , s32* goalBlockZ , Animal_c* animal ); s32 mNpcW_CheckDiffBlockWalkNpcHome(s32 blockX , s32 blockZ , NpcWalkInfo* info ); void mNpcW_SetHomeBlockSource(NpcWalking* walk , Animal_c* animal ); void mNpcW_InitGoalBlockSource(NpcWalking* walk , Animal_c* animal ); void mNpcW_SetGoalBlock(NpcWalkInfo* info ); void mNpcW_InitNpcWalk(NpcWalking* walk ); s32 mNpcW_GetAppearStatusWay(u8* status , u8* way , Animal_c* animal ); s32* mNpcW_GetArriveStayCountP(s32 idx ); s32 mNpcW_GetWalkInfoStatusGoalAnimalIdx(s32* status , s32* goal , s32 idx ); s32 mNpcW_GetNearGate(s32* targetUtX , s32* targetUtZ , s32 blockX , s32 blockZ , s32 utX , s32 utZ ); #endif