#ifndef M_SCENE_FTR_H #define M_SCENE_FTR_H #include "ultra64.h" #include "other_types.h" struct Game_Play; struct ObjectExchangeBank; void mScn_Dma2Bank(struct ObjectExchangeBank* exchange, s32 id, RomOffset vrom, size_t size); void mScn_KeepMyRoomBankNew(struct ObjectExchangeBank* exchange, s16 id, size_t size); void mScn_ObtainCarpetBank(struct Game_Play* play); s32 mScn_ObtainFurnitureBank(struct Game_Play* play, s32 bank); void mScn_ObtainMyRoomBank(struct Game_Play* play); #endif