/* 0x00 */ DEFINE_GAMESTATE(FirstGame, GAMESTATE_FIRST_GAME, first_game) /* 0x01 */ DEFINE_GAMESTATE(Select, GAMESTATE_MAP_SELECT, select) /* 0x02 */ DEFINE_GAMESTATE(Play, GAMESTATE_PLAY, play) /* 0x03 */ DEFINE_GAMESTATE(SecondGame, GAMESTATE_SECOND_GAME, second_game) /* 0x04 */ DEFINE_GAMESTATE(CPEdit, GAMESTATE_CPEDIT, cpedit) /* 0x05 */ DEFINE_GAMESTATE(Trademark, GAMESTATE_TRADEMARK, trademark) /* 0x06 */ DEFINE_GAMESTATE(PlayerSelect, GAMESTATE_PLAYER_SELECT, player_select) /* 0x07 */ DEFINE_GAMESTATE(SaveMenu, GAMESTATE_SAVE_MENU, save_menu) /* 0x08 */ DEFINE_GAMESTATE(FamicomEmu, GAMESTATE_FAMICOM_EMU, famicom_emu) /* 0x09 */ DEFINE_GAMESTATE(Prenmi, GAMESTATE_PRENMI, prenmi)